Dungeon Crawl Stone Soup version 0.33-a0-998-ged98ad6427 (webtiles) character file. Game seed: 14075727171784531445 16 tempest the Vexing (level 2, 0/18 HPs) Began as a Poltergeist Hexslinger on Feb 22, 2025. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:01 (496 turns). tempest the Vexing (Poltergeist Hexslinger) Turns: 496, Time: 00:01:02 Health: 0/18 AC: 1 Str: 4 XL: 2 Next: 37% Magic: 3/3 EV: 11 Int: 15 God: Gold: 28 SH: 0 Dex: 16 Spells: 3/3 levels left rFire . . . a - +1 sling rCold + . . (no offhand) rNeg + + + c - +0 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth + (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 28 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 cloak (haunted) Scrolls b - a scroll of poison d - 2 scrolls of teleportation {unknown} Potions e - a potion of curing {unknown} Skills: * Level 1.4 Fighting - Level 1.5 Ranged Weapons + Level 2.3 Dodging + Level 1.2 Spellcasting * Level 4.8 Hexes - Level 0.8 Fire Magic You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 30% N/A 4% 2 Sigil of Binding Hex 15% N/A 10% 3 Inner Flame Hex/Fire 9% N/A 22% 3 Cause Fear Hex 7% N/A 32% 4 Dimensional Bullseye Hex/Tloc 4% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History The jackal bites you but does no damage. The jackal bites you. Unknown command. You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet hits the jackal but does no damage. The jackal is moderately wounded. The jackal bites you. The jackal barely misses you. You shoot a sling bullet. The sling bullet closely misses the jackal. The sling bullet closely misses the goblin. The jackal completely misses you. Unknown command. You shoot a sling bullet. The sling bullet hits the jackal. The jackal is moderately wounded. The jackal completely misses you. The jackal bites you. You shoot a sling bullet. The sling bullet barely misses the jackal. The sling bullet barely misses the goblin. The jackal closely misses you. The jackal bites you but does no damage. Unknown command. You shoot a sling bullet. The sling bullet hits the jackal. The jackal is heavily wounded. The jackal misses you. The jackal barely misses you. You shoot a sling bullet. The sling bullet closely misses the jackal. The sling bullet barely misses the goblin. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. Unknown command. You shoot a sling bullet. The sling bullet hits the jackal but does no damage. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... #..........# #..........#### #..........'... #..........#### ####'####### ####### ####'####### ....... #..........# .......#####..........# ......†gh@.'..>.......# .......#####..........# ....... #..........# ....... ###..####### ....... #..# ....... #..########## ....... #..#......... ####### ##..#.######## ########...#.######## You could see a jackal and a goblin. Vanquished Creatures 2 endoplasms (D:1) A hobgoblin (D:1) 3 jackals (D:1) A quokka (D:1) A ball python (D:1) A frilled lizard (D:1) 3 kobolds (D:1) 3 rats (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tempest the Poltergeist Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 103 | D:1 | Reached skill level 1 in Fighting 296 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/3 496 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_circle_labyrinth_c, layout_basic, minmay_octomino_j4 Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.4 Ranged Weapons | | 1.5 Dodging | | 2.3 Spellcasting | | 1.2 Hexes | | 4.8 Fire Magic | | 0.8 Action || total ---------------------------++------- Fire: Sling || 44 Armour: Skin || 24 Dodge: Dodged || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 510 | 510 | 0 | 114 | 264 | 1 | 510.0 | Dungeon | 510 | 510 | 0 | 114 | 264 | 1 | 510.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 510 daAuts