Dungeon Crawl Stone Soup version 0.34.0-21-g137ed264d3 (webtiles) character file. Game seed: 12594882524069878872 11 testhero the Magician (level 2, 0/22 HPs) Began as a Djinni Conjurer on Feb 22, 2026. Slain by Sigmund ... wielding a +1 scythe of protection (12 damage) ... on level 2 of the Dungeon. The game lasted 00:01:44 (949 turns). testhero the Magician (Djinni Conjurer) Turns: 949, Time: 00:01:44 Health: 0/22 AC: 2 Str: 6 XL: 2 Next: 40% Gold: 89 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 robe of Creativity {rPois} rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 89 gold pieces. Inventory: Armour a - a +0 robe b - the +0 robe of Creativity (worn) {rPois} (You found it on level 2 of the Dungeon) rPois: It protects you from poison. It cannot be enchanted further. Scrolls c - a scroll of fear {unknown} e - 3 scrolls of identify {unknown} h - 3 scrolls of teleportation {unknown} j - a scroll of poison {unknown} Potions d - a potion of haste {unknown} f - 2 potions of ambrosia {unknown} k - a potion of curing {unknown} l - a potion of moonshine {unknown} Skills: + Level 0.9 Fighting - Level 2.1 Dodging - Level 1.5 Stealth - Level 3.6 Spellcasting - Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 32% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Qazlal Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) HP restored. Found a stone staircase leading down. l - a brown potion There is a stone staircase leading down here. e - 3 scrolls labelled NIDWASTISAAC (gained 1) You encounter Sigmund the Dreaded. He is wielding a +1 scythe of protection. The magic dart hits Sigmund but does no damage. The magic dart hits Sigmund. Sigmund is lightly wounded. The magic dart hits Sigmund but does no damage. Sigmund is lightly wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +1 scythe of protection and wearing a +0 robe (lightly wounded, 75% to hit) You focus your ray upon Sigmund. The searing ray misses Sigmund. (Press . to maintain the ray.) The searing ray misses Sigmund. The searing ray hits Sigmund but does no damage. Sigmund is lightly wounded. Sigmund says, "Look into my eyes." Sigmund hits you from afar with a +1 scythe of protection. The searing ray hits Sigmund. Sigmund is lightly wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +1 scythe of protection and wearing a +0 robe (lightly wounded, 75% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is moderately wounded. (Press . to maintain the ray.) Sigmund hits you from afar with a +1 scythe of protection! Ouch! That really hurt! You die... Sigmund begins carving another notch in his scythe. #...# #..#..# ....# #..#..# ....# #.##..# ....# ####..#### ....# #....>...# ...# #.######## #####.#### #........##### #.........@.@# #........###...... #........# #...# #........# ### #.....#### #.....# #####.# You could see Sigmund. Vanquished Creatures 3 ball pythons (D:1) 4 bats 2 frilled lizards (D:1) 2 goblins (D:1) A kobold (D:1) 5 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | testhero the Djinni Conjurer began the quest for the Orb. 0 | D:1 | testhero set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 166 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 814 | D:2 | Found a stormy altar of Qazlal. 819 | D:2 | Identified the +0 robe of Creativity {rPois} 941 | D:2 | Encountered Sigmund 949 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_funnel, layout_basic D:2: layout_basic, basic_altar, grunt_decor_one_mirror, nrook_uturn, uniq_sigmund, uniq_crazy_yiuf_cottage Action || total ---------------------------++------- Cast: Magic Dart || 32 Searing Ray || 2 Armour: Robe || 3 None || 1 Dodge: Dodged || 2