theomercer Level 1 of the Dungeon (0, 0, D:1) 4 boomerangs (0, 34, D:1) the minotaur skeleton of theomercer (6, 13, D:1) a +4 dagger a goblin corpse (skeletalised by now) (8, -7, D:1) a +0 leather armour (15, 9, D:1) a +0 mace (16, 17, D:1) a +0 spear (17, 19, D:1) a ball python corpse (skeletalised by now) (19, 19, D:1) a +0 club (27, -2, D:1) a +0 club (29, -12, D:1) a +0 dagger a kobold corpse (skeletalised by now) (31, 5, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) an adder corpse (skeletalised by now) (4, -12, D:2) a +0 mace (6, -38, D:2) a +0 robe a +0 dagger (9, -3, D:2) a +0 club a kobold corpse (skeletalised by now) (12, -47, D:2) a +0 ring mail (12, -30, D:2) a quokka corpse (skeletalised by now) (14, -31, D:2) a +1 buckler of protection (15, 2, D:2) a +0 club (24, -11, D:2) 4 poisoned darts (33, -14, D:2) a bat corpse (skeletalised by now) (35, 3, D:2) a +0 mace Level 3 of the Dungeon (3, 6, D:3) the inkwell talisman of the Armadillo {-Tele rElec rN++} [inkwell talisman] -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. (4, 17, D:3) a +0 leather armour (5, 14, D:3) a hound corpse (skeletalised by now) (12, -9, D:3) a +0 short sword a kobold skeleton (12, 27, D:3) a +0 whip (17, 19, D:3) a +0 flail (25, -3, D:3) a +0 dagger 5 stones (25, 0, D:3) a jackal corpse (skeletalised by now) (25, 1, D:3) the +4 hand axe of Dishonesty {drain, rElec Str+3 Int+2 Stlth+} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (26, -3, D:3) a rat skeleton (26, 0, D:3) a jackal skeleton (28, 21, D:3) a +0 club (35, 11, D:3) a +0 scale mail (49, 26, D:3) a hobgoblin skeleton (56, 12, D:3) a +0 hammer (59, 33, D:3) a +0 spear