Seeded DCSS version 0.33-a0-511-g5569844878 (webtiles) character file. Game seed: 15892485665631795351 (custom seed) 217 tempest the Tinkerer (level 5, -10/37 HPs) Began as a Merfolk Forgewright on Dec 1, 2024. Mangled by a crocodile (15 damage) ... in a sewer. The game lasted 00:06:42 (4525 turns). tempest the Tinkerer (Merfolk Forgewright) Turns: 4525, Time: 00:06:43 Health: -10/37 AC: 3 Str: 10 XL: 5 Next: 94% Magic: 5/8 EV: 16 Int: 16 God: Gold: 998 SH: 0 Dex: 16 Spells: 2/8 levels left rFire + . . p - +7 mace of Grace {flame, rElec rN++ Will+ Stlth-} rCold . . . (no shield) rNeg + + . c - +0 robe rPois + (no helmet) rElec + o - +0 cloak rCorr + (no gloves) SInv . (boots currently unavailable) Will +.... g - amulet of magic regeneration Stlth +++ e - ring of poison resistance HPRegen 0.26/turn f - ring "Itzuipti" {rF+ rCorr Dex+3 Stlth+} MPRegen 0.51/turn %: no passive effects @: studying Dodging, very quick A: nimble swimmer 2, mertail a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Sewer. You collected 1182 gold pieces. You spent 184 gold pieces at shops. Inventory: Hand Weapons k - a +2 dagger of venom p - the +7 mace of Grace (weapon) {flame, rElec rN++ Will+ Stlth-} (You bought it in a shop on level 2 of the Dungeon) rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. Stlth-: It makes you less stealthy. Armour c - a +0 robe (worn) o - a +0 cloak (worn) Jewellery e - a ring of poison resistance (left hand) f - the ring "Itzuipti" (right hand) {rF+ rCorr Dex+3 Stlth+} (You acquired it on level 2 of the Dungeon) [ring of resist corrosion] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. g - an amulet of magic regeneration (around neck) j - a ring of ice s - a ring of protection from cold Talismans n - a serpent talisman Scrolls a - a scroll of enchant weapon {unknown} d - a scroll of poison {unknown} h - a scroll of brand weapon {unknown} l - a scroll of fear m - a scroll of teleportation q - a scroll of immolation u - a scroll of revelation {unknown} w - a scroll of enchant armour {unknown} Potions b - a potion of magic i - 2 potions of brilliance r - a potion of enlightenment {unknown} t - 2 potions of resistance v - a potion of heal wounds {unknown} Skills: - Level 1.3 Fighting + Level 1.9 Maces & Flails + Level 3.8 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting * Level 6.0 Forgecraft You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 80% 1d7 1% 1 b - Construct Spike Laun Frge 40% 2d4 2% 2 c - Launch Clockwork Bee Frge 20% N/A 5% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Forge Blazeheart Golem Fire/Frge 11% N/A 52% 4 Forge Lightning Spire Air/Frge 11% 3d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Sewer (1/1) Temple: D:4-7 Altars: Gozag Shops: D:2 ( Innate Abilities, Weirdness & Mutations You are very nimble when in or above water. (Stealth+, EV+, Speed+++) Your lower body shifts to a powerful aquatic tail in water. Message History The crocodile misses you. Unknown command. Unknown command. The crocodile barely misses you. Unknown command. Your spike launcher falls apart as you grow too distant to maintain it. Unknown command. Casting: Construct Spike Launcher (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You shape a spike launcher from a nearby wall. The rocky spike misses the crocodile. The crocodile bites you. The crocodile drags you backwards! Floosh! Unknown command. Unknown command. You hit the crocodile. You burn the crocodile. You tail-slap the crocodile, but do no damage. The crocodile is lightly wounded. The rocky spike skewers the crocodile. The crocodile misses you. Unknown command. Casting: Construct Spike Launcher (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (water, moderately wounded, 70% to hit) The kinetic grapnel hits the crocodile. The crocodile is heavily wounded. The rocky spike skewers the crocodile. The crocodile bites you! * * * LOW HITPOINT WARNING * * * The crocodile drags you backwards! Floosh! The grapnel guides your strike. You thump the crocodile! You burn the crocodile. The crocodile is almost dead. The crocodile bites you. * * * LOW HITPOINT WARNING * * * The crocodile drags you backwards! Floosh! The crocodile bites you! You die... ## #≈≈≈≈≈≈≈≈ ~~ #≈≈≈≈≈≈≈## .