Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 2287244261600108878 533454 testest the Earth Mage (level 25, -9/132 (135) HPs) Began as a Gargoyle Earth Elementalist on Apr 28, 2024. Was the Champion of Vehumet. Mangled by a phantasmal warrior (39 damage) ... on level 5 of the Vaults. The game lasted 07:19:25 (118464 turns). testest the Earth Mage (GrEE) Turns: 118464, Time: 07:19:26 HP: -9/132 (135) AC: 37 Str: 13 XL: 25 Next: 72% MP: 0/50 EV: 11 Int: 31 God: Vehumet [******] Gold: 4105 SH: 13 Dex: 11 Spells: 0/61 levels left rFire + . . C - +11 flail of Evil {venom, ^Drain Will+ MP+9} rCold + + . N - +2 buckler "Qottejin" {rF+++ Regen+ rCorr} rNeg + + . J - +2 steam dragon scales rPois ∞ W - +2 hat of the Bear Spirit {Spirit, Bear, *Rage Will++} rElec + L - scarf {rC+ rF+} rCorr + f - +3 pair of gauntlets of War {Slay+5} SInv . g - +2 pair of boots {rampage} Will ++++. S - amulet of Okawaru's Outrage {Reflect rC+ Str+3 SH+5} Stlth +++ V - ring "Huruoro" {rN+ MP+9 Int+6} HPRegen 0.00/turn k - ring of Cibezine {Wiz *Corrode rElec Int+3 Dex+5} MPRegen 0.32/turn %: random rage (29%), corrode self (3%), reflection, guardian spirit, rampage, wizardry (x1) @: flying, very slightly contaminated, inhibited regen, lightly drained, unable to read A: sickness immunity, AC +19, big wings, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance, berserk 2, clumsy 2, deformed body, deterioration 2, dopey 2, frail 1, low MP 3, screaming 1, inhibited regeneration, weak 2, no potion heal 1, heat vulnerability 3, subdued magic 1, inability to drink after injury 2, inability to read after injury 2, devolution 2, persistent drain }: 3/15 runes: decaying, slimy, gossamer a: Renounce Religion You were on level 5 of the Vaults. You worshipped Vehumet. Vehumet was exalted by your worship. You visited 9 branches of the dungeon, and saw 47 of its levels. You also visited: Ossuary. You collected 6136 gold pieces. You spent 2031 gold pieces at shops. Inventory: Hand Weapons l - the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (You found it on level 5 of the Pits of Slime) Acc+∞: It never misses its target. SInv: It lets you see invisible. C - the +11 flail of Evil (weapon) {venom, ^Drain Will+ MP+9} (You found it on level 5 of the Dungeon) Will+: It increases your willpower. MP+9: It affects your magic capacity (+9). ^Drain: It drains your maximum health when unequipped. Y - the +9 long sword of the Curious Violins {freeze, rElec rC+ rN+ rCorr} (You took it off Jory on level 3 of the Depths) rC+: It protects you from cold. rElec: It insulates you from electricity. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Z - the +10 dark maul {heavy} (You found it on level 2 of the Depths) Missiles H - 4 silver javelins (quivered) Armour a - the +12 shadow dragon scales of Too Many Cooks {rN+ Stlth++++} (You found it on level 1 of the Swamp) rN+: It protects you from negative energy. Stlth++++: It makes you much more stealthy. f - the +3 pair of gauntlets of War (worn) {Slay+5} (You found it on level 3 of the Elven Halls) Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). g - a +2 pair of boots of rampaging (worn) J - +2 steam dragon scales (worn) L - a scarf of resistance (worn) N - the +2 buckler "Qottejin" (worn) {rF+++ Regen+ rCorr} (You found it on level 2 of the Depths) rF+++: It renders you almost immune to fire. