testest Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (7, -24, D:1) a +0 club 5 stones (8, -33, D:1) a frilled lizard skeleton (9, -21, D:1) a bat skeleton (10, -8, D:1) a +0 club (11, -13, D:1) a quokka skeleton (16, -36, D:1) a +0 dagger (22, -33, D:1) a +0 dagger (33, -11, D:1) a rat skeleton (36, -18, D:1) a hobgoblin skeleton (41, -31, D:1) a bat corpse (skeletalised by now) (41, -30, D:1) a +0 club (51, -18, D:1) a +0 hand axe (60, 5, D:1) a +0 chain mail Level 2 of the Dungeon (0, 6, D:2) a bat skeleton (2, 7, D:2) a +0 whip (6, 9, D:2) a +0 club (7, -17, D:2) a +0 pair of gloves (16, 20, D:2) a +0 short sword a kobold skeleton (17, -10, D:2) the felid skeleton of Natasha (17, 20, D:2) a bat skeleton (19, 9, D:2) a +0 ring mail (25, 4, D:2) a +0 whip (28, 16, D:2) a +2 cloak of air (31, -22, D:2) a parchment of Awaken Armour (33, 11, D:2) a +0 club a goblin skeleton (33, 12, D:2) a +2 dagger of draining (34, 12, D:2) a rat skeleton (35, -14, D:2) a +0 sling (37, 12, D:2) a frilled lizard skeleton (39, -18, D:2) 2 atropa-tipped darts (51, 14, D:2) the felid corpse of Natasha (skeletalised by now) (52, -4, D:2) a +0 club a goblin corpse (skeletalised by now) (54, -4, D:2) a +0 dagger a +0 whip a +0 animal skin a +0 helmet a +0 club a +0 club a +0 dagger a +0 dagger a hobgoblin corpse (skeletalised by now) a kobold corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) the hobgoblin corpse of Robin (skeletalised by now) a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (55, -4, D:2) a hobgoblin corpse (skeletalised by now) (55, -3, D:2) a +0 dagger a goblin corpse (skeletalised by now) (62, -6, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +4 dagger of Eternal War {spect, rC- Str+4 Dex+3} (3970 gold) rC-: It makes you vulnerable to cold. Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 heavy sling (470 gold) the +2 hand axe "Giajor" {drain, SInv} (2660 gold) SInv: It lets you see invisible. It cannot be enchanted further. the alchemy staff of Flawed Execution {rPois Will+ Str+2 Alch} (4180 gold) [staff of alchemy] rPois: It protects you from poison. Will+: It increases your willpower. Str+2: It affects your strength (+2). Alch: It increases the power of your Alchemy spells. the ring of Xarchoon {rPois Str+6} (4720 gold) [ring of strength] rPois: It protects you from poison. Str+6: It affects your strength (+6). the +3 pair of boots of Exclusion {+Blink Will+ Int-3 Dex+3} (3910 gold) +Blink: It lets you blink. Will+: It increases your willpower. Int-3: It affects your intelligence (-3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the ring "Toumua" {rC+ MP+9} (3400 gold) [ring of magical power] rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). the ring "Ymahocul" {^Drain Fly rPois rC+ Dex+3} (3680 gold) [ring of poison resistance] ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. rPois: It protects you from poison. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). the +0 leather armour "Emeck" {rC- Str+3 Int+5 Stlth-} (1740 gold) rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). Stlth-: It makes you less stealthy. It cannot be enchanted further. the hive talisman of a Gauntlet {Str+2 Int+6} (12140 gold) [hive talisman] Str+2: It affects your strength (+2). Int+6: It affects your intelligence (+6). the ring of Ceos {rPois Will+ Str-4 Int+7} (4250 gold) [ring of willpower] rPois: It protects you from poison. Will+: It increases your willpower. Str-4: It affects your strength (-4). Int+7: It affects your intelligence (+7). the air staff "Wiunoroa" {rElec Will+++ Str-2 Tloc Air Alch} (6700 gold) [staff of air] rElec: It insulates you from electricity. Will+++: It greatly increases your willpower. Str-2: It affects your strength (-2). Tloc: It increases the power of your Translocations spells. Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. the +5 ring mail "Soez" {rN+ Int+5} (5070 gold) rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). It cannot be enchanted further. the +4 ring mail of the Lich-sworn {Dex+4} (3940 gold) Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +8 dagger of the Bouncing Planets {heavy, rElec rF- rN+ Dex+4} (6320 gold) rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +0 plate armour of Winter {Archery, Int+4} (3540 gold) Int+4: It affects your intelligence (+4). It cannot be enchanted further. the ring of Huecug Luam {rPois Str+6 Slay+3 SInv} (6400 gold) [ring of strength] rPois: It protects you from poison. Str+6: It affects your strength (+6). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. the +1 hand axe of Doom {spect, rPois Str+2 Int+3 Dex+3} (4050 gold) rPois: It protects you from poison. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the necromancy staff "Nonihecw" {rN+ Str+4 Necro} (4040 gold) [staff of necromancy] rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Necro: It increases the power of your Necromancy spells. a +1 quarterstaff of rebuke (1200 gold) (6, -20, D:3) a +0 robe (7, -28, D:3) a river rat skeleton (12, -10, D:3) a +0 club (17, -42, D:3) a bat skeleton (23, -31, D:3) a +0 club (25, -2, D:3) a ball python corpse (skeletalised by now) (30, 0, D:3) a frilled lizard corpse (skeletalised by now) (32, -6, D:3) a hobgoblin skeleton (34, 3, D:3) a +0 war axe a +0 whip an orc corpse (skeletalised by now) (34, 4, D:3) a +0 dagger (35, -42, D:3) a bat skeleton (36, -42, D:3) a +0 club a goblin skeleton (36, -41, D:3) a +0 mace a +0 whip a +0 leather armour (36, -24, D:3) a +0 leather armour (37, -50, D:3) a +0 giant club an ogre corpse (skeletalised by now) (37, -42, D:3) a +0 flail a +0 leather armour a +0 club an orc skeleton an orc skeleton (37, -41, D:3) a +0 whip a +0 leather armour an orc skeleton (48, 5, D:3) 5 curare-tipped darts a +0 leather armour (50, -30, D:3) a +0 short sword 3 stones (50, -22, D:3) a +0 hand axe (51, -5, D:3) a +0 club 5 darts of disjunction a goblin corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) an adder corpse (skeletalised by now) (7, 26, D:4) a +0 robe (9, -4, D:4) an adder corpse (skeletalised by now) (11, -21, D:4) a +0 hand axe (15, 18, D:4) a ball python corpse (skeletalised by now) (21, -7, D:4) a +0 war axe (30, -15, D:4) a hobgoblin skeleton (35, -10, D:4) an orb of glass 5 stones a +0 dagger a kobold skeleton (38, 2, D:4) a jackal skeleton (38, 3, D:4) a jackal skeleton (47, 5, D:4) a +0 scale mail (50, -14, D:4) a ball python corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a parchment of Swiftness (10, 19, D:5) 4 javelins (22, 9, D:5) a +0 spear (31, 1, D:5) a +0 club (31, 5, D:5) a +0 club a +0 leather armour a +0 whip an orc skeleton (32, 9, D:5) a +0 robe a +0 dagger (33, 5, D:5) a +0 robe a +0 dagger an orc skeleton (47, 14, D:5) a +0 halberd (47, 17, D:5) a +0 spear a +0 leather armour (48, 8, D:5) a +0 robe (49, 11, D:5) a +0 spear (49, 17, D:5) a +0 flail (50, 14, D:5) a +0 club (51, 13, D:5) a +0 robe a +0 club Level 6 of the Dungeon (3, 18, D:6) a +0 giant spiked club (10, 14, D:6) the +2 ring mail of Theistic Finitism {Rampage MP+8} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. MP+8: It affects your magic capacity (+8). It cannot be enchanted further. (19, 8, D:6) a +0 cloak (22, 10, D:6) a +0 short sword (23, -6, D:6) a +0 robe (31, 16, D:6) a +0 scale mail (32, 3, D:6) a +0 dagger (36, 6, D:6) a +0 robe (46, 3, D:6) a +0 short sword (46, 4, D:6) a +0 short sword 6 poisoned darts (47, 3, D:6) a +0 dagger (51, 0, D:6) 2 poisoned darts (51, 2, D:6) a +0 dagger 5 stones the Ecumenical Temple