Dungeon Crawl Stone Soup version 0.33-a0-566-gaf1b155deb (webtiles) character file. Game seed: 7052402047685306047 2 tempest the Tinkerer (level 1, 0/13 HPs) Began as a Merfolk Forgewright on Dec 15, 2024. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:17 (31 turns). tempest the Tinkerer (Merfolk Forgewright) Turns: 31, Time: 00:00:18 Health: 0/13 AC: 2 Str: 10 XL: 1 Next: 30% Magic: 2/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . a - +0 hammer rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hammer (weapon) Armour c - a +0 robe (worn) d - a +2 pair of gloves Skills: + Level 0.1 Fighting - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.0 Spellcasting * Level 4.0 Forgecraft You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 48% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 24% 2d4 7% 2 Launch Clockwork Bee Frge 12% N/A 14% 3 Forge Blazeheart Golem Fire/Frge 7% N/A 71% 4 Forge Lightning Spire Air/Frge 7% 3d4 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History A jackal comes into view. The jackal attacks as it pursues you! The jackal closely misses you. The jackal attacks as it pursues you! The jackal closely misses you. The jackal bites you. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a jackal (64% to hit) The kinetic grapnel hits the jackal. The jackal is almost dead. The jackal bites you. x2 The grapnel guides your strike. You hit the jackal. You kill the jackal! The jackal barely misses you. x2 The jackal bites you but does no damage. Unknown command. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a jackal (64% to hit) The kinetic grapnel hits the jackal but does no damage. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Unknown command. You closely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal misses you. The jackal bites you but does no damage. The jackal misses you. Unknown command. Okay, then. Magic courses through your body. The jackal closely misses you. The jackal bites you but does no damage. The jackal closely misses you. The jackal misses you. Unknown command. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a jackal (64% to hit) The kinetic grapnel hits the jackal. The jackal is heavily wounded. The jackal bites you. You die... ####### # #.....#..# # #..#<....# #.# #..#######...# # #....@h....# ##.#....h#.#### ...#######..# .=..........# ........#...# .(..........# ##....h†###.# ......h.# .# ###.h...# .. You could see 2 jackals. Vanquished Creatures A jackal (D:1) A ball python (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tempest the Merfolk Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 31 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: ebering_hopf_link, layout_basic, serial_shops, nicolae_shop_behind_doors Action || total ---------------------------++------- Melee: Mace || 2 Cast: Kinetic Grapnel || 5 Use: Potion || 1 Armour: Robe || 10 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 31 | 31 | 0 | 0 | 10 | 1 | 31.0 | Dungeon | 31 | 31 | 0 | 0 | 10 | 1 | 31.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 31 daAuts