Dungeon Crawl Stone Soup version 0.33-a0-2060-ge5c9a4ab92 (webtiles) character file. Game seed: 12652233859173112562 98 tempest the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Sept 1, 2025. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:02:58 (1013 turns). tempest the Conjurer (Deep Elf Conjurer) Turns: 1013, Time: 00:02:58 Health: 0/24 AC: 2 Str: 7 XL: 4 Next: 44% Magic: 8/12 EV: 11 Int: 35 God: Gold: 115 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (100%) b - +0 longbow (heavy) rCold x . . (150%) [offhand occupied] rNeg + . . (50%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of Qoh Heil {rC- rN+ Str+3 Int+10} HPRegen 0.12/tile (no ring) MPRegen 0.20/tile %: no passive effects @: lethally poisoned (0 -> -2), explore health, explore mp A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 115 gold pieces. Inventory: Hand Weapons b - a +0 heavy longbow (weapon) Armour a - a +0 robe (worn) Jewellery c - the ring of Qoh Heil (worn) {rC- rN+ Str+3 Int+10} (You stumbled upon it on level 2 of the Dungeon) [ring of intelligence] rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Int+10: It affects your intelligence (+10). Scrolls t - a scroll of teleportation Potions g - a potion of magic h - 2 potions of haste Skills: + Level 2.3 Ranged Weapons - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.1 Spellcasting * Level 5.6 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 92% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 13% 3d8 14% 4 Iskenderun's Mystic Bla Conj/Tloc 26% 2d7 (+2d3 14% 4 Fireball Conj/Fire 13% 3d7 36% 5 Cause Fear Hex 3% N/A 41% 4 Dragon's Call Summ 3% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (1/12) Zot: 671 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (70% to hit) You focus your ray upon the adder. The searing ray hits the adder. The adder is heavily wounded. (Press . to maintain the ray.) You feel sick. The adder closely misses you. Unknown command. The searing ray hits the adder. The adder is almost dead. You feel sick. The adder misses you. The adder bites you. The searing ray misses the adder. You feel sick. You are no longer poisoned. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! Unknown command. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, 70% to hit) You focus your ray upon the adder. The searing ray hits the adder! You kill the adder! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel sick. Unknown command. Unknown command. You stop channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. Okay, then. * * * LOW HITPOINT WARNING * * * You feel sick. You die... .............÷...##.#.###........ .............÷...##.....#######.# #.#..............###..#.## #.. #.#.........#.....###....### ##. #...#...#.........####.....# #. ......###...#......#######.# ## ##.#..# ##..#............### # #.###.# #.......##..###.### # .#.#.## #......@###..##...###### ###.#.# ###.#...##..........#... .#.##.# #.#...##............## ......######.#...##............## .................##..........#..# ...............†.##..........##.. .#..S............##..........# #. ...#J............##....†.....# ## ..............#....########### # There were no monsters in sight! Vanquished Creatures 5 adders (D:2) A dart slug (D:1) 2 ribbon worms (D:2) 5 endoplasms 3 giant cockroaches 7 hobgoblins 2 quokkas (D:1) 3 ball pythons 5 bats 6 frilled lizards 11 goblins 4 kobolds 4 rats 58 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tempest the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 24 | D:1 | Found a vending machine. 60 | D:1 | Acquired a +0 heavy longbow 83 | D:1 | Reached XP level 2. HP: 14/15 MP: 6/8 115 | D:1 | Learned a level 2 spell: Searing Ray 198 | D:1 | Reached skill level 1 in Ranged Weapons 332 | D:1 | Reached skill level 5 in Conjurations 450 | D:1 | Found a vending machine. 452 | D:1 | Reached XP level 3. HP: 19/19 MP: 10/10 462 | D:1 | Acquired 2 potions of haste 544 | D:2 | Found a vending machine. 554 | D:2 | Acquired the ring of Qoh Heil {rC- rN+ Str+3 Int+10} 668 | D:2 | Found a vending machine. 673 | D:2 | Acquired a book of the Dragon 952 | D:2 | Reached XP level 4. HP: 22/24 MP: 9/11 1012 | D:2 | HP: 1/24 [poisoned by an adder] 1013 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_c, layout_basic D:2: layout_rooms, minmay_tripent Skill XL: | 1 2 3 4 | ---------------+-------------+----- Ranged Weapons | 1 2 | 2.3 Conjurations | 5 | 5.6 Spellcasting | 4 | 4.1 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Longbow | 66 | 8 || 74 Cast: Magic Dart | 11 | || 11 Searing Ray | 7 | 2 || 9 Use: Potion | 1 | || 1 Armour: Robe | 21 | 8 || 29 Dodge: Dodged | 32 | 3 || 35 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1118 | 1107 | 11 | 0 | 802 | 2 | 559.0 | Dungeon | 1118 | 1107 | 11 | 0 | 802 | 2 | 559.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 590 daAuts D:2: 528 daAuts