therodimus Level 1 of the Dungeon (0, 0, D:1) 7 stones (0, 3, D:1) a bat corpse (skeletalised by now) (1, -14, D:1) a hobgoblin corpse (skeletalised by now) (4, -18, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (8, 1, D:1) 6 stones (11, -9, D:1) a quokka corpse (skeletalised by now) (14, -17, D:1) a +0 club a kobold skeleton (26, 11, D:1) a +0 club a gnoll corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (30, -14, D:1) a hobgoblin skeleton (30, 7, D:1) a +0 robe (35, -10, D:1) a frilled lizard skeleton (37, -4, D:1) a +0 leather armour (38, 10, D:1) a +0 hand axe (39, 19, D:1) a ball python corpse (skeletalised by now) (40, -3, D:1) a ball python skeleton (40, -2, D:1) 7 stones (41, -7, D:1) a +0 leather armour (41, -5, D:1) a +0 club 4 stones a +0 leather armour (41, 12, D:1) 3 stones (43, -19, D:1) a bat skeleton (44, -18, D:1) a +0 dagger (44, -7, D:1) 2 poisoned darts (45, -27, D:1) a +0 flail (45, -20, D:1) a +0 hand axe (45, -16, D:1) a +0 dagger a goblin skeleton (46, -13, D:1) a +2 dagger of protection a goblin skeleton (50, -31, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 robe (10, 18, D:2) a +0 short sword (15, 27, D:2) a +0 plate armour (21, 14, D:2) a bat corpse (skeletalised by now) (28, 5, D:2) a +0 club a kobold corpse (skeletalised by now) (29, -2, D:2) a +0 scale mail (34, 23, D:2) 2 boomerangs (35, -2, D:2) a bat skeleton (37, 4, D:2) a +0 club a goblin skeleton (40, 24, D:2) a +0 dagger a goblin corpse (skeletalised by now) (47, 25, D:2) a +0 hand axe (55, -4, D:2) a ball python skeleton (58, -8, D:2) a +0 dagger (62, 8, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 hammer (0, 2, D:3) a +0 hammer (1, 0, D:3) a +0 hammer (1, 1, D:3) a +0 hammer (1, 2, D:3) a +0 hammer (2, 0, D:3) a +0 hammer (2, 1, D:3) a +0 hammer (2, 2, D:3) a +3 heavy hammer (unseen) (4, 1, D:3) a +0 hammer (5, 0, D:3) a +0 hammer (6, 0, D:3) a +0 hammer (7, -1, D:3) a +0 hammer (8, 0, D:3) a +0 hammer (8, 32, D:3) a +0 dagger (9, -1, D:3) the +9 hammer of the Hills {freeze, rF++ rCorr} rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. (9, 20, D:3) a quokka corpse (skeletalised by now) (12, 25, D:3) a +0 robe (17, -9, D:3) a +0 dagger (17, -7, D:3) a +0 dagger (21, 33, D:3) a bat skeleton (33, -3, D:3) a frilled lizard corpse (skeletalised by now) (34, 7, D:3) 5 stones (36, 8, D:3) a hobgoblin skeleton (37, 32, D:3) a +0 leather armour (38, 1, D:3) a bat skeleton (41, 10, D:3) a +0 club a stone a kobold skeleton (45, 17, D:3) a ball python corpse (skeletalised by now) (47, -7, D:3) a jackal corpse (skeletalised by now) (49, 15, D:3) a +0 dagger (50, 11, D:3) a +0 short sword 2 stones (56, 6, D:3) a ball python skeleton (56, 10, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) 20 gold pieces (1, 3, D:4) a +0 dagger a goblin corpse (18, 20, D:4) an adder corpse (21, 20, D:4) a hobgoblin corpse