Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 234114072772948885 665 terelglass the Conjurer (level 7, 0/36 HPs) Began as a Deep Elf Conjurer on May 3, 2024. Succumbed to a water moccasin's poison ... on level 4 of the Dungeon. The game lasted 00:19:44 (4207 turns). terelglass the Conjurer (Deep Elf Conjurer) Turns: 4207, Time: 00:19:45 Health: 0/36 AC: 2 Str: 4 XL: 7 Next: 31% Magic: 15/19 EV: 12 Int: 25 God: Gold: 186 SH: 0 Dex: 13 Spells: 8/20 levels left rFire . . . g - staff of air rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec + m - scarf {+Inv} rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.16/turn %: no passive effects @: lethally poisoned (0 -> -23), about to teleport A: no striking features a: Evoke Invisibility You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 186 gold pieces. Inventory: Hand Weapons c - a +0 short sword Armour a - a +0 robe (worn) m - a scarf of invisibility (worn) Magical Staves e - a staff of death g - a staff of air (weapon) Scrolls b - a scroll of identify d - a scroll of enchant weapon {unknown} n - a scroll of teleportation Potions h - 2 potions of mutation j - a potion of heal wounds l - a potion of ambrosia {unknown} Skills: + Level 3.0 Dodging + Level 4.0 Stealth + Level 0.6 Unarmed Combat + Level 7.1 Spellcasting + Level 7.4 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 92% 2d7 1% 2 c - Freeze Ice 32% 1d5 7% 1 d - Fulminant Prism Conj/Alch 13% 3d8 14% 4 e - Iskenderun's Mystic Conj/Tloc 27% 2d7 14% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Kikubaaqudgha Message History The water moccasin is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (lightly wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is moderately wounded. A ball python comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, 100% to hit) The magic dart hits the water moccasin! The water moccasin is severely wounded. The ball python hisses angrily. The water moccasin bites you! You are poisoned. The water moccasin poisons you! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Fulminant Prism (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (severely wounded) You freeze the water moccasin. The water moccasin is severely wounded. You feel sick. The water moccasin bites you. You miss the water moccasin. The water moccasin is severely wounded. You feel sick. The water moccasin bites you! You are lethally poisoned! The water moccasin poisons you! The water moccasin bites you! * * * LOW HITPOINT WARNING * * * As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. You die... #......# ##############......# ............##......# #.##.....##.##......# .....#....#.##......# .....#.#..#.#.......+ ..........#.#.......# .....#....#.#.......##.. ...............S@S...... ####+###..#.#........... ###.........#.........## .......##.....####.##.# )......#..#.... ..# # .......#.#####. ... ###)...#...# .. ### .......#...+ .. .....#[#...# You could see a water moccasin and a ball python. Vanquished Creatures Grinder (D:3) Sigmund (D:2) A hound (D:4) An orc priest (D:3) 2 iguanas 8 gnolls 4 adders (D:3) 2 ribbon worms (D:2) A dart slug (D:1) 5 orcs (D:3) 8 bats 4 endoplasms 4 giant cockroaches 9 hobgoblins 3 jackals (D:1) 8 kobolds 6 quokkas 6 ball pythons 4 frilled lizards 8 goblins 2 rats (D:1) 88 creatures vanquished. Vanquished Creatures (others) 2 fulminant prisms (D:3) 2 creatures vanquished. Grand Total: 90 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | terelglass the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 116 | D:1 | Reached XP level 2. HP: 11/15 MP: 2/8 170 | D:1 | Learned a level 2 spell: Searing Ray 535 | D:1 | Reached skill level 5 in Conjurations 671 | D:1 | Reached XP level 3. HP: 19/19 MP: 4/9 845 | D:1 | Found a faded altar of an unknown god. 881 | D:1 | Got Plato's Meditations on Congelation 956 | D:1 | Learned a level 1 spell: Freeze 1780 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/12 1947 | D:2 | Noticed Sigmund 1952 | D:2 | Killed Sigmund 1953 | D:2 | Reached skill level 5 in Spellcasting 1953 | D:2 | Reached XP level 5. HP: 21/28 MP: 5/14 1958 | D:2 | Learned a level 4 spell: Fulminant Prism 2506 | D:3 | Reached XP level 6. HP: 32/32 MP: 10/16 2684 | D:3 | Noticed Grinder 2703 | D:3 | Killed Grinder 2746 | D:3 | Reached XP level 7. HP: 36/36 MP: 15/18 3344 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 4052 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 4207 | D:4 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_flooded_house, layout_rooms, shapermc_ecumenical_altar_rom_forum D:2: layout_basic, serial_corexii_hall, corexii_hall_statues_t, corexii_hall_statues_deadend, dreamdust_wishing_well, uniq_sigmund D:3: layout_rooms, mainiacjoe_overflow_small_starburst, uniq_grinder D:4: layout_basic, minmay_temple_entry_junction, patterned_corridor Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Conjurations | 5 6 7 | 7.4 Spellcasting | 4 5 6 7 | 7.1 Stealth | 3 4 | 4.0 Dodging | 3 | 3.0 Unarmed Combat | | 0.6 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 14 | | || 14 Punch | 1 | | || 1 Staff | | | 1 || 1 Cast: Magic Dart | 93 | 47 | 43 || 183 Searing Ray | 4 | 6 | 4 || 14 Fulminant Prism | | | 2 || 2 Freeze | | | 1 || 1 Use: Potion | | 1 | || 1 Scroll | | | 8 || 8 Armour: Robe | 7 | 2 | 11 || 20 Dodge: Dodged | 10 | 4 | 4 || 18