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. W - the +2 hat of the Bear Spirit (worn) {Spirit, Bear, *Rage Will++} (You found it on level 4 of the Spider Nest) Bear: Going berserk makes the wearer exceptionally tough, and they are slowed for a shorter time afterward. Will++: It greatly increases your willpower. *Rage: It berserks you when you make melee attacks (+20% chance). Magical Staves m - a staff of earth O - a staff of fire Jewellery b - the amulet "Baxuil" {rPois rF- rN+ Regen+ Stlth+} (You took it off a deep elf sorcerer on level 3 of the Elven Halls) [amulet of regeneration] rF-: It makes you vulnerable to fire. rPois: It protects you from poison rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. c - the ring "Wess" {rPois rF+++ Will- SInv Stlth+} (You found it on level 4 of the Spider Nest) [ring of see invisible] rF+++: It renders you almost immune to fire. rPois: It protects you from poison Will-: It decreases your willpower. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. k - the ring of Cibezine (right hand) {Wiz *Corrode rElec Int+3 Dex+5} (You took it off a deep elf zephyrmancer on level 3 of the Elven Halls) [ring of wizardry] Wiz: It improves your spell success rate. Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. p - an amulet of magic regeneration B - the ring of the Tortoise {AC+8} (You took it off a deep elf high priest on level 3 of the Elven Halls) [ring of protection] AC+8: It affects your AC (+8). I - a ring of resist corrosion S - the amulet of Okawaru's Outrage (around neck) {Reflect rC+ Str+3 SH+5} (You took it off a deep elf knight on level 3 of the Elven Halls) [amulet of reflection] Reflect: It reflects blocked missile attacks. Str+3: It affects your strength (+3). rC+: It protects you from cold. SH+5: It affects your SH (+5). V - the ring "Huruoro" (left hand) {rN+ MP+9 Int+6} (You bought it in a shop on level 2 of the Orcish Mines) [ring of intelligence] Int+6: It affects your intelligence (+6). rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). X - the ring "Juol" {Will+ rCorr Slay+3} (You found it on level 1 of the Swamp) [ring of willpower] Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Wands y - a wand of quicksilver (13) A - a wand of iceblast (68) P - a wand of mindburst (33) Scrolls i - a scroll of revelation j - 6 scrolls of poison o - 7 scrolls of immolation q - 7 scrolls of enchant weapon u - 5 scrolls of brand weapon v - 5 scrolls of fog x - 2 scrolls of butterflies D - 14 scrolls of teleportation G - 3 scrolls of fear M - 8 scrolls of vulnerability T - 7 scrolls of amnesia U - 3 scrolls of silence Potions d - 2 potions of brilliance e - 21 potions of curing h - 4 potions of haste n - 8 potions of might r - 2 potions of heal wounds w - 6 potions of resistance z - 4 potions of cancellation K - a potion of invisibility Q - 3 potions of mutation R - 6 potions of enlightenment Miscellaneous t - a box of beasts E - a phantom mirror Skills: - Level 13.3 Fighting - Level 16.6 Maces & Flails * Level 9.9 Ranged Weapons - Level 15.9 Armour - Level 1.5 Dodging - Level 6.3 Stealth - Level 8.5 Shields - Level 18.9 Spellcasting - Level 11.6 Conjurations - Level 13.1 Necromancy - Level 5.6 Translocations - Level 9.5 Fire Magic - Level 20.5 Earth Magic - Level 6.3 Alchemy - Level 8.2 Evocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 100% 2d20 0% 1 b - Passwall Erth 88% N/A 0% 3 c - Stone Arrow Conj/Erth 