Dungeon Crawl Stone Soup version 0.33.1-4-g5a2043f66b (webtiles) character file. Game seed: 3570161332047870492 100 thergud the Magician (level 5, -5/35 HPs) Began as a Djinni Air Elementalist on Sept 26, 2025. Slain by an orc ... wielding a +0 hand axe (6 damage) ... on level 3 of the Dungeon. The game lasted 00:04:52 (1828 turns). thergud the Magician (Djinni Air Elementalist) Turns: 1828, Time: 00:04:53 Health: -5/35 AC: 3 Str: 7 XL: 5 Next: 3% Gold: 127 EV: 5 Int: 18 God: SH: 0 Dex: 14 rFire + + . c - +0 falchion rCold . . . (no offhand) rNeg . . . a - +1 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will +.... i - ring of protection from cold Stlth ++ k - ring of willpower HPRegen 0.25/turn %: infuse magic (-6 HP) @: flying, held A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 127 gold pieces. Inventory: Hand Weapons c - a +0 falchion (weapon) Armour a - a +1 robe (worn) Jewellery i - a ring of protection from cold (worn) k - a ring of willpower (worn) Scrolls d - 4 scrolls of amnesia f - a scroll of poison g - a scroll of noise Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.4 Spellcasting + Level 4.4 Conjurations + Level 4.4 Hexes + Level 4.4 Summonings + Level 4.4 Necromancy + Level 4.4 Translocations + Level 4.4 Forgecraft + Level 4.4 Fire Magic + Level 4.4 Ice Magic + Level 4.4 Air Magic + Level 4.4 Earth Magic + Level 4.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 76% 1d7 2% 1 b - Static Discharge Conj/Air 38% 3-5/arc 3% 2 c - Swiftness Air 19% N/A 7% 3 d - Airstrike Air 9% 2d(2-18) 22% 4 e - Sandblast Erth 38% 2d10 2% 1 f - Call Imp Summ 38% N/A 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The zap misses the ribbon worm. The zap hits the orc. The orc is lightly wounded. The zap hits the ribbon worm. The ribbon worm is moderately wounded. The zap misses the orc. The zap hits the ribbon worm. The ribbon worm is heavily wounded. The zap hits the orc. The orc is severely wounded. The zap hits the ribbon worm. The ribbon worm is heavily wounded. The orc hits you with a +0 hand axe. The zap hits the ribbon worm. The ribbon worm is almost dead. The ribbon worm bites you but does no damage. The orc hits you with a +0 hand axe. The zap hits the ribbon worm. You kill the ribbon worm! The orc hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The orc hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Okay, then. You aren't carrying any potions. Okay, then. You aren't carrying any potions. Okay, then. Sorry, you're not good enough to have a special ability. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. * * * LOW HITPOINT WARNING * * * The orc hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The orc hits you with a +0 hand axe. You die... #..........## ..# .. ###.......## ...###.######.).....# ...........##.......# ..[................(# ...........##.<.....# ...........##.......# ....%.†......†[.....# .>)..$o@5..####..#### ......o.##...###..##### ........####.####.....# ........# #..........# .......## ######.....# #.....# #.....# ###### #.....# ####### You could see 2 orcs and a friendly cerulean imp (summoned). Vanquished Creatures 5 adders 4 ribbon worms 5 giant cockroaches 2 hobgoblins A jackal (D:1) 2 orcs (D:3) A quokka (D:1) 12 ball pythons 4 bats 5 endoplasms 4 frilled lizards 8 goblins 4 kobolds 7 rats 64 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | thergud the Djinni Air Elementalist began the quest for the | Orb. 0 | D:1 | thergud set off with the following spells memorised: Shock, | Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 158 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 558 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 558 | D:1 | Learned a level 1 spell: Sandblast 869 | D:2 | Reached XP level 4. HP: 27/31 MP: 0/0 1141 | D:2 | Found a faded altar of an unknown god. 1819 | D:3 | Reached XP level 5. HP: 32/35 MP: 0/0 1819 | D:3 | Learned a level 2 spell: Call Imp 1828 | D:3 | HP: 1/35 [orc/+0 flail (5)] 1828 | D:3 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_d, layout_basic, kennysheep_crisscross, minmay_cut_off D:2: kennysheep_big_flooded_room, layout_loops_ring, shapermc_ecumenical_altar_mp_ritualfount, minmay_quantized D:3: layout_rooms, mainiacjoe_overflow_alcove_4, gup_sewer_entry_bowl Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Forgecraft | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Shock | 62 | 61 || 123 Call Imp | | 1 || 1 Use: Scroll | | 7 || 7 Potion | | 4 || 4 Armour: Robe | 6 | 8 || 14 Dodge: Dodged | 8 | 3 || 11