Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 14413600870159019076 66 therodimus the Vexing (level 4, 0/32 HPs) Began as a Formicid Hexslinger on Nov 6, 2024. Slain by a gnoll ... wielding a +0 whip (7 damage) ... on level 3 of the Dungeon. The game lasted 00:01:12 (1832 turns). therodimus the Vexing (Formicid Hexslinger) Turns: 1832, Time: 00:01:12 Health: 0/32 AC: 2 Str: 13 XL: 4 Next: 37% Magic: 5/7 EV: 11 Int: 12 God: Gold: 108 SH: 0 Dex: 18 Spells: 5/7 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... e - amulet of regeneration Stlth ++ (no ring) HPRegen 1.05/turn (no ring) MPRegen 0.10/turn %: no passive effects @: weak-willed A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 108 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Missiles h - 2 darts of dispersal Armour c - a +0 robe (worn) Jewellery e - an amulet of regeneration (around neck) Scrolls b - a scroll of poison j - a scroll of fear {unknown} k - 4 scrolls of identify {unknown} l - a scroll of teleportation {unknown} m - a scroll of enchant weapon {unknown} Potions d - a potion of haste {unknown} f - a potion of heal wounds {unknown} g - a potion of might {unknown} i - a potion of brilliance {unknown} n - a potion of curing {unknown} Skills: - Level 1.1 Fighting + Level 3.7 Ranged Weapons - Level 1.7 Dodging - Level 2.0 Spellcasting - Level 4.0 Hexes - Level 1.0 Fire Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 20% N/A 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 40% N/A 5% 1 Confusing Touch Hex 10% N/A 16% 3 Sigil of Binding Hex 10% N/A 16% 3 Foxfire Conj/Fire 8% 2x1d4 22% 1 Inner Flame Hex/Fire 7% N/A 28% 3 Cause Fear Hex 5% N/A 45% 4 Vampiric Draining Necr 1% 2d6 63% 3 Dimensional Bullseye Hex/Tloc 3% N/A 75% 4 Sticky Flame Fire/Alch 2% 2d4 91% 4 Fireball Conj/Fire 1% 3d3 99% 5 Hellfire Mortar Fire/Erth 1% 3d11 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. Non-targeted abil: Dig Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You extend your mandibles. Unknown command. Non-targeted abil: Dig Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Okay, then. Fire: a) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd (moderately wounded, 65% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is heavily wounded. The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * Unknown command. Fire: a) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (heavily wounded, 65% to hit) You shoot a sling bullet. The sling bullet hits the gnoll! You kill the gnoll! Unknown command. Fire: a) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (heavily wounded, 65% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is severely wounded. Unknown command. Fire: a) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (severely wounded, 65% to hit) You shoot a sling bullet. The sling bullet barely misses the gnoll. The gnoll hits you with a +0 whip! You die... ........# { ....##### .. ....### .. ......###### .., ...........# #. ......####.# #. # ....### #.# #$ .# ....# #.# #g####.#### ....# #.# #.@........ .#.#. #.######........ ... # #.....†....##>#. .# ########.#.# .# ##...# .# #.## .# .# .# # .# You could see a gnoll. Vanquished Creatures 2 gnolls (D:3) An adder (D:2) A ribbon worm (D:3) 2 bats 5 endoplasms 3 giant cockroaches 2 goblins (D:1) 5 hobgoblins 6 kobolds A quokka (D:1) 2 ball pythons A frilled lizard (D:1) 2 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | therodimus the Formicid Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 277 | D:1 | Reached XP level 2. HP: 21/21 MP: 4/4 280 | D:1 | Learned a level 2 spell: Jinxbite 558 | D:1 | Reached skill level 4 in Hexes 962 | D:2 | Reached XP level 3. HP: 24/26 MP: 5/5 1430 | D:2 | Got Gamuffall's Parchment of Soot 1825 | D:3 | Reached XP level 4. HP: 32/32 MP: 4/7 1832 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_hilbert_curve, layout_basic D:2: layout_loops_ring D:3: layout_loops_ring, nicolae_overflow_crystal_walls Skill XL: | 1 2 3 | ---------------+----------+----- Hexes | 4 | 4.0 Spellcasting | 2 | 2.0 Ranged Weapons | 3 | 3.7 Fighting | | 1.1 Dodging | | 1.7 Fire Magic | | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 79 | 8 || 87 Cast: Jinxbite | 1 | || 1 Ability: Dig | | 1 || 1 Armour: Robe | 12 | 4 || 16 Dodge: Dodged | 13 | 3 || 16