tempest Level 1 of the Dungeon (4, 0, D:1) a +0 robe (7, -5, D:1) a +0 robe (8, -5, D:1) a +0 club a kobold skeleton (11, 8, D:1) 5 stones (12, -12, D:1) a +0 dagger a goblin skeleton (13, -12, D:1) a +0 scale mail (19, -8, D:1) a +0 hand axe (21, -3, D:1) a +0 dagger a stone (25, 12, D:1) a rat skeleton (26, 19, D:1) a +0 dagger a rat skeleton a jackal skeleton a jackal skeleton (27, 13, D:1) a +0 club 5 stones (27, 19, D:1) a +0 dagger (30, 17, D:1) a quokka skeleton (34, -14, D:1) a quokka corpse (skeletalised by now) (34, 15, D:1) a +0 long sword (37, 3, D:1) 5 boomerangs (37, 21, D:1) a +0 club (43, -2, D:1) a +0 short sword a kobold corpse (skeletalised by now) (46, 6, D:1) a +0 dagger (47, 5, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Seazeed's Antique Armour Shop a +0 ring mail (92 gold) a +2 plate armour of cold resistance (805 gold) a +0 ring mail (92 gold) a +4 ring mail of fire resistance (713 gold) a +0 pair of gloves (103 gold) a +0 scale mail (92 gold) the +8 scale mail of the Jabberwock {Will+ Int+4} (1495 gold) Will+: It increases your willpower. Int+4: It affects your intelligence (+4). a +0 robe (20 gold) a +2 ring mail of fire resistance (483 gold) (0, 0, D:2) a staff of death (7, -4, D:2) a +0 robe (10, 27, D:2) a +0 scale mail (11, -11, D:2) a rat skeleton an adder skeleton (16, -3, D:2) a hobgoblin skeleton (16, 14, D:2) 6 stones (17, 9, D:2) 5 stones (30, -18, D:2) a +0 mace (43, -12, D:2) 4 stones (44, 22, D:2) a +0 falchion (44, 23, D:2) a frilled lizard corpse (skeletalised by now) (45, -8, D:2) a +0 dagger (50, 3, D:2) a bat corpse (skeletalised by now) (54, 0, D:2) a +0 robe (59, -5, D:2) a +0 club Level 3 of the Dungeon (10, -10, D:3) a +0 club a boomerang an orc corpse (skeletalised by now) (12, -6, D:3) a quokka corpse (skeletalised by now) (14, -10, D:3) a bat skeleton (19, -20, D:3) a hobgoblin skeleton (19, -18, D:3) a +0 dagger a +0 robe (20, -20, D:3) a +0 dagger a +0 leather armour a +0 club a +0 leather armour (20, -18, D:3) a +0 flail a boomerang an orc skeleton (20, -17, D:3) a +0 club an orc skeleton (20, -15, D:3) a +0 flail (22, -20, D:3) a +0 club a +0 dagger a +0 robe a ball python skeleton (32, -14, D:3) a hobgoblin skeleton (32, 3, D:3) a +0 whip (34, -22, D:3) a +0 dagger a kobold skeleton (43, 14, D:3) a +0 whip (44, 5, D:3) a quill talisman (46, 6, D:3) a +0 robe a +0 dagger of freezing (47, 19, D:3) a +0 dagger an orc corpse (skeletalised by now) (48, 19, D:3) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (49, 14, D:3) a hobgoblin corpse (skeletalised by now) (50, -20, D:3) a boomerang a +0 short sword an orc skeleton (51, 14, D:3) a hobgoblin corpse (skeletalised by now) (53, 10, D:3) a +0 leather armour a +0 hand axe (54, -2, D:3) 3 stones (54, 10, D:3) a +0 whip (55, -24, D:3) a +0 hand axe (59, 2, D:3) a +0 war axe (59, 8, D:3) a bat corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) an adder corpse (skeletalised by now) (0, 9, D:4) a ball python corpse (skeletalised by now) (1, 15, D:4) a +0 robe (2, 17, D:4) a +0 ring mail (11, -10, D:4) a +0 short sword a kobold skeleton (12, 9, D:4) a ball python skeleton (21, 12, D:4) a stone a +0 short sword (29, 20, D:4) an adder skeleton (37, 21, D:4) 4 stones (45, -18, D:4) a hound corpse (skeletalised by now) (45, -8, D:4) a +0 short sword an orc corpse (skeletalised by now) (45, 26, D:4) a +0 leather armour (48, 18, D:4) a +0 giant spiked club (50, 2, D:4) a +0 robe (52, -5, D:4) a +0 spear a +0 club a +0 leather armour a gnoll corpse (skeletalised by now) (52, -4, D:4) a +0 club a +0 club a gnoll corpse (skeletalised by now) Level 5 of the Dungeon (4, -3, D:5) 3 stones (14, -2, D:5) a +0 robe (14, 21, D:5) a +0 halberd (16, 20, D:5) a +0 flail a +0 flail (16, 25, D:5) a +0 dagger a +0 robe (18, 28, D:5) a +0 dagger (19, 28, D:5) a +0 whip (20, 27, D:5) a +0 hand axe (20, 28, D:5) a +0 club a +0 ring mail an orc skeleton (28, 29, D:5) a +0 ring mail (32, 16, D:5) 10 gold pieces (33, 17, D:5) 5 stones (34, 18, D:5) 5 gold pieces (36, 1, D:5) the +2 robe of Ziuh {+Inv rC- Int+6 SInv} +Inv: It lets you turn invisible. rC-: It makes you vulnerable to cold. Int+6: It affects your intelligence (+6). SInv: It lets you see invisible. Level 6 of the Dungeon (1, 4, D:6) a ring of see invisible (2, 1, D:6) a +0 short sword a +0 ring mail the Ecumenical Temple