Dungeon Crawl Stone Soup version 0.33.1-9-gc92837dd87 (webtiles) character file. Game seed: 12740783545799050246 10 thermoco2 the Magician (level 2, 12/21 HPs) Began as a Djinni Conjurer on Nov 9, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:03:22 (202 turns). thermoco2 the Magician (Djinni Conjurer) Turns: 202, Time: 00:03:22 Health: 12/21 AC: 2 Str: 6 XL: 2 Next: 30% Gold: 15 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . b - +0 hand axe rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons b - a +0 hand axe (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of poison {unknown} Potions c - a potion of heal wounds {unknown} Skills: + Level 2.2 Dodging + Level 1.6 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations + Level 3.6 Hexes + Level 3.6 Summonings + Level 3.6 Necromancy + Level 3.6 Translocations + Level 3.6 Forgecraft + Level 3.6 Fire Magic + Level 3.6 Ice Magic + Level 3.6 Air Magic + Level 3.6 Earth Magic + Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 32% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A ball python comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ball python (asleep, 100% to hit) The magic dart hits the ball python. The ball python is heavily wounded. The ball python hisses angrily. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ball python (moderately wounded, 100% to hit) The magic dart hits the ball python. The ball python is heavily wounded. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ball python (heavily wounded, 100% to hit) The magic dart hits the ball python. You kill the ball python! You need no library to learn spells. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. There is an open door here. You see here a ball python corpse. A bat comes into view. The bat closely misses you. The bat hits you. You see here a ball python corpse. There is an open door here. The bat attacks as it pursues you! The bat closely misses you. The bat hits you but does no damage. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bat (100% to hit) The magic dart hits the bat. You kill the bat! You reach down and open the door. Found a scroll labelled MUMOEDGH HUIMI. There is an open door here. d - a scroll labelled MUMOEDGH HUIMI Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ## #.. # #..#### .# ###....@###.##. .....#......... ###.......#.##. #.........# #.........# #####.##### #.# ##'## ##...## There were no monsters in sight! Vanquished Creatures 3 endoplasms (D:1) A hobgoblin (D:1) 2 jackals (D:1) A ball python (D:1) 2 bats (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | thermoco2 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | thermoco2 set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 127 | D:1 | Reached XP level 2. HP: 5/21 MP: 0/0 202 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_single_sparkle, layout_loops_corners, minmay_split_cup_large Action || total ---------------------------++------- Melee: Hand axe || 1 Cast: Magic Dart || 25 Armour: Robe || 11 Dodge: Dodged || 13