Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 8746064718460311473 0 therodimus the Apothecary (level 1, 15/15 HPs) Began as a Djinni Enchanter on Oct 28, 2024. Got out of the dungeon alive. The game lasted 00:00:04 (12 turns). therodimus the Apothecary (Djinni Enchanter) Turns: 12, Time: 00:00:05 Health: 15/15 AC: 2 Str: 7 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . a - +1 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Potions c - 2 potions of invisibility Skills: + Level 0.8 Short Blades + Level 2.1 Dodging + Level 2.4 Stealth + Level 2.9 Spellcasting + Level 2.9 Conjurations + Level 2.9 Hexes + Level 2.9 Summonings + Level 2.9 Necromancy + Level 2.9 Translocations + Level 2.9 Fire Magic + Level 2.9 Ice Magic + Level 2.9 Air Magic + Level 2.9 Earth Magic + Level 2.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 22% N/A 9% 2 b - Confusing Touch Hex 11% N/A 17% 3 c - Tukima's Dance Hex 11% N/A 17% 3 d - Dazzling Flash Hex/Fire 22% N/A 17% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, therodimus the Djinni Enchanter. The terrific Orb of Zot lies far below, as if waiting for you to find it. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Ensorcelled Hibernation, Confusing Touch, Tukima's Dance, Dazzling Flash. You reach down and open the door. You reach down and open the door. There is an open door here. A goblin comes into view. It is wielding a +0 club. The goblin shouts! There is an open door here. There is a staircase leading out of the dungeon here. You have escaped! . .. ... ### .. #.# ##.# ##'####.g# +...'..# #.@.#### +...+ ##+## You could see a goblin. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | therodimus the Djinni Enchanter began the quest for the | Orb. 0 | D:1 | therodimus set off with the following spells memorised: | Ensorcelled Hibernation, Confusing Touch, Tukima's Dance, | Dazzling Flash. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 12 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_radiant, layout_loops_cross, ebering_ecumenical_altar_petrified, minmay_vboxes