Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 6298229046517949111 89105 testest the Covert (level 15, 0/117 HPs) Began as a Demonspawn Fire Elementalist on Sept 26, 2024. Was a High Priest of Vehumet. Slain by a stone giant (5 damage) ... on level 2 of the Orcish Mines. The game lasted 00:59:07 (31138 turns). testest the Covert (Demonspawn Fire Elementalist) Turns: 31138, Time: 00:59:08 Health: 0/117 AC: 21 Str: 8 XL: 15 Next: 48% Magic: 0/29 EV: 19 Int: 30 God: Vehumet [*****.] Gold: 1778 SH: 0 Dex: 13 Spells: 4/34 levels left rFire . . . A - +10 dagger "Spiderbane" {holy, rElec} rCold . . . (no shield) rNeg . . . H - +0 troll leather armour rPois + (helmet restricted) rElec + C - +2 cloak {rPois} rCorr + q - +2 pair of gloves SInv . L - +2 pair of boots Will +++.. y - amulet of regeneration Stlth ++++++ n - +5 ring of evasion HPRegen 1.99/turn a - ring "Forijos" {Will++ rCorr Int+6} MPRegen 0.21/turn %: no passive effects @: ice-armoured, wreathed by umbra A: antennae 2, slimy green scales 2, demonic magic 2, foul shadow 2 a: Imbue Servitor, Renounce Religion You were on level 2 of the Orcish Mines. You worshipped Vehumet. Vehumet was extremely pleased with you. You visited 3 branches of the dungeon, and saw 22 of its levels. You also visited: Sewer and Bailey. You collected 2226 gold pieces. You spent 448 gold pieces at shops. Inventory: Hand Weapons A - the +10 dagger "Spiderbane" (weapon) {holy, rElec} (You bought it in a shop on level 7 of the Dungeon) rElec: It insulates you from electricity. Missiles D - 2 throwing nets Armour j - the +0 pair of boots "Eheem" {*Slow rElec Dex+3} (You found it in a bailey) Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. q - a +2 pair of gloves (worn) C - a +2 cloak of poison resistance (worn) F - a +0 buckler H - a +0 troll leather armour (worn) L - a +2 pair of boots (worn) Jewellery a - the ring "Forijos" (right hand) {Will++ rCorr Int+6} (You took it off Josephine on level 2 of the Lair of Beasts) [ring of intelligence] Int+6: It affects your intelligence (+6). Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. n - a +5 ring of evasion (left hand) r - a +6 ring of strength y - an amulet of regeneration (around neck) N - a ring of see invisible Q - an amulet of guardian spirit Wands k - a wand of flame (18) o - a wand of paralysis (23) w - a wand of roots (23) B - a wand of mindburst (23) G - a wand of polymorph (6) Scrolls c - 4 scrolls of teleportation e - a scroll of revelation g - 3 scrolls of noise i - 3 scrolls of blinking u - 3 scrolls of brand weapon x - a scroll of enchant weapon z - a scroll of fog I - a scroll of poison K - 2 scrolls of torment O - 2 scrolls of vulnerability P - 5 scrolls of amnesia S - a scroll of identify T - a scroll of silence {unknown} Potions b - a potion of magic d - 6 potions of curing f - 7 potions of lignification h - a potion of invisibility l - 3 potions of ambrosia m - 2 potions of brilliance p - a potion of might {unknown} s - a potion of haste v - 9 potions of enlightenment E - 2 potions of attraction J - a potion of degeneration {unknown} M - 4 potions of heal wounds Miscellaneous R - a tin of tremorstones (2/2) Skills: + Level 10.9 Fighting + Level 9.0 Short Blades + Level 0.5 Armour + Level 10.1 Dodging + Level 10.9 Stealth + Level 10.0 Spellcasting + Level 10.7 Conjurations * Level 1.2 Summonings + Level 10.3 Fire Magic - Level 4.0 Ice Magic - Level 3.0 Air Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Scorch Fire 100% 2d9 1% 2 c - Flame Wave Conj/Fire 68% 2d15 1% 4 d - Stone Arrow Conj/Erth 94% 3d12 1% 3 e - Freezing Cloud Conj/Ice/Air 25% 6-21 3% 5 f - Ozocubu's Armour