Dungeon Crawl Stone Soup version 0.33.1-9-gc92837dd87 (webtiles) character file. Game seed: 3383202637201518318 6 thermoco2 the Magician (level 2, 0/21 HPs) Began as a Djinni Conjurer on Nov 9, 2025. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:08 (111 turns). thermoco2 the Magician (Djinni Conjurer) Turns: 111, Time: 00:01:09 Health: 0/21 AC: 2 Str: 6 XL: 2 Next: 0% Gold: 0 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . b - +0 short sword (venom) rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons b - a +0 short sword of venom (weapon) Armour a - a +0 robe (worn) Skills: + Level 2.2 Dodging + Level 1.5 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Forgecraft + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Fulminant Prism Conj/Alch 8% 3d7 34% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A hobgoblin comes into view. The giant cockroach bites you. You closely miss the jackal. The jackal is severely wounded. The jackal bites you. The jackal misses you. The giant cockroach bites you. The jackal bites you but does no damage. A jackal comes into view. The jackal barks! You closely miss the jackal. The jackal barks! The jackal bites you. x2; The jackal misses you. The giant cockroach closely misses you. You hit the jackal but do no damage. The jackal is poisoned. The jackal closely misses you. The jackal barely misses you. The jackal bites you. The giant cockroach closely misses you. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. You barely miss the jackal. The jackal is severely wounded. The giant cockroach bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The giant cockroach bites you but does no damage. You hit the jackal. You kill the jackal! The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The giant cockroach misses you. You barely miss the hobgoblin. You kill the jackal! The jackal barely misses you. The hobgoblin misses you. The giant cockroach barely misses you. The jackal barely misses you. You have reached level 2! Unknown command. You closely miss the jackal. The jackal bites you. You die... ##.......#....... ##......####.### ##...#......# ### ###'######## ..# ##...## #.###.....## ## #.##.......######. ##.#............... #g@'...........>... .....hhB#...........##.. ..#####.##..[........... ..###.......≈≈≈≈≈≈ #### ##.....≈≈.♣... ##...≈≈...... #..≈≈.♣..<.ß #..≈..ß..... #..≈.....♣.. You could see 2 jackals, a giant cockroach and a hobgoblin. Vanquished Creatures A dart slug (D:1) 2 jackals (D:1) A ball python (D:1) A kobold (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | thermoco2 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | thermoco2 set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 111 | D:1 | Reached XP level 2. HP: 1/21 MP: 0/0 111 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: moated_graveyard_arrival, layout_loops_corners, serial_shops, nicolae_shop_stone, nicolae_shop_cornered_store Action || total ---------------------------++------- Melee: Short sword || 10 Unarmed || 3 Cast: Magic Dart || 9 Armour: Robe || 18 Dodge: Dodged || 22