Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 2082099066632367513 40 therodimus the Conjurer (level 3, -1/28 HPs) Began as a Draconian Conjurer on Oct 29, 2024. Slain by a ribbon worm (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:13 (1263 turns). therodimus the Conjurer (Draconian Conjurer) Turns: 1263, Time: 00:01:14 Health: -1/28 AC: 5 Str: 9 XL: 3 Next: 30% Magic: 0/6 EV: 11 Int: 20 God: Gold: 76 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . g - +0 dagger rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 76 gold pieces. Inventory: Hand Weapons g - a +0 dagger (weapon) Scrolls c - 2 scrolls of vulnerability {unknown} e - a scroll of enchant weapon {unknown} f - 2 scrolls of identify {unknown} Potions a - a potion of magic b - 3 potions of curing {unknown} d - a potion of brilliance {unknown} h - 2 potions of haste {unknown} Skills: + Level 1.4 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.4 Spellcasting * Level 4.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 8% N/A 16% 1 Call Imp Summ 4% N/A 22% 2 Call Canine Familiar Summ 2% N/A 41% 3 Sigil of Binding Hex 2% N/A 41% 3 Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dimensional Bullseye Hex/Tloc 1% N/A 83% 4 Summon Blazeheart Golem Fire/Summ 2% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You are caught in a web! The web tears apart. The ribbon worm closely misses you. You hit the ribbon worm. Your tail-slap misses the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm bites you but does no damage. You hit the ribbon worm. The ribbon worm is heavily wounded. You hit the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The web tears apart. The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. You hit the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm bites you! You hit the ribbon worm but do no damage. The ribbon worm is heavily wounded. The ribbon worm bites you. You completely miss the ribbon worm. The ribbon worm is moderately wounded. You barely miss the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm bites you! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (moderately wounded, 92% to hit) The searing ray hits the ribbon worm. The ribbon worm is heavily wounded. (Press . to maintain the ray.) The ribbon worm bites you but does no damage. The searing ray hits the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you. You die... .. #. #. #.. .# ##.###.# #..##.!.##.## ....>.....# #...##..#### # #.w@##..... #.#..#..#..###### #... ##.......... ###. #..#.#...... ####...##.#.##### ......##.#..# ........###.# ########.#..# # ##.#.# # You could see a ribbon worm. Vanquished Creatures An adder (D:2) 2 ball pythons (D:1) 4 endoplasms (D:1) 2 giant cockroaches (D:1) 2 hobgoblins (D:1) 4 jackals (D:1) A kobold (D:1) 7 bats 2 frilled lizards (D:2) 2 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | therodimus the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 363 | D:1 | Reached XP level 2. HP: 13/22 MP: 3/5 493 | D:1 | Reached skill level 1 in Fighting 811 | D:2 | Learned a level 2 spell: Searing Ray 915 | D:2 | Reached XP level 3. HP: 28/28 MP: 1/6 1263 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_lava_temple_mockup, layout_rooms D:2: layout_loops_ring, serial_forest, infiniplex_forest_zigzag_1, infiniplex_forest_clump_long, infiniplex_forest_lined_corner, infiniplex_forest_straight_5, infiniplex_forest_lined_4_way, infiniplex_forest_zigzag_1, infiniplex_forest_straight_2 Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.4 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.4 Conjurations | | 4.6 Action || total ---------------------------++------- Melee: Unarmed || 2 Dagger || 20 Fire: Sling || 43 Cast: Magic Dart || 42 Searing Ray || 1 Armour: Skin || 36 Dodge: Dodged || 42