Seeded DCSS version 0.33.1-9-gc92837dd87 (webtiles) character file. Game seed: 5701124870936087954 (custom seed) 5 thermoco2 the Grave Robber (level 1, -1/14 HPs) Began as a Revenant Necromancer on Nov 9, 2025. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:07:10 (311 turns). thermoco2 the Grave Robber (Revenant Necromancer) Turns: 311, Time: 00:07:10 Health: -1/14 AC: 9 Str: 11 XL: 1 Next: 66% Magic: 3/3 EV: 4 Int: 21 God: Gold: 17 SH: 0 Dex: 9 Spells: 3/4 levels left rFire + . . e - staff "Hyss" {rN+ Int+3 Necro} rCold + + . (no offhand) rNeg + + + a - +0 storm dragon scales rPois ∞ h - -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} rElec + f - +0 cloak "Duehin Agh" {Fly Int+4} rCorr + (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: resist mutation @: flying A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, spellclaws a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Inventory: Armour a - +0 storm dragon scales (worn) d - an orb of energy f - the +0 cloak "Duehin Agh" (worn) {Fly Int+4} (You acquired it on level 1 of the Dungeon) Fly: It grants you flight. Int+4: It affects your intelligence (+4). h - the -2 hat of the Alchemist (worn) {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} (You acquired it on level 1 of the Dungeon) rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. rMut: It protects you from mutation. rCorr: It protects you from acid and corrosion. Magical Staves e - the staff "Hyss" (weapon) {rN+ Int+3 Necro} (You acquired it on level 1 of the Dungeon) [staff of death] rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Necro: It increases the power of your Necromancy spells. Potions c - a potion of magic Baubles b - 3 flux baubles Skills: + Level 1.7 Dodging - Level 2.1 Stealth * Level 2.0 Spellcasting + Level 4.2 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 100% N/A 85% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 60% 2d11 94% 2 Vampiric Draining Necr 30% 2d8 99% 3 Animate Dead Necr 30% N/A 100% 4 Curse of Agony Necr 30% N/A 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You perform a melee attack whenever you cast damage-dealing spells. Message History The jackal bites you but does no damage. The jackal bites you. x2 The jackal bites you but does no damage. You miss the jackal. The jackal barely misses you. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal bites you but does no damage. The jackal barely misses you. The jackal bites you but does no damage. Your magical contamination has completely faded away. You hit the jackal. The jackal is moderately wounded. The jackal bites you. The jackal barely misses you. The jackal closely misses you. You completely miss the jackal. The jackal barely misses you. The jackal bites you. x2 You hit the jackal. The jackal is almost dead. You feel your willpower return. The jackal bites you but does no damage. x3 The jackal bites you. The jackal completely misses you. The jackal bites you but does no damage. You closely miss the jackal. The jackal is almost dead. The jackal bites you but does no damage. x3 The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. You barely miss the jackal. The jackal is almost dead. The jackal barely misses you. The jackal bites you but does no damage. x2 The jackal pauses to sniff the ground. The jackal barely misses you. The jackal bites you but does no damage. The jackal bites you. You die... ..................##. ...................... ...................#.. ..................... .................... ........#....#....##.. ........#......#.....# ........##......h#####.. ...........#....@h...... .......##.......hh.....# # ..........##...........#.# ........####...........#.# ...####. ##.########....# ..... ... ...# #....## .#### #.##.########.....# ...# #.................# ...# ####..####........# You could see 4 jackals. Vanquished Creatures 2 giant cockroaches (D:1) A bat (D:1) A goblin (D:1) A rat (D:1) 5 creatures vanquished. Vanquished Creatures (collateral kills) A frilled lizard (D:1) 1 creature vanquished. Grand Total: 6 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | thermoco2 the Revenant Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 40 | D:1 | Identified 3 scrolls of acquirement 40 | D:1 | Acquired the +0 cloak "Duehin Agh" {Fly Int+4} 80 | D:1 | Acquired the -2 hat of the Alchemist {rElec rPois rF+ rC+ | rN+ Will+ rMut rCorr} 80 | D:1 | Found the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ | Will+ rMut rCorr} 82 | D:1 | Acquired the staff "Hyss" {rN+ Int+3 Necro} 311 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pond, layout_rooms, shapermc_ecumenical_altar_venn, serial_curves, eino_curves_03, eino_curves_03, eino_curves_03, eino_curves_03 Action || total ---------------------------++------- Melee: Staff || 45 Dagger || 1 Cast: Soul Splinter || 5 Use: Scroll || 5 Armour: Storm dragon scal || 66 Robe || 2 Dodge: Dodged || 23