Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (console) character file. Game seed: 9369837294828162387 30 thepillowsnake the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on Aug 21, 2025. Slain by Sigmund ... wielding a +0 scythe (10 damage) ... on level 2 of the Dungeon. The game lasted 00:04:56 (1061 turns). thepillowsnake the Magician (Djinni Conjurer) Turns: 1061, Time: 00:04:56 Health: 0/25 AC: 3 Str: 6 XL: 3 Next: 35% Gold: 94 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ k - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . h - amulet of magic regeneration Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 94 gold pieces. Inventory: Armour a - a +0 robe (worn) g - a +0 buckler k - a +0 helmet (worn) Jewellery h - an amulet of magic regeneration (worn) Scrolls b - a scroll of vulnerability {unknown} d - a scroll of identify {unknown} f - a scroll of teleportation {unknown} i - a scroll of fog {unknown} j - a scroll of enchant weapon {unknown} l - a scroll of fear {unknown} Potions c - a potion of might {unknown} e - a potion of invisibility {unknown} Skills: + Level 2.3 Dodging + Level 1.7 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations + Level 4.0 Hexes + Level 4.0 Summonings + Level 4.0 Necromancy + Level 4.0 Translocations + Level 4.0 Forgecraft + Level 4.0 Fire Magic + Level 4.0 Ice Magic + Level 4.0 Air Magic + Level 4.0 Earth Magic + Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Kiss of Death Conj/Necr 84% 2d11 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 p - Magic Dart Conj 84% 1d7 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Sigmund shouts! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits Sigmund. Sigmund is lightly wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (lightly wounded, 75% to hit) The searing ray misses Sigmund. (Press . to maintain the ray.) The searing ray hits Sigmund! Sigmund is moderately wounded. Sigmund breathes a few words. Sigmund's hands start flickering wildly. Sigmund gestures at you while chanting. You are confused. You're too confused to cast spells. You bump into the rock wall. You stop channelling your searing ray. Sigmund barely misses you. You're too confused to move! You're too confused to move! Sigmund closely misses you. Sigmund attacks as he pursues you! Sigmund hits you from afar with a +0 scythe! You're too confused to cast spells. You feel less confused. Sigmund closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded, 75% to hit) The searing ray misses Sigmund. (Press . to maintain the ray.) Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The searing ray hits something. Something hits you! You die... ########## ## #####........# #. #...'........# #.####.###....@...# #.#..#.# #......{.# #.#..#.# #........# ###.#..#.#########.#.. ................ ....... ###.#..#.#####...#.#.#$# #.#..#.# .#.#.#.# #.#..#.# # #.#.# # #.#..#.# #.#..#.# #.#.<#.# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 4 endoplasms (D:1) 2 giant cockroaches (D:1) 2 hobgoblins (D:1) A quokka (D:1) 3 ball pythons (D:1) 3 bats (D:1) 4 frilled lizards (D:1) 3 goblins (D:1) 3 kobolds (D:1) 6 rats (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | thepillowsnake the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | thepillowsnake set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 104 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 360 | D:1 | Found a faded altar of an unknown god. 695 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 695 | D:1 | Learned a level 1 spell: Kiss of Death 1048 | D:2 | Noticed Sigmund 1061 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_arboretum_small, layout_basic, chequers_ecumenical_altar_island, minmay_3d_cube D:2: layout_basic, uniq_sigmund, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Dodging | | 2.3 Stealth | | 1.7 Action || total ---------------------------++------- Cast: Magic Dart || 55 Searing Ray || 2 Armour: Robe || 3 Dodge: Dodged || 4