tempest Level 1 of the Dungeon (12, -10, D:1) a +0 dagger (12, -9, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (17, -18, D:1) a rat corpse (skeletalised by now) (26, -25, D:1) a hobgoblin corpse (skeletalised by now) (27, -25, D:1) a +0 dagger (42, -22, D:1) a hobgoblin corpse (skeletalised by now) (43, -21, D:1) a bat corpse (skeletalised by now) (49, -12, D:1) a hobgoblin corpse (skeletalised by now) (50, -13, D:1) a hobgoblin corpse (skeletalised by now) (51, -15, D:1) a +0 dagger a goblin corpse (skeletalised by now) (53, 8, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a quokka corpse (skeletalised by now) (2, -11, D:2) a hobgoblin corpse (skeletalised by now) (5, -15, D:2) a +0 spear (17, -11, D:2) a hobgoblin corpse (skeletalised by now) (20, -11, D:2) a +0 short sword a kobold corpse (skeletalised by now) (24, -27, D:2) a +0 pair of boots (25, 4, D:2) an adder corpse (skeletalised by now) (26, -8, D:2) a bat corpse (skeletalised by now) (30, -30, D:2) a rat skeleton (30, 17, D:2) a +0 scale mail (32, -25, D:2) a bat skeleton (34, -39, D:2) a +0 club a +0 sling (36, -8, D:2) a +0 long sword (37, 4, D:2) a rat corpse (skeletalised by now) (38, -33, D:2) a +0 club a +0 sling (39, -38, D:2) an adder corpse (skeletalised by now) (39, -21, D:2) an adder skeleton (51, 1, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 club (1, -2, D:3) a hobgoblin corpse (skeletalised by now) (9, 13, D:3) a bat corpse (skeletalised by now) (11, 14, D:3) a hobgoblin corpse (skeletalised by now) (22, -15, D:3) a +0 dagger a stone (24, -12, D:3) a +0 club a goblin corpse (skeletalised by now) (29, -21, D:3) a bat skeleton (34, 15, D:3) an adder corpse (skeletalised by now) (36, 17, D:3) a rat corpse (skeletalised by now) (39, -1, D:3) a +0 flail (41, 1, D:3) a +0 spear a gnoll corpse (skeletalised by now) (43, 1, D:3) a +0 flail a gnoll corpse (skeletalised by now) a ball python skeleton (44, 14, D:3) the felid corpse of Natasha (skeletalised by now) (45, 1, D:3) a rat skeleton (48, -7, D:3) a +0 ring mail (50, 8, D:3) a jackal corpse (skeletalised by now) (53, 32, D:3) the felid corpse of Natasha (skeletalised by now) (56, 27, D:3) a bat corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Hecw's Distillery a potion of attraction (45 gold) a potion of magic (120 gold) a potion of invisibility (unknown) (120 gold) a potion of haste (unknown) (150 gold) 2 potions of curing (90 gold) a potion of curing (45 gold) a potion of haste (unknown) (150 gold) a potion of attraction (45 gold) (0, 0, D:4) a +0 hand axe an orc corpse (skeletalised by now) (3, -10, D:4) a +0 club a +0 leather armour (4, -17, D:4) a ball python skeleton (12, -28, D:4) a hobgoblin skeleton (19, -41, D:4) a quokka skeleton (20, -39, D:4) a black bear skeleton (23, -12, D:4) a +0 dagger (25, -22, D:4) a +0 whip (25, -14, D:4) a +0 dagger a goblin skeleton (27, -48, D:4) a +0 hand axe (27, -32, D:4) a +0 dagger a +0 ring mail (34, -51, D:4) a +0 long sword (39, -56, D:4) an adder corpse (skeletalised by now) (40, -26, D:4) a quokka skeleton (47, -21, D:4) a hobgoblin corpse (skeletalised by now) (54, -60, D:4) a hound corpse (skeletalised by now) (55, -50, D:4) the +2 pair of gloves of Lust {*Corrode Will+ Int+2 Slay+3} *Corrode: It may corrode you when you take damage. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. Level 5 of the Dungeon (0, 17, D:5) a +0 dagger (2, 6, D:5) an orb of attunement a +0 short sword a +0 leather armour the elf skeleton of Duvessa (2, 9, D:5) a +0 club a +0 ring mail (5, 8, D:5) a +0 club a +0 chain mail an orc skeleton (8, 6, D:5) a +0 dagger a +0 robe the elf skeleton of Dowan (8, 7, D:5) a +0 giant spiked club (8, 8, D:5) a +0 falchion an orc skeleton (25, 24, D:5) a +0 whip (31, 23, D:5) a +0 war axe a +0 orcbow a centaur skeleton (32, 22, D:5) 3 boomerangs a +0 whip an orc skeleton (32, 23, D:5) a +0 whip (32, 34, D:5) a +0 whip 3 javelins a +0 flail a gnoll skeleton (32, 35, D:5) a +0 spear a +0 flail a +0 club a +0 robe a gnoll skeleton a gnoll skeleton (33, 33, D:5) a +0 halberd a gnoll skeleton (35, 8, D:5) a +0 trident a +0 leather armour an orc corpse (skeletalised by now) (35, 10, D:5) a +0 flail a +0 leather armour a +0 flail (38, 20, D:5) a hound skeleton (40, 19, D:5) a +0 helmet (41, 2, D:5) a +0 club a +0 robe a gnoll corpse (skeletalised by now) (41, 10, D:5) a staff of cold (41, 27, D:5) a hound skeleton (44, 21, D:5) an orb of mesmerism (44, 29, D:5) a +0 club a +0 robe an orc skeleton Level 6 of the Dungeon (14, -2, D:6) a +0 dagger a +0 robe a +0 giant club (15, -3, D:6) a howler monkey skeleton (15, -2, D:6) a +0 mace an orc skeleton (16, -3, D:6) a +0 falchion a +0 leather armour (17, -3, D:6) a +0 mace (18, -3, D:6) a +0 whip an orc skeleton (19, -15, D:6) a +0 leather armour (34, 13, D:6) a +0 trident (39, 13, D:6) a bullfrog corpse (42, 13, D:6) a +0 scale mail (44, -8, D:6) the +5 ring mail of the Centipede {rElec rPois MP+10} rElec: It insulates you from electricity. rPois: It protects you from poison. MP+10: It affects your magic capacity (+10). It cannot be enchanted further. Level 7 of the Dungeon (0, 5, D:7) an amulet of guardian spirit (6, -1, D:7) 10 gold pieces the Ecumenical Temple