tempest Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (1, 29, D:1) a hobgoblin corpse (skeletalised by now) (4, -2, D:1) a +0 dagger (7, 31, D:1) a rat corpse (skeletalised by now) (8, 6, D:1) a +0 short sword 4 stones a kobold skeleton (9, 7, D:1) a hobgoblin skeleton (10, 17, D:1) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (12, 4, D:1) a hobgoblin skeleton (13, 7, D:1) a +0 short sword (14, 8, D:1) a +0 leather armour (21, 4, D:1) a hobgoblin skeleton (23, 25, D:1) a +0 scale mail (24, 31, D:1) a frilled lizard corpse (skeletalised by now) (32, 0, D:1) a +0 robe (44, -5, D:1) a jackal corpse (skeletalised by now) (45, 30, D:1) a +0 club (49, 29, D:1) a ball python corpse (skeletalised by now) (50, 8, D:1) a +0 dagger a stone a kobold corpse (skeletalised by now) Level 2 of the Dungeon (8, -17, D:2) a +0 robe (10, -23, D:2) a +0 club a kobold skeleton (16, 5, D:2) a +0 leather armour (18, -31, D:2) a +0 spear (18, 5, D:2) a +0 short sword (37, -21, D:2) an inkwell talisman (39, -25, D:2) a +0 robe (43, -29, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the amulet "Hadicoec" {rF++ RegenMP+ Dex-2} (5030 gold) [amulet of magic regeneration] rF++: It greatly protects you from fire. RegenMP+: It increases your rate of magic regeneration. Dex-2: It affects your dexterity (-2). the hive talisman of Context {Dex+3} (8700 gold) [hive talisman] Dex+3: It affects your dexterity (+3). the air staff of the Hidden Xalams {rElec rN+++ Str-2 Air} (4880 gold) [staff of air] rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. Str-2: It affects your strength (-2). Air: It increases the power of your Air spells. the +2 dagger of Goblin Mode {vamp, *Slow rPois rC+ Str+7} (4330 gold) *Slow: It may slow you when you take damage. rPois: It protects you from poison. rC+: It protects you from cold. Str+7: It affects your strength (+7). It cannot be enchanted further. the earth staff "Veit" {rElec rPois Dex+3 Earth} (4950 gold) [staff of earth] rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). Earth: It increases the power of your Earth spells. the +2 chain mail of Bius {*Corrode Will+ Str+2 Slay+5} (4820 gold) *Corrode: It may corrode you when you take damage. Will+: It increases your willpower. Str+2: It affects your strength (+2). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). It cannot be enchanted further. the +0 robe "Ihutt" {Will+} (1350 gold) Will+: It increases your willpower. It cannot be enchanted further. the ring of the Seeker {Will+ rCorr Dex+3} (3890 gold) [ring of resist corrosion] Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). the +6 dagger of Sulelypn {heavy, rC+ Str+2} (5180 gold) rC+: It protects you from cold. Str+2: It affects your strength (+2). It cannot be enchanted further. the +11 whip of Popular Demand {pain, rF+ rN+ Will+} (8500 gold) rF+: It protects you from fire. rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. the +1 ring mail of the Maze {rN++ Dex-3} (2020 gold) rN++: It greatly protects you from negative energy. Dex-3: It affects your dexterity (-3). It cannot be enchanted further. the +11 whip of Annihilation {vamp, ^Fragile +Blink Fly rF+ Will+} (8560 gold) ^Fragile: It will be destroyed if unequipped. +Blink: It lets you blink. Fly: It grants you flight. rF+: It protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. the +4 whip "Ruhovva" {protect, rElec rN+ Dex-5 SInv} (3490 gold) rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. It cannot be enchanted further. the conjuration staff of the Imbibing Oracle {rPois rN+ Conj Necro Forge} (5160 gold) [staff of conjuration] rPois: It protects you from poison. rN+: It protects you from negative energy. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. Forge: It increases the power of your Forgecraft spells. the ring "Molar" {rPois rF- MP+9 Int+3} (3050 gold) [ring of magical power] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. MP+9: It affects your magic capacity (+9). Int+3: It affects your intelligence (+3). the fire staff of Xuabong {rElec rF+ rCorr Necro Fire} (5020 gold) [staff of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. the fire staff of Impermanence {rF++ Necro Fire} (4460 gold) [staff of fire] rF++: It greatly protects you from fire. Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. the cold staff of the Queen {rC+ Conj Ice} (3760 gold) [staff of cold] rC+: It protects you from cold. Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. the +0 helmet of the Dowdy Lizard {rC+ Will- Dex+4 Slay-3} (1010 gold) rC+: It protects you from cold. Will-: It decreases your willpower. Dex+4: It affects your dexterity (+4). