Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 2303521724029267992 0 thebestmage0s the Conjurer (level 1, 19/19 HPs) Began as a Troll Wanderer on Nov 26, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:10 (0 turns). thebestmage0s the Conjurer (Troll Wanderer) Turns: 0, Time: 00:00:11 Health: 19/19 AC: 4 Str: 19 XL: 1 Next: 0% Magic: 1/1 EV: 8 Int: 10 God: Gold: 0 SH: 0 Dex: 7 Spells: 2/2 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . c - +0 robe rPois . d - +0 hat rElec . (no cloak) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 1.03/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: large, unfitting armour, claws 3, regeneration 1, shaggy fur 1, tough skin 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 robe (worn) d - a +0 hat (worn) Scrolls b - a scroll of blinking Skills: + Level 1.0 Fighting + Level 1.0 Dodging + Level 1.2 Spellcasting + Level 2.1 Conjurations + Level 1.0 Earth Magic + Level 1.0 Evocations + Level 1.0 Shapeshifting You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 8% 2x1d4 22% 1 Sandblast Erth 4% 2d4 22% 1 Sting Conj/Alch 8% 1d3 22% 1 Passwall Erth 2% N/A 56% 3 Fulminant Prism Conj/Alch 1% 3d5 91% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have claws for hands. Your natural rate of healing is unusually fast. You are covered in fur. (AC +1) You have tough skin. (AC +1) Message History Welcome, thebestmage0s the Troll Wanderer. Will you be the one to retrieve the glorious Orb of Zot from the depths? Press ? for a list of commands and other information. Found 3 poisoned darts. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a scroll of blinking, a +0 robe, a +0 hat; and the following spells available to memorise: Foxfire, Sandblast, Sting, Passwall, Fulminant Prism. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) PPPPPPPPP# ....PPPPP# PPPP(.PPP# ...PPP.PP# PPP.PP.PP# P.PP.PP.P# .P.PP.P.P# PPP.P.P@P# .P.PP.P.P# P.PP.PP.P# PPP.PP.PP# ...PPP.PP# PPPP..PPP# ....PPPPP# PPPPPPPPP# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | thebestmage0s the Troll Wanderer began the quest for the | Orb. 0 | D:1 | thebestmage0s set off with the following items: a +0 club, | a scroll of blinking, a +0 robe, a +0 hat; and the | following spells available to memorise: Foxfire, Sandblast, | Sting, Passwall, Fulminant Prism. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 1/1 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: roderic_crop_circles_arrival_small, layout_loops_corners, serial_rivers, chequers_serial_rivers_large_b, chequers_serial_rivers_micro_a, chequers_serial_rivers_marsh, chequers_serial_rivers_room_a, chequers_serial_rivers_marsh, hangedman_feature_mirror, minmay_unequal