Dungeon Crawl Stone Soup version 0.33.1-9-gc92837dd87 (webtiles) character file. Game seed: 6567078067894475040 10 thermoco2 the Firebug (level 2, 17/17 HPs) Began as an Octopode Fire Elementalist on Nov 9, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:03:56 (445 turns). thermoco2 the Firebug (Octopode Fire Elementalist) Turns: 445, Time: 00:03:57 Health: 17/17 AC: 3 Str: 7 XL: 2 Next: 20% Magic: 5/5 EV: 12 Int: 17 God: Gold: 49 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . b - +0 dagger rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, horns 1, iridescent scales 1, poor constitution 2 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 49 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Potions a - a potion of magic Skills: + Level 2.1 Dodging - Level 2.6 Stealth + Level 2.1 Spellcasting + Level 1.0 Conjurations + Level 3.4 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 36% 2x1d5 8% 1 b - Scorch Fire 26% 2d6 7% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 4% 1d1 19% 1 Mercury Arrow Conj/Alch 6% 2d5 24% 2 Inner Flame Hex/Fire 7% N/A 28% 3 Volatile Blastmotes Fire/Tloc 14% 2d11 28% 3 Flame Wave Conj/Fire 9% 2d6 58% 4 Olgreb's Toxic Radiance Alch 1% N/A 88% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. You have a pair of small horns on your head. You are partially covered in iridescent scales. (AC +2) Your body sometimes grows weak and slow upon taking damage. Message History The goblin is severely wounded. The foxfire hits the goblin. You kill the goblin! An endoplasm comes into view. Found 3 boomerangs. Casting: Foxfire (safe; 8% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The endoplasm quivers. Casting: Foxfire (safe; 8% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! The foxfire hits the endoplasm. The endoplasm is heavily wounded. The foxfire hits the endoplasm. The endoplasm is severely wounded. You tentacle-slap the hobgoblin. Your grab misses the hobgoblin. You headbutt the hobgoblin, but do no damage. The hobgoblin is moderately wounded. The hobgoblin barely misses you. You tentacle-slap the hobgoblin but do no damage. Your grab misses the hobgoblin. The hobgoblin is moderately wounded. The endoplasm freezes you. You are frozen. The hobgoblin hits you. You tentacle-slap the hobgoblin but do no damage. You grab the hobgoblin. You headbutt the hobgoblin. You squeeze the hobgoblin. You kill the hobgoblin! The endoplasm hits you but does no damage. You barely miss the endoplasm. You headbutt the endoplasm. You kill the endoplasm! Your magical contamination has completely faded away. Things that are here: a +0 dagger; a goblin corpse b - a +0 dagger b - a +0 dagger (weapon) A jackal comes into view. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #......#...# #. #......#...# #. #######.#...(# #. #.......#....# ##. #.##....#....#######.##' #..........#.....#.#.. #.....#............#.. #.....#..†.......###.. #....@............##.. ########......#....... #.#..#...#.#... #.#........#.#. #.#........#.#. #.#............ #.#.#....#...#. #.......#..#. ##...###..#. There were no monsters in sight! Vanquished Creatures 2 endoplasms (D:1) 2 hobgoblins (D:1) A quokka (D:1) A ball python (D:1) 3 bats (D:1) A goblin (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | thermoco2 the Octopode Fire Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 274 | D:1 | Gained mutation: Your body sometimes grows weak upon taking | damage. [potion of mutation] 274 | D:1 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 274 | D:1 | Gained mutation: Your body sometimes grows weak and slow | upon taking damage. [potion of mutation] 274 | D:1 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 381 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 387 | D:1 | Learned a level 2 spell: Scorch 445 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_infinity_welcomes_careful_drivers, layout_basic, serial_shops, nicolae_lakefront_shop Action || total ---------------------------++------- Melee: Unarmed || 20 Constrict || 5 Headbutt || 5 Tentacles || 3 Cast: Foxfire || 6 Use: Scroll || 2 Potion || 1 Stab: Sleeping || 1 Armour: Skin || 11 Dodge: Dodged || 10