tempest Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a stone a kobold corpse (skeletalised by now) (7, 7, D:1) a +0 club a goblin skeleton (7, 8, D:1) a +0 dagger 4 stones a kobold skeleton (7, 10, D:1) a frilled lizard skeleton (7, 11, D:1) a ball python skeleton a jackal skeleton (11, 16, D:1) a +0 club a goblin skeleton (24, 25, D:1) a ball python corpse (skeletalised by now) (25, 23, D:1) a rat skeleton (27, 40, D:1) a kobold corpse (skeletalised by now) (34, 15, D:1) a +0 club (34, 22, D:1) a rat skeleton (38, 6, D:1) a +0 mace (40, 35, D:1) a hobgoblin skeleton (45, 34, D:1) a +0 dagger 5 stones (47, 25, D:1) a hobgoblin skeleton (48, 26, D:1) a rat skeleton (48, 42, D:1) a ball python corpse (skeletalised by now) (49, 17, D:1) a rat corpse (skeletalised by now) (51, 6, D:1) a +0 club (62, 26, D:1) a +0 club a goblin skeleton (64, 20, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 pair of boots (3, -26, D:2) a staff of alchemy (3, -21, D:2) a hobgoblin skeleton (3, -18, D:2) a +0 dagger (4, 4, D:2) a +0 robe (5, -6, D:2) a bat skeleton (5, -2, D:2) a ball python skeleton (12, -2, D:2) an adder skeleton (24, -20, D:2) a +0 dagger (35, -31, D:2) a +0 club (41, -12, D:2) a +0 pair of gloves (45, 0, D:2) an inkwell talisman Level 3 of the Dungeon (0, 0, D:3) a hobgoblin skeleton (5, -12, D:3) a ball python skeleton (7, 1, D:3) a +0 leather armour (13, 20, D:3) a ball python corpse (skeletalised by now) (15, 5, D:3) a +1 vampiric whip a +0 leather armour (16, 16, D:3) a +0 mace a boomerang a +0 ring mail a ball python skeleton (18, 16, D:3) a +0 dagger a +0 leather armour (19, 12, D:3) a staff of air (19, 16, D:3) a +0 dagger a +0 chain mail (19, 18, D:3) a +0 long sword a +0 scale mail (20, 17, D:3) a +0 club a hobgoblin skeleton (20, 26, D:3) a +0 dagger (22, 17, D:3) a rat skeleton (27, 10, D:3) a +0 quarterstaff (27, 18, D:3) a +0 dagger (34, -8, D:3) the +1 robe of Too Many Cooks {Rampage +Inv} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. +Inv: It lets you turn invisible. It cannot be enchanted further. (40, 18, D:3) a +0 scythe a +2 robe of willpower a ball python skeleton a hobgoblin skeleton (41, 12, D:3) a +0 dagger (43, 29, D:3) a +0 dagger a +0 sling (45, 23, D:3) a +0 dagger an orc corpse (skeletalised by now) (46, -13, D:3) a +0 dagger a goblin corpse (skeletalised by now) (47, 10, D:3) a ball python skeleton (47, 23, D:3) a +0 chain mail (48, -10, D:3) a +0 leather armour (51, -1, D:3) a +0 short sword (52, 10, D:3) a bat corpse (skeletalised by now) (55, 27, D:3) a +0 club a +0 sling Level 4 of the Dungeon (0, 0, D:4) a +0 club a +0 ring mail an orc corpse (1, 0, D:4) a +0 dagger a +0 robe (4, 16, D:4) a river rat skeleton (7, 10, D:4) a +0 ring mail a +0 short sword an orc skeleton (7, 12, D:4) an adder skeleton (11, 7, D:4) a +0 robe (15, 18, D:4) an adder corpse (19, 5, D:4) a +0 chain mail a +0 mace an orc skeleton