Dungeon Crawl Stone Soup version 0.33.1-9-gc92837dd87 (webtiles) character file. Game seed: 5787825121671897641 50 thermoco2 the Conjurer (level 3, -1/19 HPs) Began as a Tengu Conjurer on Nov 9, 2025. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:11:54 (907 turns). thermoco2 the Conjurer (Tengu Conjurer) Turns: 907, Time: 00:11:55 Health: -1/19 AC: 2 Str: 7 XL: 3 Next: 79% Magic: 3/7 EV: 26 Int: 20 God: Gold: 76 SH: 0 Dex: 12 Spells: 3/6 levels left rFire + . . c - +1 short sword rCold x . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... e - ring of fire Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.10/turn %: acrobat @: lethally poisoned (-1 -> -10), acrobatic A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 76 gold pieces. Inventory: Hand Weapons c - a +1 short sword (weapon) Missiles d - 8 stones Armour a - a +0 robe (worn) Jewellery e - a ring of fire (worn) Potions b - a potion of magic Skills: - Level 0.2 Throwing + Level 2.5 Dodging - Level 2.0 Stealth - Level 0.2 Unarmed Combat + Level 2.2 Spellcasting + Level 6.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 11% N/A 19% 3 Dazzling Flash Hex/Fire 6% N/A 43% 3 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Ignite Poison Fire/Alch 3% N/A 83% 4 Sticky Flame Fire/Alch 3% 2d4 83% 4 Curse of Agony Necr 2% N/A 99% 5 Silence Hex/Air 1% N/A 99% 5 Ignition Fire 1% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (wandering, hasn't noticed you, 100% to hit) The magic dart hits the adder. The adder is moderately wounded. The adder hisses angrily. Found a scroll of identify. The adder barely misses you. You barely miss the adder. Your peck misses the adder. The adder is moderately wounded. The adder bites you. You are poisoned. The adder poisons you! You miss the adder. Your kick misses the adder. The adder is moderately wounded. You feel sick. The adder bites you. The adder barely misses you. You barely miss the adder. The adder is moderately wounded. You feel sick. The adder bites you. You are lethally poisoned! The adder poisons you! You closely miss the adder. You peck the adder. The adder is severely wounded. You feel sick. The adder closely misses you. You hit the adder. The adder is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! You miss the adder. You claw the adder. You kill the adder! * * * LOW HITPOINT WARNING * * * You feel sick. Found a knobbly brass ring. You die... ########.......# #..............# +..............# #...........[..# #..............# #..............### #................# #.......##.......# #......)##..@....# #.......##..$...!# ####.....+.......# #....##.......+ #....#.##.......# #....#.##.....?..# ......+.......?...# .......#..#=.......# .......##.. There were no monsters in sight! Vanquished Creatures Natasha (D:2) An adder (D:2) 2 hobgoblins (D:1) 2 quokkas (D:1) 2 ball pythons A bat (D:1) An endoplasm (D:1) A frilled lizard (D:2) 4 goblins (D:1) 4 kobolds 4 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | thermoco2 the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 130 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/6 133 | D:1 | Learned a level 2 spell: Searing Ray 284 | D:1 | Found Qoahowk's Weapon Boutique. 865 | D:2 | Noticed Natasha 868 | D:2 | Reached skill level 6 in Conjurations 875 | D:2 | Killed Natasha 876 | D:2 | Reached XP level 3. HP: 10/19 MP: 0/7 907 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: roderic_dead_forest, layout_loops_ring, serial_shops, shop D:2: layout_basic, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 6 | 6.6 Throwing | | 0.2 Dodging | | 2.5 Stealth | | 2.0 Unarmed Combat | | 0.2 Spellcasting | | 2.2 Action || total ---------------------------++------- Melee: Unarmed || 2 Kick || 4 Short sword || 21 Peck || 3 Throw: Boomerang || 10 Cast: Magic Dart || 26 Searing Ray || 2 Use: Scroll || 3 Armour: Robe || 15 Dodge: Dodged || 16