~ ~#≈≈≈≈≈≈≈≈# ~.~~ ~~≈≈≈≈≈≈≈≈# ~.~~ .~~≈≈≈≈≈≈≈≈ ..P~ ~..≈≈≈≈≈≈≈≈# ~~. ~..~≈≈≈≈≈≈≈≈# ..# #.~.≈≈≈≈≈≈≈≈l## ..# #~~~≈≈≈≈≈≈≈≈@≈## ≈≈# #≈≈≈≈≈≈≈≈≈≈≈≈≈≈# ≈≈# #≈≈≈≈≈≈≈≈≈≈≈≈### ≈≈# #≈≈≈≈≈≈≈≈≈≈≈## ≈≈#~#≈≈≈≈≈≈≈≈≈≈## ≈≈#~#≈≈≈≈≈≈≈≈≈## ≈≈#~#≈≈≈≈≈≈≈≈## ≈≈#~#≈≈≈≈≈≈### ≈≈#~#≈≈≈..~# ##### You could see a crocodile. Vanquished Creatures A kobold brigand (Sewer) A brain worm (Sewer) A jelly (D:2) 4 adders 2 river rats (D:4) A ribbon worm (D:2) A dart slug (D:1) An orc (D:3) An endoplasm (D:1) 2 giant cockroaches 4 hobgoblins A jackal (Sewer) 6 kobolds A quokka (D:3) A ball python (D:3) 4 bats 3 frilled lizards A goblin (D:3) 3 rats 39 creatures vanquished. Vanquished Creatures (collateral kills) A river rat (Sewer) 1 creature vanquished. Vanquished Creatures (others) 2 river rats (Sewer) A ribbon worm (D:4) 2 orcs (D:3) 3 ball pythons 4 endoplasms 3 kobolds (D:1) 2 frilled lizards 3 goblins 3 rats 23 creatures vanquished. Grand Total: 63 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tempest the Merfolk Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 227 | D:1 | Reached XP level 2. HP: 19/20 MP: 3/5 261 | D:1 | Learned a level 2 spell: Construct Spike Launcher 380 | D:1 | Reached skill level 1 in Fighting 535 | D:1 | Found a faded altar of an unknown god. 1102 | D:2 | Identified a scroll of acquirement 1216 | D:2 | Acquired the ring "Itzuipti" {rF+ rCorr Dex+3 Stlth+} 1308 | D:2 | Found Kiodeiti's Antique Weapon Boutique. 1824 | D:3 | Acquired 1002 gold pieces 1855 | D:2 | Bought an iridescent mace for 184 gold pieces 1855 | D:2 | Identified the +7 mace of Grace {flame, rElec rN++ Will+ | Stlth-} (You bought it in a shop on level 2 of the Dungeon) 1899 | D:2 | Reached XP level 3. HP: 12/26 MP: 4/6 2061 | D:2 | Learned a level 3 spell: Launch Clockwork Bee 2905 | D:3 | Found an opulent altar of Gozag. 3276 | D:4 | Reached skill level 5 in Forgecraft 3276 | D:4 | Reached XP level 4. HP: 15/32 MP: 7/7 3280 | D:4 | Reached skill level 1 in Maces & Flails 3377 | D:4 | Found a glowing drain. 3381 | Sewer | Entered a sewer 3400 | Sewer | Noticed a kobold brigand 3414 | Sewer | Killed a kobold brigand 3530 | Sewer | Reached XP level 5. HP: 35/37 MP: 8/8 3767 | Sewer | Acquired a manual of Dodging 3816 | Sewer | Noticed a kobold brigand 4450 | Sewer | Reached skill level 6 in Forgecraft 4504 | Sewer | Noticed a crocodile 4525 | Sewer | Mangled by a crocodile Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_blinker_ship, layout_basic, ebering_ecumenical_altar_petrified D:2: layout_loops_ring, serial_shops, shop_fountains, kennysheep_generic_room_14 D:3: layout_loops_corners, general_overflow_altar, chequers_avenue D:4: layout_cave_pools, minmay_temple_entry_from_below_a, gup_sewer_entry_bowl, uniq_edmund Sewer: sewer_co_scattered_pipes Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 | 1.3 Forgecraft | 5 6 | 6.0 Maces & Flails | 1 | 1.9 Dodging | 3 | 3.8 Stealth | | 2.1 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Mace | 25 | 40 || 65 Dagger | 11 | || 11 Tailslap | | 3 || 3 Cast: Kinetic Grapnel | 9 | 6 || 15 Construct Spike L | 24 | 8 || 32 Launch Clockwork | | 1 || 1 Use: Scroll | 7 | 1 || 8 Stab: Sleeping | 1 | || 1 Armour: Robe | 36 | 25 || 61 Dodge: Dodged | 38 | 20 || 58 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4457 | 4353 | 104 | 1911 | 1790 | 5 | 891.4 | Dungeon | 3387 | 3283 | 104 | 1083 | 1714 | 4 | 846.8 | Sewer | 1070 | 1070 | 0 | 827 | 76 | 1 | 1070.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1125 daAuts D:2: 1097 daAuts Sewer: 1070 daAuts D:1: 924 daAuts D:4: 239 daAuts