Seeded DCSS version 0.33-a0-511-g5569844878 (webtiles) character file. Game seed: 491142479629149502 (custom seed) 16 tempest the Tinkerer (level 2, 19/19 HPs) Began as a Merfolk Forgewright on Dec 1, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:02:05 (1569 turns). tempest the Tinkerer (Merfolk Forgewright) Turns: 1569, Time: 00:02:06 Health: 19/19 AC: 3 Str: 10 XL: 2 Next: 54% Magic: 4/5 EV: 11 Int: 14 God: Gold: 21 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . a - +1 hammer rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . h - +0 pair of gloves SInv . (no boots) Will ..... g - amulet of regeneration Stlth ++ (no ring) HPRegen 1.03/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 21 gold pieces. Inventory: Hand Weapons a - a +1 hammer (weapon) Armour c - a +0 robe (worn) h - a +0 pair of gloves (worn) Jewellery g - an amulet of regeneration (around neck) Scrolls f - a scroll of immolation i - a scroll of poison Potions b - a potion of magic d - 2 potions of brilliance {unknown} Skills: + Level 3.2 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting * Level 4.4 Forgecraft You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 52% 1d6 3% 1 b - Construct Spike Laun Frge 26% 2d4 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Launch Clockwork Bee Frge 13% N/A 12% 3 Forge Blazeheart Golem Fire/Frge 7% N/A 67% 4 Forge Lightning Spire Air/Frge 7% 3d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You climb downwards. Found a scroll labelled TAPRAO IQAOSHRE. There is a stone staircase leading up here. Unknown command. As you read the scroll labelled TAPRAO IQAOSHRE, it crumbles to dust. It is a scroll of identify. i - a scroll of poison Found a pair of gloves. Found a leather armour. h - a scroll of identify As you read the scroll of identify, it crumbles to dust. f - a scroll of immolation A ball python comes into view. You see here a +0 pair of gloves. h - a +0 pair of gloves You start putting on your armour. You continue putting on your +0 pair of gloves. x4 You finish putting on your +0 pair of gloves. As you read the scroll labelled PEUKKE QAAC, it crumbles to dust. It is a scroll of enchant weapon. Your +0 hammer glows red for a moment. As you read the scroll labelled YSIONA JUM BAIL, it crumbles to dust. You hear a loud clanging noise! It was a scroll of noise. You hear an angry hiss. You hear a loud squeak. You hear a shout! x3 You hear an angry hiss. You barely miss the ball python. The ball python closely misses you. Casting: Construct Spike Launcher (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You shape a spike launcher from a nearby wall. The rocky spike skewers the ball python. The ball python dies! Unknown command. Unknown command. A rat comes into view. Found a scroll labelled HASHRIRHA ZUFAR. You thump the rat! You kill the rat! Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #..# .# #..# ##.## # #.<####...###... #.###.......#.....# ........###...## ####...........###.# ##..........[.... ##..####.#..#.## #..# #@#.## .# #..# #...## . #..# #....# #..# #...#?# #..# #...##.# ... ....# .# ..... # ...#.. There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 5 bats (D:1) A giant cockroach (D:1) 3 ball pythons (D:1) 2 kobolds (D:1) 2 rats 14 creatures vanquished. Vanquished Creatures (others) An endoplasm (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) A quokka (D:1) 4 ball pythons A frilled lizard (D:1) A kobold (D:1) 2 rats (D:1) 14 creatures vanquished. Grand Total: 28 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tempest the Merfolk Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 302 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 326 | D:1 | Learned a level 2 spell: Construct Spike Launcher 621 | D:1 | Found a faded altar of an unknown god. 1569 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_ceremonial_halls, layout_basic, nicolae_ecumenical_lake_church D:2: layout_loops_ring, grunt_ministairs_4 Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.2 Stealth | | 2.1 Spellcasting | | 2.0 Forgecraft | | 4.4 Action || total ---------------------------++------- Melee: Mace || 25 Cast: Kinetic Grapnel || 7 Construct Spike L || 14 Use: Scroll || 4 Stab: Sleeping || 1 Armour: Robe || 19 Dodge: Dodged || 36 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1571 | 1517 | 54 | 504 | 757 | 2 | 785.5 | Dungeon | 1571 | 1517 | 54 | 504 | 757 | 2 | 785.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1538 daAuts D:2: 32 daAuts