Dungeon Crawl Stone Soup version 0.33-a0-595-g69c26771d4 (webtiles) character file. Game seed: 14655527693191930382 11 tempest the Tinkerer (level 2, -4/20 HPs) Began as a Merfolk Forgewright on Dec 22, 2024. Slain by Terence ... wielding a +0 flail (12 damage) ... on level 2 of the Dungeon. The game lasted 00:02:19 (1116 turns). tempest the Tinkerer (Merfolk Forgewright) Turns: 1116, Time: 00:02:20 Health: -4/20 AC: 2 Str: 10 XL: 2 Next: 25% Magic: 1/5 EV: 11 Int: 14 God: Gold: 76 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . f - +0 demon whip rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 76 gold pieces. Inventory: Hand Weapons a - a +0 hammer f - a +0 demon whip (weapon) Armour c - a +0 robe (worn) j - an orb of guile Scrolls d - a scroll of enchant weapon {unknown} h - a scroll of noise l - a scroll of blinking m - 2 scrolls of amnesia {unknown} n - a scroll of poison Potions b - a potion of magic e - 2 potions of might {unknown} g - a potion of brilliance {unknown} i - a potion of heal wounds {unknown} k - a potion of curing {unknown} Skills: + Level 0.5 Fighting * Level 0.6 Maces & Flails - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.1 Spellcasting * Level 4.2 Forgecraft You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 52% 1d6 4% 1 b - Construct Spike Laun Frge 26% 2d4 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 1% N/A 34% 2 Launch Clockwork Bee Frge 13% N/A 13% 3 Forge Blazeheart Golem Fire/Frge 7% N/A 69% 4 Forge Lightning Spire Air/Frge 7% 3d4 69% 4 Curse of Agony Necr 1% N/A 100% 5 Rimeblight Ice/Necr 0% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History HP restored. You start resting. Magic restored. Okay, then. You now have 65 gold pieces (gained 11). Found a stone staircase leading down. There is a stone staircase leading down here. You now have 76 gold pieces (gained 11). Terence the Veteran comes into view. He is wielding a +0 flail. Terence shouts! Casting: Construct Spike Launcher (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You shape a spike launcher from a nearby wall. Unknown command. Casting: Construct Spike Launcher (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (75% to hit) The kinetic grapnel hits Terence but does no damage. The rocky spike skewers Terence. Unknown command. You hit Terence. Terence is moderately wounded. The rocky spike skewers Terence. x2; Terence hits you with a +0 flail. Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (severely wounded, 75% to hit) The kinetic grapnel hits Terence but does no damage. Terence is severely wounded. The rocky spike skewers Terence. Terence hits you with a +0 flail! You barely miss Terence. Terence is almost dead. The rocky spike skewers Terence but does no damage. Terence hits you with a +0 flail! Ouch! That really hurt! You die... Terence says, "And stay out!" #.#.# #^......... #.#.###.# #..# # ###.#.....#####..##.# ..........>.........# # .##.##.#.........# #.##### .##.##...........# #.#.... ....##.##.#####..# #...... ##..##.##.# ##.# ##.... #..##.##.# #@# #####.... ##..##.##.# #@# ......... ....##.##. #.# ....#... ###..#.# #.# ###.##.# #... ... #.##.# ###.# ..# #.#... ....## ##.# #..... .....# #.# ###... .....#### #.# ##.# You could see Terence. Vanquished Creatures 2 endoplasms (D:1) A goblin (D:1) 2 hobgoblins A quokka (D:2) A ball python (D:1) A frilled lizard (D:1) 3 rats 11 creatures vanquished. Vanquished Creatures (others) An adder (D:2) A giant cockroach (D:2) A goblin (D:2) A hobgoblin (D:2) A bat (D:2) A frilled lizard (D:2) 6 creatures vanquished. Grand Total: 17 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tempest the Merfolk Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 391 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 515 | D:1 | Learned a level 2 spell: Construct Spike Launcher 1108 | D:2 | Noticed Terence 1116 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_diablo_church, layout_basic, chequers_serial_rivers_micro_c D:2: layout_loops_ring, uniq_terence, uniq_crazy_yiuf_cottage Action || total ---------------------------++------- Melee: Demon whip || 22 Cast: Kinetic Grapnel || 11 Construct Spike L || 6 Use: Scroll || 3 Armour: Robe || 12 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1116 | 1076 | 40 | 366 | 541 | 2 | 558.0 | Dungeon | 1116 | 1076 | 40 | 366 | 541 | 2 | 558.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 770 daAuts D:2: 346 daAuts