Dungeon Crawl Stone Soup version 0.33-a0-2060-ge5c9a4ab92 (webtiles) character file. Game seed: 3712330178148470930 0 tempest the Ducker (level 1, -2/16 HPs) Began as a Coglin Gladiator on Sept 13, 2025. Succumbed to a gnoll's poison ... on level 1 of the Dungeon. The game lasted 00:00:09 (150 turns). tempest the Ducker (Coglin Gladiator) Turns: 150, Time: 00:00:09 Health: -2/16 AC: 4 Str: 14 XL: 1 Next: 0% Magic: 1/1 EV: 11 Int: 7 God: Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . (100%) a - +0 trident {Charoen} rCold . . . (100%) f - +0 dagger {Arun} rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth + HPRegen 0.08/tile MPRegen 0.01/tile %: no passive effects @: lethally poisoned (-2 -> -21), revving, explore health, explore mp A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 trident (weapon) {Charoen} f - a +0 dagger (offhand) {Arun} Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls t - a scroll of teleportation Potions c - a potion of curing Skills: + Level 2.0 Fighting * Level 2.6 Polearms - Level 1.7 Throwing + Level 0.0 Armour - Level 2.6 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/12) Zot: 1049 Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History There is an open door here. You open the door. There is an open door here. As you open the door, it creaks loudly! There is an open door here. You open the door. Found a stone staircase leading down. There is an open door here. You open the door. There is an open door here. As you open the door, it creaks loudly! There is an open door here. You open the door. There is an open door here. As you open the door, it creaks loudly! There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. A gnoll comes into view. It is wielding a +2 flail of venom. The gnoll hits you with a +2 flail of venom. You are poisoned. You hit the gnoll with your +0 dagger. The gnoll is lightly wounded. You hit the gnoll but do no damage. You feel very sick. The gnoll misses you. You closely miss the gnoll with your +0 trident. The gnoll is lightly wounded. You hit the gnoll with your +0 dagger. You feel sick. The gnoll hits you with a +2 flail of venom. * * * LOW HITPOINT WARNING * * * You are more poisoned. You die... ...# ##.# #.# #.############### #...............# ###############.# #.# # #.# ###### #@# .....##### #.# .........### #j# ≈≈≈≈≈......## #.# ≈≈≈≈≈≈≈≈....# #.# ≈≈≈≈#≈≈.≈≈≈.# #.# ≈≈≈≈#≈≈.#≈≈≈# #.# #≈≈≈#≈.≈#≈≈≈# ... #≈≈≈#≈.≈#≈≈≈# ##. You could see a gnoll. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tempest the Coglin Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 150 | D:1 | Succumbed to a gnoll's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_fire, layout_loops_ring, serial_shops, shop, shapermc_ecumenical_altar_hornbeckon Action || total ---------------------------++------- Melee: Dagger || 2 Trident || 2 Armour: Leather armour || 2 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 150 | 150 | 0 | 0 | 140 | 1 | 150.0 | Dungeon | 150 | 150 | 0 | 0 | 140 | 1 | 150.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 150 daAuts