Dungeon Crawl Stone Soup version 0.33.1-9-gc92837dd87 (webtiles) character file. Game seed: 7312565702500257926 12 thermoco2 the Conjurer (level 2, 0/15 HPs) Began as a Tengu Conjurer on Nov 9, 2025. Slain by a quokka (3 damage) ... on level 1 of the Dungeon. The game lasted 00:05:04 (169 turns). thermoco2 the Conjurer (Tengu Conjurer) Turns: 169, Time: 00:05:05 Health: 0/15 AC: 2 Str: 7 XL: 2 Next: 33% Magic: 0/6 EV: 11 Int: 18 God: Gold: 4 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . d - +0 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn MPRegen 0.10/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 4 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) Armour a - a +0 robe (worn) Potions b - a potion of magic c - a potion of berserk rage Skills: + Level 2.3 Dodging - Level 2.1 Stealth + Level 2.0 Spellcasting + Level 5.9 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hobgoblin (severely wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! Okay, then. Sorry, you're not good enough to have a special ability. A hobgoblin comes into view. You don't have enough magic to cast this spell. The hobgoblin shouts! A quokka comes into view. An endoplasm comes into view. The endoplasm quivers. The endoplasm moves out of view. You hit the hobgoblin. You claw the hobgoblin, but do no damage. The hobgoblin is heavily wounded. The hobgoblin hits you. You barely miss the hobgoblin. Your kick misses the hobgoblin. The hobgoblin is heavily wounded. The quokka misses you. The hobgoblin hits you. You hit the hobgoblin but do no damage. Your kick misses the hobgoblin. Your peck misses the hobgoblin. The hobgoblin is heavily wounded. The quokka closely misses you. The hobgoblin hits you. You hit the hobgoblin. You kill the hobgoblin! The quokka bites you. * * * LOW HITPOINT WARNING * * * The endoplasm hits you but does no damage. You hit the quokka but do no damage. You claw the quokka. The quokka is moderately wounded. The quokka closely misses you. The endoplasm hits you but does no damage. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is moderately wounded. The quokka bites you. You die... ................†..>.... .....###....###......... .....'.'....#........... .....###....#........... ......##....#........... #####.......#........... #......##........... #......###.......... .............@r...... ...........##..J†.†.##. ....#......#####....# ....#....... ....... ... #.......# ....... ....... ....... ....... You could see an endoplasm and a quokka. Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) A giant cockroach (D:1) 3 hobgoblins (D:1) A quokka (D:1) A ball python (D:1) A frilled lizard (D:1) 2 goblins (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | thermoco2 the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 67 | D:1 | Reached XP level 2. HP: 12/15 MP: 4/6 152 | D:1 | Learned a level 2 spell: Searing Ray 169 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shrine, layout_basic Action || total ---------------------------++------- Melee: Short sword || 10 Peck || 1 Kick || 2 Cast: Magic Dart || 15 Use: Scroll || 1 Armour: Robe || 11 Dodge: Dodged || 3