Ice 39% N/A 2% 3 g - Fireball Conj/Fire 34% 3d14 1% 5 h - Spellforged Servitor Conj/Summ 25% N/A 63% 7 Your spell library contained the following spells: Spells Type Power Damage Failure Level Orb of Destruction Conj 34% 9d10 13% 7 Sting Conj/Alch 100% 1d9 1% 1 Frozen Ramparts Ice 78% 1d12 1% 3 Inner Flame Hex/Fire 46% N/A 1% 3 Mephitic Cloud Conj/Alch/Air 42% N/A 1% 3 Volatile Blastmotes Fire/Tloc 92% 2d17 1% 3 Brom's Barrelling Bould Conj/Erth 47% 2d8 1% 4 Iskenderun's Mystic Bla Conj/Tloc 47% 2d10 (+2d51% 4 Summon Small Mammal Summ 88% N/A 3% 1 Apportation Tloc 30% N/A 4% 1 Soul Splinter Necr 60% N/A 4% 1 Call Imp Summ 44% N/A 4% 2 Summon Blazeheart Golem Fire/Summ 49% N/A 4% 4 Call Canine Familiar Summ 22% N/A 9% 3 Sigil of Binding Hex 15% N/A 14% 3 Tukima's Dance Hex 15% N/A 14% 3 Summon Lightning Spire Summ/Air 27% 3d5 21% 4 Cigotuvi's Putrefaction Necr/Air 24% N/A 26% 4 Dimensional Bullseye Hex/Tloc 7% N/A 43% 4 Iskenderun's Battlesphe Conj 68% 2d12 1% 5 Arcjolt Conj/Air 27% 1d37 2% 5 Bombard Conj/Erth 23% 9d4 21% 6 Hoarfrost Cannonade Ice/Alch 13% 3d6/3d13 52% 5 Metabolic Englaciation Hex/Ice 13% N/A 52% 5 Hellfire Mortar Fire/Erth 23% 3d12 73% 7 Maxwell's Capacitive Co Air 16% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:6 Lair (5/5) D:10 Shoals (0/4) Lair:2 Spider (0/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:11 Vaults (0/5) D:14 Depths (0/4) D:15 Sewer (visited) Bailey (visited) Elf: Orc:2 Altars: Dithmenos Fedhas Gozag Kikubaaqudgha Makhleb Qazlal Ru Sif Muna Trog Uskayaw Vehumet Xom Jiyva Shops: D:4 [ D:7 ( Orc:2 : Annotations: D:7 2 transporters, Rockwell3's ghost, journeyman MfSh D:11 2 transporters Orc:2 2 runed translucent doors, exclusion: orange crystal statue Innate Abilities, Weirdness & Mutations You have a pair of antennae on your head. You are mostly covered in slimy green scales. (AC +3) Spells you cast may paralyse nearby enemies. You are shadowed, sometimes releasing foul flame when damaged in melee. Message History The stone giant is severely wounded. The stone giant hits you but does no damage. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Malevolent energies surge around you. The stone giant hits you!! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the stone giant. The stone giant is burned terribly! The stone giant is severely wounded. Malevolent energies surge around you. The foxfire hits the stone giant. The stone giant is burned terribly! The stone giant is almost dead. The foxfire hits the stone giant. The stone giant is almost dead. The stone giant hits you!! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Malevolent energies surge around you. The stone giant hits you!! * * * LOW HITPOINT WARNING * * * Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Malevolent energies surge around you. The foxfire hits the stone giant but does no damage. The stone giant is almost dead. The foxfire hits the stone giant but does no damage. The stone giant is almost dead. The stone giant hits you!! * * * LOW HITPOINT WARNING * * * The stone giant is seared by the foul flame within you. The stone giant is almost dead. As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The stone giant easily resists. The foxfire hits the stone giant but does no damage. The stone giant is almost dead. The foxfire hits the stone giant but does no damage. The stone giant is almost dead. The stone giant hits you. You die... ...P......#.......#.### ..........# #...#.#.## .P........# .....I#..## ...P......#########...# .P...................## .P.....#........##...# ...P...###......###.## .......####....§§#...# ........##......@§#.## ^.............