terff Level 1 of the Dungeon (0, 0, D:1) a +1 short sword of protection (3, 43, D:1) a hobgoblin corpse (skeletalised by now) (5, 6, D:1) a human corpse (skeletalised by now) (6, 9, D:1) a human corpse (skeletalised by now) (6, 45, D:1) a +0 dagger of protection (8, 9, D:1) a human corpse (skeletalised by now) (9, 8, D:1) a human skeleton (10, 20, D:1) a +0 leather armour (11, 9, D:1) a human skeleton (11, 16, D:1) a +0 leather armour (12, 2, D:1) a +0 spear (12, 9, D:1) a human skeleton (13, 41, D:1) a +0 club (16, 11, D:1) a +0 short sword 4 stones (23, 0, D:1) a +0 spear a gnoll skeleton (24, -9, D:1) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (29, 1, D:1) a +0 hand axe (29, 29, D:1) a +0 robe (33, 28, D:1) a +0 whip a stone a +0 leather armour a kobold skeleton (34, 28, D:1) a +3 dagger of protection a rat skeleton a goblin skeleton (34, 30, D:1) a quokka skeleton (35, 44, D:1) a +0 spear a gnoll corpse (skeletalised by now) (36, 45, D:1) a +0 dagger (47, 15, D:1) a +0 dagger (48, 21, D:1) a rat skeleton (48, 31, D:1) a hobgoblin skeleton (49, -9, D:1) a quokka corpse (skeletalised by now) (53, 1, D:1) a +0 dagger (57, -5, D:1) a +0 leather armour (58, 4, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 chain mail (1, 4, D:2) an adder skeleton (3, -6, D:2) a bat corpse (skeletalised by now) (4, -13, D:2) a beast talisman (5, 14, D:2) a bat skeleton (9, 11, D:2) a quokka skeleton (12, 2, D:2) a bat skeleton (13, 0, D:2) a +0 club (16, 0, D:2) a quokka corpse (skeletalised by now) (16, 10, D:2) a +0 club a stone a kobold skeleton (25, 26, D:2) a rat skeleton (35, 17, D:2) a +0 dagger a goblin skeleton (41, 1, D:2) 5 stones Level 3 of the Dungeon (0, 0, D:3) an adder corpse (skeletalised by now) (4, 17, D:3) a jackal corpse (6, -4, D:3) a +0 leather armour (6, 18, D:3) 6 stones (7, 18, D:3) a +0 scale mail (7, 19, D:3) a staff of fire (11, -2, D:3) a +0 short sword (14, 0, D:3) a +0 dagger (19, 4, D:3) a +1 dagger of venom (24, 19, D:3) a +0 robe (26, -2, D:3) an adder skeleton (28, 17, D:3) a +0 long sword (36, -6, D:3) a rat skeleton (36, 10, D:3) a +0 barding (38, -5, D:3) a +0 leather armour (41, 10, D:3) a +0 club (42, 9, D:3) a +0 flail (42, 10, D:3) a +0 dagger a +0 chain mail (44, -15, D:3) 2 large rocks (44, 4, D:3) 6 stones Level 4 of the Dungeon (0, 0, D:4) a +5 ring of evasion (5, -5, D:4) the +2 robe "Eniac" {Harm} Harm: It increases damage dealt and taken. (unseen)