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). It cannot be enchanted further. a +2 antimagic quarterstaff (2700 gold) (3, -26, D:3) a +0 dagger (6, 9, D:3) an adder corpse (skeletalised by now) (7, -22, D:3) a +0 pair of gloves (8, -33, D:3) a +0 whip (9, 9, D:3) a +0 trident (10, 9, D:3) a +0 ring mail (16, 2, D:3) a bat skeleton (19, -21, D:3) a +0 scale mail (23, -22, D:3) a +0 ring mail (24, -21, D:3) a parchment of Call Canine Familiar Level 4 of the Dungeon (0, 0, D:4) a +0 war axe of electrocution (3, -30, D:4) a staff of necromancy (6, 2, D:4) a +0 club a kobold corpse (skeletalised by now) (9, -22, D:4) a +0 falchion (16, -39, D:4) a +0 dagger a +0 animal skin a +0 helmet of light the hobgoblin corpse of Robin (skeletalised by now) (17, -40, D:4) a +0 club (18, -37, D:4) a +0 dagger (19, -23, D:4) a +0 sling a +0 dagger a goblin corpse (skeletalised by now) (20, -41, D:4) a +0 sling a +0 club (20, -22, D:4) a +0 dagger a goblin corpse (skeletalised by now) (24, -38, D:4) a ball python skeleton (25, -15, D:4) a +0 dagger (26, -4, D:4) a quokka skeleton (26, 1, D:4) a +0 ring mail a +0 trident an orc skeleton (27, -1, D:4) a ball python skeleton (27, 0, D:4) a +0 leather armour a +0 hand axe a +0 chain mail a +0 dagger an orc skeleton an orc skeleton (28, 0, D:4) a +0 giant club an ogre skeleton (31, -28, D:4) a +0 short sword a kobold corpse (skeletalised by now) (34, 4, D:4) a hobgoblin skeleton (35, -37, D:4) a +0 club a goblin skeleton (36, -38, D:4) a hobgoblin skeleton (37, -41, D:4) a hobgoblin skeleton (37, -38, D:4) a hobgoblin skeleton (41, -44, D:4) a +0 dagger (41, -23, D:4) a +0 dagger (43, -43, D:4) a +0 pair of boots (44, -42, D:4) a +0 orcbow a centaur corpse (skeletalised by now) (45, -36, D:4) a staff of air (unseen) (45, -31, D:4) a +0 war axe (45, -29, D:4) a jackal skeleton a jackal skeleton (46, -36, D:4) a +0 hand axe (46, -34, D:4) a +0 robe (46, -31, D:4) the +0 plate armour of Ginoud {rElec Str+5 Int+3} rElec: It insulates you from electricity. Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (49, -47, D:4) 5 stones a +0 whip (50, -44, D:4) a +0 whip 4 stones (51, -44, D:4) a +0 war axe a +0 chain mail (52, -43, D:4) a +0 club (52, -42, D:4) a +0 dagger a +0 chain mail an orc corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a hound corpse (skeletalised by now) (2, 8, D:5) a +0 club a +0 club a +0 ring mail (3, 8, D:5) a +0 dagger a +0 robe (4, 8, D:5) a +0 dagger a +0 ring mail an orc corpse (skeletalised by now) (21, 29, D:5) an adder skeleton (37, -1, D:5) a +0 ring mail (39, -23, D:5) a jackal corpse (skeletalised by now) (41, -17, D:5) a +0 dagger (41, -15, D:5) an adder skeleton (42, -14, D:5) a staff of fire (59, 2, D:5) a +0 giant club an ogre corpse (skeletalised by now) (61, -3, D:5) a parchment of Sigil of Binding (63, -7, D:5) a +0 plate armour Level 6 of the Dungeon (0, 0, D:6) a +0 sling (15, 40, D:6) 4 poisoned darts (23, 15, D:6) a +0 scale mail (31, 41, D:6) a parchment of Ignite Poison (32, 10, D:6) a +0 dagger a +0 robe (32, 14, D:6) a +0 dagger an orc skeleton (33, 13, D:6) a +0 club a +0 scale mail an orc skeleton (34, 13, D:6) a +0 flail an orc skeleton (37, 22, D:6) a +0 helmet (42, 34, D:6) a +0 shortbow a centaur skeleton (45, 2, D:6) a +0 sling (45, 4, D:6) a +0 plate armour (52, 32, D:6) a +0 dagger a +0 flail an orc skeleton (53, 15, D:6) a hound skeleton (53, 32, D:6) a +0 short sword a +0 whip a +0 ring mail (53, 33, D:6) a +0 robe (54, 52, D:6) a medusa talisman (55, 1, D:6) a hound skeleton (57, 2, D:6) a +0 leather armour Level 7 of the Dungeon (3, -4, D:7) a +3 battleaxe a +0 robe (6, -5, D:7) a +0 robe (14, 0, D:7) a +0 robe a +0 short sword a +0 leather armour an orc skeleton (14, 1, D:7) a +4 hand axe a +0 robe (15, 0, D:7) a +1 war axe of electrocution a +0 leather armour (15, 1, D:7) a +0 whip a +0 leather armour an orc skeleton (15, 2, D:7) a +0 flail an orc skeleton (43, -6, D:7) a +0 dagger a +2 leather armour of willpower (45, -4, D:7) a +0 dagger a +0 robe an orc skeleton (45, -2, D:7) a +0 short sword (55, -33, D:7) a +0 robe (61, -15, D:7) a +0 hand axe a +0 leather armour (62, -45, D:7) a +0 club (62, -44, D:7) a +0 club a kobold corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (62, -15, D:7) a +0 hand axe (63, -46, D:7) a +0 club an orc corpse (skeletalised by now) (63, -44, D:7) a +0 whip (63, -17, D:7) a +0 flail an orc skeleton (69, -38, D:7) a +0 plate armour Level 8 of the Dungeon (13, -17, D:8) 4 boomerangs (35, -6, D:8) a +0 arbalest (35, -5, D:8) a parchment of Blink the Ecumenical Temple