Dungeon Crawl Stone Soup version 0.32-a0-2155-g8ac6e3977b (webtiles) character file. Game seed: 2074467789570749093 1 tempest the Caller (level 1, 0/13 HPs) Began as a Merfolk Summoner on Aug 19, 2024. Slain by a goblin ... wielding a +0 dagger (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:07 (26 turns). tempest the Caller(Merfolk Summoner) Turns: 26, Time: 00:00:08 Health: 0/13 AC: 2 Str: 8 XL: 1 Next: 20% Magic: 1/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: + Level 2.7 Dodging + Level 2.2 Stealth + Level 2.0 Spellcasting + Level 4.0 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 48% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 24% N/A 7% 2 Call Canine Familiar Summ 12% N/A 14% 3 Summon Blazeheart Golem Fire/Summ 7% N/A 71% 4 Summon Lightning Spire Summ/Air 7% N/A 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Found a staircase leading out of the dungeon. You open the door. There is an open door here. A goblin and a hobgoblin come into view. Found a potion of magic. An endoplasm comes into view. The goblin shouts! The hobgoblin shouts! The endoplasm quivers. Casting: Summon Small Mammal (safe; 4% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate Unknown command. Casting: Summon Small Mammal (safe; 4% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate Your bat hits the endoplasm but does no damage. A quokka comes into view. Your bat hits the endoplasm. Unknown command. You barely miss the hobgoblin. Your bat hits the endoplasm but does no damage. Your quokka barely misses the goblin. The hobgoblin hits you. The goblin hits you with a +0 dagger. Unknown command. You hit the endoplasm. The endoplasm is severely wounded. Your bat hits the endoplasm. Your quokka bites the goblin. The endoplasm freezes you. You are frozen. The hobgoblin completely misses you. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Unknown command. Your quokka closely misses the goblin. Unknown command. Your bat hits the endoplasm. The endoplasm dies! Your quokka bites the goblin. Unknown command. The quokka barely misses something. Your bat completely misses the goblin. The hobgoblin misses your bat. The goblin attacks as it pursues you! The goblin hits you with a +0 dagger. You die... .##.........!. ............ #........# #........# #.....r..# #...gbr..# #####.#### #g# #@# ####.## ##.....# #..###.# #.## #.# #.####'#### #.#.......# #.#.ß.ß.ß.# #.#.......# You could see a quokka, a hobgoblin, a goblin (ally target), a friendly quokka (summoned) and a friendly bat (summoned). Vanquished Creatures (collateral kills) An endoplasm (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tempest the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 26 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: doesnt_arrival_eight_statues, layout_basic, chequers_serial_rivers_micro_d, serial_bayou_pond_e Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Summon Small Mamm || 2 Armour: Robe || 4 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 26 | 26 | 0 | 0 | 17 | 1 | 26.0 | Dungeon | 26 | 26 | 0 | 0 | 17 | 1 | 26.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 26 daAuts