tempest Level 1 of the Dungeon (1, -14, D:1) a rat corpse (skeletalised by now) (3, 6, D:1) a +0 dagger (12, -23, D:1) a bat corpse (skeletalised by now) (14, 4, D:1) a +0 dagger 4 stones (17, 12, D:1) a +0 hand axe (22, -4, D:1) a ball python corpse (skeletalised by now) (22, 14, D:1) a +0 short sword (28, -11, D:1) a +0 club 2 stones a kobold skeleton (32, -20, D:1) a quokka corpse (skeletalised by now) (33, 22, D:1) a +0 whip (43, -3, D:1) a +0 ring mail (46, 24, D:1) a +0 cloak (51, 19, D:1) a rat skeleton (61, 4, D:1) a +0 club a goblin skeleton (61, 5, D:1) a frilled lizard skeleton Level 2 of the Dungeon (1, 9, D:2) a bat corpse (2, 9, D:2) a ball python corpse (8, 37, D:2) 3 boomerangs (14, -2, D:2) a +0 dagger a goblin corpse (14, 26, D:2) a rat skeleton (15, 29, D:2) a throwing net (21, 7, D:2) a bat corpse (skeletalised by now) (24, 20, D:2) a jackal skeleton (24, 21, D:2) a frilled lizard skeleton (25, 20, D:2) a jackal corpse (skeletalised by now) (27, 1, D:2) a +0 long sword of draining (28, 30, D:2) a +0 mace (28, 33, D:2) a jackal corpse (skeletalised by now) (34, 17, D:2) a bat corpse (skeletalised by now) (39, 3, D:2) a bat corpse (skeletalised by now) (41, 22, D:2) a rat corpse (skeletalised by now) (47, 40, D:2) an adder corpse (skeletalised by now) (48, 43, D:2) a +0 whip (50, 43, D:2) the +5 whip of the Hammering Gods {elec, rC+ Dex+3} rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). It cannot be enchanted further.