100% 3d13 0% 3 d - Lee's Rapid Deconstr Erth 44% 3d21* 0% 5 e - Brom's Barrelling Bo Conj/Erth 78% 2d9 0% 4 f - Blink Tloc 98% N/A 1% 2 g - Bombard Conj/Erth 39% 9d7 1% 6 h - Shatter Erth 44% 3d34* 3% 9 i - Iskenderun's Battles Conj 67% 2d12 1% 5 j - Borgnjor's Vile Clut Necr/Erth 40% N/A 0% 5 k - Fireball Conj/Fire 32% 3d14 1% 5 l - Irradiate Conj/Alch 30% 3d21 1% 5 m - Lehudib's Crystal Sp Conj/Erth 39% 10d10 1% 8 Your spell library contained the following spells: Spells Type Power Damage Failure Level Chain Lightning Conj/Air 25% 3d33 99% 9 Polar Vortex Ice 11% 12d1* 99% 9 Foxfire Conj/Fire 100% 2x1d9 0% 1 Magic Dart Conj 100% 1d8 0% 1 Necrotise Necr 100% 1d9 0% 1 Sting Conj/Alch 100% 1d9 0% 1 Momentum Strike Conj/Tloc 100% 3d10 0% 2 Scorch Fire 100% 2d9 0% 2 Searing Ray Conj 100% 2d8 0% 2 Vampiric Draining Necr 71% 2d11 0% 3 Apportation Tloc 98% N/A 1% 1 Freeze Ice 88% 1d9 1% 1 Slow Hex 88% N/A 1% 1 Summon Small Mammal Summ 88% N/A 1% 1 Call Imp Summ 44% N/A 1% 2 Jinxbite Hex 44% N/A 1% 2 Lesser Beckoning Tloc 98% N/A 1% 2 Call Canine Familiar Summ 22% N/A 1% 3 Confusing Touch Hex 22% N/A 1% 3 Dazzling Flash Conj/Hex 100% N/A 1% 3 Gell's Gravitas Tloc 49% N/A 1% 3 Hailstorm Conj/Ice 50% 3d10 1% 3 Inner Flame Hex/Fire 45% N/A 1% 3 Ozocubu's Armour Ice 22% N/A 1% 3 Sigil of Binding Hex 22% N/A 1% 3 Summon Ice Beast Ice/Summ 22% N/A 1% 3 Swiftness Air 22% N/A 1% 3 Teleport Other Tloc 49% N/A 1% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 Anguish Hex/Necr 26% N/A 1% 4 Animate Armour Summ/Erth 100% N/A 1% 4 Animate Dead Necr 71% N/A 1% 4 Dimensional Bullseye Hex/Tloc 17% N/A 1% 4 Dispel Undead Necr 71% 3d24 1% 4 Flame Wave Conj/Fire 65% 2d15 1% 4 Fulminant Prism Conj/Alch 30% 3d15 1% 4 Ignite Poison Fire/Alch 57% N/A 1% 4 Iskenderun's Mystic Bla Conj/Tloc 59% 2d12 1% 4 Leda's Liquefaction Alch/Erth 36% N/A 1% 4 Martyr's Knell Necr/Summ 52% N/A 1% 4 Petrify Alch/Erth 72% N/A 1% 4 Sticky Flame Fire/Alch 57% 2d10 1% 4 Summon Blazeheart Golem Fire/Summ 45% N/A 1% 4 Alistair's Intoxication Alch 34% N/A 1% 5 Freezing Cloud Conj/Ice/Air 20% 6-21 1% 5 Death Channel Necr 35% N/A 1% 6 Eringya's Noxious Bog Alch 25% 4d6 1% 6 Starburst Conj/Fire 32% 6d10 1% 6 Conjure Ball Lightning Conj/Air 25% 3x3d7 2% 6 Plasma Beam Fire/Air 22% 2x1d34 3% 6 Summon Forest Summ/Tloc 17% N/A 4% 5 Cause Fear Hex 11% N/A 6% 4 Dispersal Tloc 24% N/A 9% 6 Metabolic Englaciation Hex/Ice 11% N/A 16% 5 Summon Mana Viper Hex/Summ 22% N/A 16% 5 Ignition Fire 31% 3d10 19% 8 Sculpt Simulacrum Ice/Alch 18% N/A 24% 6 Haunt Necr/Summ 26% N/A 32% 7 Summon Cactus Giant Summ 11% N/A 65% 6 Fire Storm Conj/Fire 32% 8d8 80% 9 Malign Gateway Summ/Tloc 17% N/A 82% 7 Disjunction Tloc 24% N/A 98% 8 Enfeeble Hex 11% N/A 99% 7 Maxwell's Capacitive Co Air 11% ∞ 99% 8 Discord Hex 11% N/A 100% 8 Dragon's Call Summ 11% N/A 100% 9 Cigotuvi's Dreadful Rot Necr/Alch/Air Unusable N/A N/A 2 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:5 Lair (5/5) D:11 Swamp (4/4) Lair:3 Spider (4/4) Lair:2 Slime (5/5) Lair:5 Orc (2/2) D:11 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:3 Depths (4/4) D:15 Zot (0/5) Depths:4 Ossuary (visited) Altars: Fedhas Qazlal Vehumet Xom Yredelemnul Jiyva Shops: D:4 [ D:6 ( D:8 : D:11 * D:14 : D:15 : Orc:1 ( Orc:2 *([= Elf:1 * Elf:2 : Vaults:4 [ Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Abyss: Depths:3 Depths:4 Pandemonium: Depths:1 Depths:2 Ziggurat: