Dungeon Crawl Stone Soup version 0.33.1-2-ga6f4b62f22 (webtiles) character file. Game seed: 11184497593879992807 165 thergud the Magician (level 5, 0/35 HPs) Began as a Djinni Conjurer on Sept 7, 2025. Slain by Grinder (2 damage) ... on level 4 of the Dungeon. The game lasted 00:05:26 (2755 turns). thergud the Magician (Djinni Conjurer) Turns: 2755, Time: 00:05:27 Health: 0/35 AC: 2 Str: 6 XL: 5 Next: 74% Gold: 185 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . f - +1 short sword (venom) rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-1 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 185 gold pieces. Inventory: Hand Weapons f - a +1 short sword of venom (weapon) Armour a - a +0 robe (worn) Jewellery j - a ring of resist corrosion Scrolls c - 2 scrolls of teleportation {unknown} d - a scroll of identify {unknown} e - a scroll of blinking {unknown} Potions b - 3 potions of lignification {unknown} g - 2 potions of curing i - a potion of enlightenment {unknown} Talismans h - a blade talisman Skills: + Level 0.1 Fighting + Level 2.4 Dodging + Level 2.1 Stealth + Level 4.8 Spellcasting + Level 4.8 Conjurations + Level 4.8 Hexes + Level 4.8 Summonings + Level 4.8 Necromancy + Level 4.8 Translocations + Level 4.8 Forgecraft + Level 4.8 Fire Magic + Level 4.8 Ice Magic + Level 4.8 Air Magic + Level 4.8 Earth Magic + Level 4.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d9 14% 4 d - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 14% 4 e - Slow Hex 100% N/A 1% 1 f - Construct Spike Laun Frge 50% 2d5 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:4 Grinder Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Grinder is nearby! The magic dart hits Grinder but does no damage. The magic dart hits Grinder! Grinder is lightly wounded. The magic dart hits Grinder but does no damage. Grinder is lightly wounded. The magic dart hits Grinder but does no damage. Grinder is lightly wounded. Grinder says, "Just stop there for a second..." The magic dart hits Grinder. Grinder is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (moderately wounded, 77% to hit) You focus your ray upon Grinder. The searing ray hits Grinder. Grinder is heavily wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits Grinder. Grinder is severely wounded. (Press . to maintain the ray.) Grinder hits you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (severely wounded, 77% to hit) You focus your ray upon Grinder. The searing ray hits Grinder. Grinder is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Grinder hits you. You die... Grinder sighs, "Dead already? I want a refund." ...#.. #. #...# #. #..# # #. ##..### # #. ##.....# # #. ###..###.# # #. #...## #.# # ##5#####.### #.# # #$.@.....# #.# ## #..=...####### #.# #) #.####. #.###. #. #..##. #. ##..#. .. ##... .# #### . ###. .... You could see Grinder. Vanquished Creatures A hound (D:4) An orc wizard (D:3) 6 adders 3 dart slugs 5 orcs 2 ribbon worms 4 endoplasms 6 hobgoblins 5 jackals A quokka (D:3) 2 ball pythons 2 bats 7 frilled lizards 5 goblins 2 kobolds 3 rats 55 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | thergud the Djinni Conjurer began the quest for the Orb. 0 | D:1 | thergud set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 184 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 766 | D:2 | Reached XP level 3. HP: 22/25 MP: 0/0 766 | D:2 | Learned a level 1 spell: Slow 1769 | D:3 | Reached XP level 4. HP: 28/31 MP: 0/0 2077 | D:3 | Reached XP level 5. HP: 29/35 MP: 0/0 2077 | D:3 | Learned a level 2 spell: Construct Spike Launcher 2743 | D:4 | Noticed Grinder 2755 | D:4 | Slain by Grinder Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_b, layout_loops_cross D:2: layout_basic D:3: layout_loops_ring, mainiacjoe_overflow_surrounded_room, amethyst_killhole D:4: layout_rooms, mainiacjoe_overflow_catwalk, mainiacjoe_ossuary_entry_dusty_tomb, uniq_ijyb, uniq_grinder Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 | 4.8 Conjurations | 4 | 4.8 Hexes | 4 | 4.8 Summonings | 4 | 4.8 Necromancy | 4 | 4.8 Translocations | 4 | 4.8 Forgecraft | 4 | 4.8 Fire Magic | 4 | 4.8 Ice Magic | 4 | 4.8 Air Magic | 4 | 4.8 Earth Magic | 4 | 4.8 Alchemy | 4 | 4.8 Stealth | 2 | 2.1 Fighting | | 0.1 Dodging | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 69 | 81 || 150 Searing Ray | | 3 || 3 Use: Potion | 3 | || 3 Scroll | 2 | || 2 Armour: Robe | 5 | 10 || 15 Dodge: Dodged | 4 | 15 || 19