Dungeon Crawl Stone Soup version 0.35-a0-286-gf03e214ed5 (webtiles) character file. Game seed: 3963827656838638934 35 ter2412 the Poker (level 3, 0/28 HPs) Began as a Merfolk Gladiator on Apr 15, 2026. Constricted to death by a ball python (2 damage) ... on level 2 of the Dungeon. The game lasted 00:01:18 (929 turns). ter2412 the Poker (Merfolk Gladiator) Turns: 929, Time: 00:01:19 Health: 0/28 AC: 6 Str: 16 XL: 3 Next: 33% Magic: 3/3 EV: 1 Int: 7 God: Gold: 13 SH: 0 Dex: 15 Spells: 2/2 levels left rFire . . . (100%) a - +0 trident rCold + . . (50%) (no offhand) rNeg . . . (100%) g - +0 ring mail rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + f - ring of protection from cold HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: constricted A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour c - a +0 helmet (worn) g - a +0 ring mail (worn) Jewellery f - a ring of protection from cold (worn) Scrolls t - a scroll of teleportation V - a scroll of vulnerability Potions d - a potion of might {unknown} L - a potion of lignification Skills: + Level 2.4 Fighting + Level 5.4 Polearms + Level 2.1 Throwing + Level 4.2 Dodging + Level 1.3 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 0% N/A 95% 3 Animate Dead Necr 0% N/A 100% 4 Summon Forest Summ/Tloc 0% N/A 100% 5 Haunt Necr/Summ 0% N/A 100% 7 Infestation Necr 0% N/A 100% 8 Lehudib's Crystal Spear Conj/Erth 0% 10d2 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History * * * LOW HITPOINT WARNING * * * The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * You completely miss the ribbon worm. The ribbon worm is almost dead. The ball python barely misses you. The ball python constricts you. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You disentangle yourself. The ball python bites you but does no damage. The ball python constricts you. You barely miss the ribbon worm. The ribbon worm is severely wounded. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The ball python bites you but does no damage. The ball python constricts you. You disentangle yourself. The ribbon worm bites you but does no damage. The ball python bites you but does no damage. The ball python constricts you. * * * LOW HITPOINT WARNING * * * You hit the ribbon worm. You kill the ribbon worm! The ball python bites you but does no damage. The ball python constricts you. You escape the ball python's grasp. You barely miss the ball python. The ball python bites you but does no damage. The ball python grabs you. The ball python constricts you. * * * LOW HITPOINT WARNING * * * You barely miss the ball python. The ball python bites you but does no damage. The ball python constricts you. You die... #....)...# ####*,**,****** #.######.# #..,#,**,*,,,,, #<#,,,,#.# #.#.#,**,*,,,,, ########.#,**,#.###.#.#,**,*****, .......#.#,**,#.#.....#,*,,,,*,,, ######.#.#,**,#.#.#.###,*,>*,*,,, #.#.#,*,,#...<...#,*,,*,*,,, #.#.#.#.######.#.#,*,,*,*,,, ### #.#.#......@...#.#,*,,*,*,,, ..# #.#.#.#....S)..#,#,****,*,,, #.## #.#.##########.#,*,*,,,,,,,, #..###.#.#.......,.b#,*,*,**,*,*, ##..##.#.........,.b#,*,*,**,*,*, ##....#.##.#####*#.#,*,*,**,*<*, ###..#.#..# #.#,*,*,**,*,,, ######.#.#..####***.#,*,*,**,*,** ..............).,,>,,,*,*,**,*,** You could see a ball python. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) 4 endoplasms (D:1) 2 hobgoblins (D:1) A quokka (D:2) 5 ball pythons 3 bats (D:1) 4 frilled lizards 2 goblins 5 kobolds 2 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ter2412 the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 202 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 422 | D:1 | Reached skill level 5 in Polearms 468 | D:1 | Reached skill level 1 in Stealth 675 | D:2 | Reached XP level 3. HP: 11/28 MP: 3/3 929 | D:2 | Constricted to death by a ball python Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxorama, layout_basic D:2: layout_basic, dreamdust_mushroom_princess, minmay_octomino_e4 Skill XL: | 1 2 | ---------------+-------+----- Polearms | 5 | 5.4 Stealth | 1 | 1.3 Fighting | | 2.4 Throwing | | 2.1 Dodging | | 4.2 Action || total ---------------------------++------- Attack: Normal || 91 Melee: Trident || 91 Read: Identify || 1 Teleportation || 1 Fear || 1 Revelation || 1 Vulnerability || 1 Stab: Sleeping || 2 Armour: Leather armour || 1 Ring mail || 69 Dodge: Dodged || 53 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 932 | 903 | 29 | 0 | 663 | 2 | 466.0 | Dungeon | 932 | 903 | 29 | 0 | 663 | 2 | 466.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 606 daAuts D:2: 326 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+