Depths:2 Trove: Vaults:1 (give 16 scrolls of teleportation) Annotations: D:2 1 runed translucent door, Crazy Yiuf D:3 2 runed translucent doors, BladeHeart's ghost, weakling GrEE Spider:1 Roxanne Spider:2 3 runed translucent doors, Aviun's ghost, adept SpEn Slime:3 Dissolution Slime:5 Royal Jelly Elf:1 3 runed translucent doors, Tauqaffe's ghost, journeyman MiCK Vaults:2 3 runed translucent doors, Bailed's ghost, veteran MiMo; Feagond's ghost, adept HOMo; Xafer's ghost, adept DsGl Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +19) You are immune to poison. Your large and strong wings let you fly. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. You have an uncontrollable temper. You are very clumsy. (Dex -4) Armour fits poorly on your strangely shaped body. Your body often deteriorates upon taking damage. You are very dopey. (Int -4) You are frail. (-10% HP) Your magical capacity is extremely low. (-30% MP) You occasionally shout uncontrollably at your foes. You do not regenerate when monsters are visible. You are very weak. (Str -4) Potions are less effective at restoring your health. You are extremely vulnerable to heat. (rF---) Your spells are a little easier to cast, but a little less powerful. You sometimes lose the ability to drink potions when taking damage. You sometimes lose the ability to read scrolls when taking damage. You have terrible hidden genetic defects. Your health recovers twice as slowly from being drained. Message History You blink. You yell at the ogre mage! You yell at the deep troll! A yaktaur captain, an ogre mage, a deep troll and 3 humans come into view. A hell knight is wielding a +1 war axe of pain. You yell at the ironbound preserver! An iron dragon comes into view. The phantasmal warrior gestures at you. The phantasmal warrior blinks! The deep elf high priest prays to its god. The deep elf high priest begins emitting a brilliant aura! The ironbound convoker is empowered by the deep elf high priest's aura! The ogre mage is empowered by the deep elf high priest's aura! x2 The tengu reaver is empowered by the deep elf high priest's aura! The sphinx is empowered by the deep elf high priest's aura! The necromancer is empowered by the deep elf high priest's aura! The ironbound preserver is empowered by the deep elf high priest's aura! x2 The storm dragon breathes lightning at you. The bolt of lightning hits you. You resist. * * * LOW HITPOINT WARNING * * * The phantasmal warrior gestures at you. The phantasmal warrior blinks! You hear a shout! Your system partially rejects the healing. You feel much better. The deep elf high priest misses you. The ogre mage casts a spell. The ogre mage flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. A vault warden comes into view. It is wielding a +3 long sword. The ironbound convoker gestures at the phantasmal warrior while chanting. The phantasmal warrior seems to grow stronger. An ettin comes into view. It is wielding a +0 great mace and a +0 dire flail. Your system partially rejects the healing. You feel much better. You feel ready to blink again. The ironbound preserver hits you but does no damage. The ogre mage gestures wildly while chanting. The ogre mage flickers and vanishes! The deep elf high priest barely misses you. The ironbound convoker hits you but does no damage. The phantasmal warrior hits you!!! 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