Seeded DCSS version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 17619700963420505449 (custom seed) 15 tempest the Conjurer (level 2, -3/17 HPs) Began as an Octopode Conjurer on July 22, 2024. Slain by Terence ... wielding a +1 hand axe of flaming (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:40 (1376 turns). tempest the Conjurer (Octopode Conjurer) Turns: 1376, Time: 00:01:41 Health: -3/17 AC: 1 Str: 6 XL: 2 Next: 50% Magic: 9/14 EV: 13 Int: 20 God: Gold: 13 SH: 0 Dex: 13 Spells: 2/5 levels left rFire . . . b - +0 dagger rCold . . . f - orb {light} rNeg + . . (helmet restricted) rPois . (no amulet) rElec . h - ring of Diuregall {rN+ MP+9 Dex+3} rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.14/turn (no ring) (no ring) %: no passive effects @: glowing A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour f - an orb of light (worn) Jewellery h - the ring of Diuregall (left tentacle) {rN+ MP+9 Dex+3} (You acquired it on level 1 of the Dungeon) [ring of magical power] Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). Scrolls d - a scroll of enchant armour {unknown} e - 3 scrolls of immolation {unknown} i - a scroll of brand weapon {unknown} j - a scroll of teleportation {unknown} Potions a - a potion of magic c - a potion of berserk rage {unknown} g - a potion of haste {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.3 Spellcasting * Level 4.4 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fugue of the Fallen Necr 2% N/A 43% 3 Ozocubu's Armour Ice 2% N/A 43% 3 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Manifold Assault Tloc 2% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You now have 13 gold pieces (gained 4). Found a stone staircase leading down. There is a stone staircase leading down here. There is a stone staircase leading down here. You open the door. There is an open door here. You open the door. There is an open door here. There is an open door here. There is an open door here. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. Found a long sword. There is a stone staircase leading up here. Terence is nearby! Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +1 hand axe of flaming and wearing a +4 ring mail of cold resistance (asleep, haloed, 100% to hit) The searing ray hits Terence. Terence is lightly wounded. Terence shouts! (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. The searing ray hits Terence. Terence is heavily wounded. Terence shouts, "Get ready for death!" Terence hits you with a +1 hand axe of flaming. Terence burns you. The searing ray hits Terence but does no damage. Terence is heavily wounded. You finish channelling your searing ray. Terence hits you with a +1 hand axe of flaming! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Terence burns you. You die... Terence says, "That felt goooood." ##+## ##...## ##.....## ##.......## #.........# +..@@.....+ #.).......# ##.......## ##.....## ##...## ##+## You could see Terence. Vanquished Creatures A dart slug (D:1) 4 ball pythons (D:1) 2 bats (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) A rat (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tempest the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 495 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 726 | D:1 | Identified 2 scrolls of acquirement 726 | D:1 | Acquired the ring of Diuregall {rN+ MP+9 Dex+3} 729 | D:1 | Acquired an orb of light 1093 | D:1 | Learned a level 2 spell: Searing Ray 1209 | D:1 | Found Oryzawku's General Store. 1372 | D:2 | Noticed Terence 1376 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_erosion, layout_basic, serial_shops, nicolae_shop_tiny_real_fake_doors D:2: layout_loops_corners, basic_altar, serial_shops, shop, shop, nrook_mini_vaults, uniq_sigmund, uniq_terence Action || total ---------------------------++------- Melee: Quarterstaff || 3 Constrict || 1 Unarmed || 1 Cast: Magic Dart || 17 Searing Ray || 3 Use: Scroll || 2 Armour: Skin || 8 Dodge: Dodged || 6