Dungeon Crawl Stone Soup version 0.33.0-9-g42668ee437 (webtiles) character file. Game seed: 15933926651713433672 53 tempest the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on May 9, 2025. Slain by a gnoll ... wielding a +0 whip (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:42 (1514 turns). tempest the Conjurer (Deep Elf Conjurer) Turns: 1514, Time: 00:01:42 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 62% Magic: 2/10 EV: 12 Int: 24 God: Gold: 116 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . j - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 116 gold pieces. Inventory: Hand Weapons j - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of revelation {unknown} g - a scroll of noise {unknown} h - a scroll of identify {unknown} k - 3 scrolls of torment {unknown} Potions b - 2 potions of magic d - 2 potions of enlightenment {unknown} e - a potion of berserk rage {unknown} f - a potion of heal wounds {unknown} i - 2 potions of mutation {unknown} Skills: + Level 0.7 Short Blades + Level 3.1 Dodging - Level 2.4 Stealth + Level 3.7 Spellcasting * Level 5.1 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 8% 2d3 16% 2 Sigil of Binding Hex 4% N/A 30% 3 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Diamond Sawblades Frge 2% 4d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The gnoll shouts! x2 The gnoll moves out of view. The gnoll shouts! Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the gnoll. The gnoll is almost dead. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! The searing ray hits the gnoll! You kill the gnoll! Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) Unknown command. You stop channelling your searing ray. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. You die... #.####### #...)...# ##.#####.# ... ......)j.# ... ...#####j# #.# ###@####### #.# #.......... #.# #.#..###### #.# #†#..# #####.########.#..## .....<......†......## #####.########.#....... #####.#............#### ........######.....# You could see 2 gnolls. Vanquished Creatures An adder (D:2) 2 gnolls (D:2) 2 dart slugs A giant cockroach (D:1) 5 hobgoblins A quokka (D:2) 3 ball pythons (D:1) 3 bats (D:1) 4 endoplasms A goblin (D:1) 2 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tempest the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 725 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 1381 | D:1 | Learned a level 2 spell: Searing Ray 1432 | D:2 | Reached skill level 5 in Conjurations 1432 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1514 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_cavernosity, layout_loops_corners D:2: layout_loops_ring, minmay_pentomino_w4, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.1 Dodging | 3 | 3.1 Short Blades | | 0.7 Stealth | | 2.4 Spellcasting | | 3.7 Action || total ---------------------------++------- Melee: Dagger || 2 Cast: Magic Dart || 34 Searing Ray || 8 Armour: Robe || 6 Dodge: Dodged || 2