Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 12802952458646295623 30 testhero the Changeling (level 3, 0/27 HPs) Began as a Merfolk Shapeshifter on Mar 4, 2026. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:02:32 (1054 turns). testhero the Changeling (Merfolk Shapeshifter) Turns: 1054, Time: 00:02:33 Health: 0/27 AC: 0 Str: 16 XL: 3 Next: 18% Magic: 3/3 EV: 13 Int: 9 God: Gold: 55 SH: 0 Dex: 13 Spells: 2/2 levels left rFire . . . (100%) d - melded +2 dagger (venom) rCold . . . (100%) f - melded +0 buckler rNeg . . . (100%) a - melded +0 animal skin rPois . (100%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (ring unavailable) HPRegen 0.24/turn (ring unavailable) MPRegen 0.08/turn b - melded quill talisman %: no passive effects @: brilliant, pig-form, very quick A: very fast, weak attacks, no casting, small, (nimble swimmer 2), (mertail), (horns 1), evolution 1, subdued magic 1, persistent drain a: no special abilities You were on level 1 of the Dungeon. You were a filthy swine. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Inventory: Hand Weapons d - a +2 dagger of venom (melded) e - a +1 vampiric short sword Armour a - a +0 animal skin (melded) f - a +0 buckler (melded) Talismans b - a quill talisman (worn) c - a protean talisman Wands e - a wand of paralysis (5) Scrolls c - a scroll of enchant weapon {unknown} d - a scroll of fear {unknown} e - a scroll of revelation {unknown} h - a scroll of teleportation {unknown} j - a scroll of enchant armour {unknown} k - 2 scrolls of identify {unknown} l - a scroll of amnesia {unknown} Potions L - 2 potions of lignification Baubles a - 3 flux baubles Skills: - Level 2.1 Fighting - Level 2.6 Dodging - Level 3.2 Unarmed Combat + Level 5.4 Shapeshifting You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are a filthy swine. You cover ground very quickly. Your unarmed attacks are very weak. You cannot cast spells. You are incapable of wielding weapons or throwing items. Your auxiliary armour is melded. (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) (Your lower body shifts to a powerful aquatic tail in water.) (You have a pair of small horns on your head.) You have hidden genetic potential. Your spells are a little easier to cast, but a little less powerful. Your health recovers twice as slowly from being drained. Message History The magic dart hits you! The jackal misses you. The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * You hear a zap. Your quills recede back into your body. You turn into a filthy swine. Your +0 animal skin, +2 dagger of venom and +0 buckler meld into your body. Your +2 dagger of venom stops dripping with poison. There is a stone staircase leading up here. The jackal bites you. * * * LOW HITPOINT WARNING * * * You climb upwards. Reactivating autopickup. There is a stone staircase leading down here. The jackal barely misses you. There is a stone staircase leading down here. You hit the jackal but do no damage. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * It was a potion of mutation. You feel extremely strange. You begin to recover more slowly from draining effects. Your connection to magic feels subdued. A pair of horns grows on your head! You feel a hidden potential growing inside you. The jackal closely misses you. It was a potion of brilliance. You feel clever all of a sudden. The jackal barely misses you. The jackal completely misses you. You barely miss the jackal. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the jackal. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. The jackal is severely wounded. The jackal bites you. You die... ########........# #......#...#....### ##...#....##.....'########### ###############>#..........# #.)....<......#.#..........# #.ß.#######.ß.#.#..######..# #.............#>#..# #..# ##.#####.#####.#h#..# #..# .#.#≈≈≈#.#≈≈≈#.#h#..# #..# ##.#≈≈≈#.#≈≈≈#.###..# #..# .#.#≈≈S#.#≈≈S#.#.#..######..# .#.#####.#####.#.#..........# .#...........÷.#.#..........## .##.#########.##.###########'# ^...........÷)...........###.# ....................)........# .#####.########(÷........##### You could see a jackal. Vanquished Creatures 2 endoplasms (D:1) 2 hobgoblins (D:1) 6 jackals 2 quokkas (D:1) 4 ball pythons (D:1) 3 bats (D:1) A frilled lizard (D:1) 3 goblins (D:1) 6 kobolds 3 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | testhero the Merfolk Shapeshifter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 3 | D:1 | Encountered an electric eel 4 | D:1 | Encountered an electric eel 159 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 288 | D:1 | Reached skill level 5 in Shapeshifting 521 | D:1 | Reached XP level 3. HP: 27/27 MP: 3/3 689 | D:2 | Encountered Sigmund 1050 | D:1 | Gained mutation: Your health recovers twice as slowly from | being drained. [potion of mutation] 1050 | D:1 | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 1050 | D:1 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 1050 | D:1 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 1054 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: arrival_aquarium_b, layout_rooms, dk_noncrumbling_2, kennysheep_pointless_box, minmay_misc_feat_rugged D:2: layout_basic, st_stairs_12, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Shapeshifting | 5 | 5.4 Fighting | | 2.1 Dodging | | 2.6 Unarmed Combat | | 3.2 Action || total ---------------------------++------- Attack: Normal || 68 Melee: Unarmed || 21 Dagger || 47 Drink: Brilliance || 1 Mutation || 1 Stab: Sleeping || 1 Armour: Animal skin || 34 None || 5 Dodge: Dodged || 33 Block: Buckler || 11