Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (console) character file. Game seed: 11817568631093510769 16 thepillowsnake the Magician (level 2, -2/21 HPs) Began as a Djinni Conjurer on Aug 22, 2025. Slain by an adder (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:49 (844 turns). thepillowsnake the Magician (Djinni Conjurer) Turns: 844, Time: 00:01:49 Health: -2/21 AC: 2 Str: 6 XL: 2 Next: 75% Gold: 55 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery e - an amulet of faith Scrolls b - a scroll of revelation {unknown} c - a scroll of identify {unknown} d - a scroll of blinking {unknown} g - a scroll of teleportation {unknown} Potions f - a potion of curing {unknown} Skills: + Level 2.2 Dodging + Level 1.6 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Forgecraft + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The adder is almost dead. The searing ray hits the adder. The adder is moderately wounded. The adder bites you. The searing ray hits the adder. The adder is almost dead. You finish channelling your searing ray. The adder closely misses you. The adder misses you. The adder barely misses you. The adder attacks as it pursues you! The adder barely misses you. The adder closely misses you. The adder attacks as it pursues you! The adder misses you. The adder attacks as it pursues you! The adder closely misses you. The adder attacks as it pursues you! The adder bites you. The adder attacks as it pursues you! The adder completely misses you. The adder bites you. The adder attacks as it pursues you! The adder barely misses you. The adder attacks as it pursues you! The adder bites you but does no damage. The adder closely misses you. There is an open door here. The adder bites you but does no damage. The adder attacks as it pursues you! The adder bites you. x2 Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 63% to hit) The searing ray misses the adder. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * The searing ray misses the adder. x2 * * * LOW HITPOINT WARNING * * * The adder closely misses you. x2 The searing ray hits the adder. The adder is almost dead. The searing ray misses the adder. * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your Searing Ray dissipates. The adder bites you. You die... +......'..# ##ß..ß##..# ##†.## ..# #..# .#.# #..# #####.#### #..# ......... #..# #....... #'####.....# #..S##.....# #....) ###S##.....###...... #@.......##....... #####.#####....... ##....##.)..... #.....##....... ###.............. ######.......#<#...... ####......#######........ ........##### ##........ .....##.....####......... #### #####.............[ ..######.##....... You could see 2 adders. Vanquished Creatures 2 endoplasms (D:1) 2 hobgoblins A jackal (D:2) A quokka (D:1) 3 ball pythons A bat (D:1) 2 frilled lizards (D:1) A giant cockroach (D:1) 4 goblins A kobold (D:1) A spectral goblin (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | thepillowsnake the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | thepillowsnake set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 137 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 421 | D:1 | Found a faded altar of an unknown god. 843 | D:2 | HP: 1/21 [adder (1)] 844 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_fountains, layout_loops_ring, dreamdust_ecumenical_altar_drowned_temple, nrook_loot_triangle D:2: minmay_chambers_of_twos, layout_rooms, grunt_decor_cap, columned_hall_lemuel Action || total ---------------------------++------- Cast: Magic Dart || 33 Searing Ray || 2 Armour: Robe || 11 Dodge: Dodged || 12