Seeded DCSS version 0.33.1-9-gc92837dd87 (webtiles) character file. Game seed: 5701124870936087954 (custom seed) 65 thermoco2 the Conjurer (level 3, -5/25 (27) HPs) Began as a Demigod Conjurer on Nov 9, 2025. Slain by an ice beast (10 damage) ... on level 3 of the Dungeon. The game lasted 00:10:33 (1626 turns). thermoco2 the Conjurer (Demigod Conjurer) Turns: 1626, Time: 00:10:33 HP: -5/25 (27) AC: 10 Str: 11 XL: 3 Next: 67% MP: 0/8 EV: 11 Int: 24 God: Gold: 1655 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . e - +0 flail rCold . . . (no offhand) rNeg . . . d - +5 steam dragon scales "Kubladdaefe" {Harm +Inv rElec Str+3} rPois . (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: harm (+30% outgoing, +20% incoming) @: very slightly contaminated, lightly drained A: high MP 1, forlorn, divine attributes a: Evoke Invisibility You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 1655 gold pieces. Inventory: Hand Weapons e - a +0 flail (weapon) Armour d - the +5 steam dragon scales "Kubladdaefe" (worn) {Harm +Inv rElec Str+3} (You acquired it on level 1 of the Dungeon) Harm: It increases damage dealt and taken. +Inv: It lets you turn invisible. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Jewellery a - a ring of fire Scrolls c - a scroll of identify Potions b - a potion of magic Skills: + Level 0.4 Fighting - Level 1.0 Maces & Flails - Level 2.2 Dodging - Level 2.1 Stealth - Level 0.4 Unarmed Combat * Level 2.2 Spellcasting * Level 4.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 2% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 12% 3d6 16% 3 Summon Ice Beast Ice/Summ 2% N/A 34% 3 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Permafrost Eruption Ice/Erth 1% 2x4d1 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The ice beast hits you but does no damage. You barely miss the ice beast. The ice beast is moderately wounded. The ice beast misses you. The ice beast hits you. The ice beast freezes you! Ouch! That really hurt! You hit the ice beast. The ice beast is heavily wounded. The ice beast hits you but does no damage. You barely miss the ice beast. The ice beast is heavily wounded. The ice beast hits you. The ice beast freezes you. * * * LOW HITPOINT WARNING * * * Activating: Evoke Invisibility (28% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel drained. You fade into invisibility! You are very lightly contaminated with residual magic. The ice beast misses you. You flicker for a moment. You flicker back into view. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ice beast (moderately wounded, 78% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast. The ice beast is heavily wounded. (Press . to maintain the ray.) The ice beast hits you but does no damage. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ice beast (heavily wounded, 100% to hit) The magic dart hits the ice beast. The ice beast is heavily wounded. You stop channelling your searing ray. The ice beast hits you but does no damage. You hit the ice beast. The ice beast is almost dead. The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! You die... .....#.#..#.# ######.._...#.# #.#......#.#..#.# #.#..........##.# #.#.......<..##.# .#.####...<.#.##.# .#............##.# ............####Y# ................@# .....#####..###### ####.# ##.## ####.# #..# .....# ##.## .....# #..# .....###.## ####.##..# #.##.## You could see an ice beast. Vanquished Creatures 3 adders (D:2) 4 endoplasms (D:2) 4 giant cockroaches 2 hobgoblins 4 jackals (D:1) 4 quokkas 3 ball pythons 5 bats 4 frilled lizards 6 goblins A kobold (D:2) 2 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | thermoco2 the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 14 | D:1 | Identified 3 scrolls of acquirement 14 | D:1 | Acquired the +5 steam dragon scales "Kubladdaefe" {Harm | +Inv rElec Str+3} 31 | D:1 | Acquired 615 gold pieces 33 | D:1 | Acquired 914 gold pieces 239 | D:1 | Reached XP level 2. HP: 18/20 MP: 1/7 243 | D:1 | Learned a level 2 spell: Searing Ray 692 | D:1 | Reached skill level 4 in Conjurations 889 | D:2 | Reached XP level 3. HP: 21/26 MP: 0/8 976 | D:2 | Reached skill level 1 in Maces & Flails 1596 | D:3 | Noticed an ice beast 1626 | D:3 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pond, layout_rooms, shapermc_ecumenical_altar_venn, serial_curves, eino_curves_03, eino_curves_03, eino_curves_03, eino_curves_03 D:2: layout_basic D:3: layout_basic, okawaru_metal_pillars_1_2, serial_bayou, serial_bayou_shore_a, serial_bayou_ford_a, serial_bayou_shore_a, serial_bayou_lagoon_a, minmay_starry_boxes Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.1 Conjurations | 4 | 4.1 Dodging | 2 | 2.2 Maces & Flails | 1 | 1.0 Spellcasting | 2 | 2.2 Fighting | | 0.4 Unarmed Combat | | 0.4 Action || total ---------------------------++------- Melee: Unarmed || 8 Flail || 39 Rapier || 1 Cast: Magic Dart || 63 Searing Ray || 6 Ability: Evoke Invisibilit || 1 Use: Scroll || 7 Potion || 1 Armour: Steam dragon scal || 53 Dodge: Dodged || 47