Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 15652085027195710396 4 therodimus the Apothecary (level 1, -1/11 HPs) Began as an Octopode Alchemist on Jan 31, 2025. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:20 (96 turns). therodimus the Apothecary (Octopode Alchemist) Turns: 96, Time: 00:00:21 Health: -1/11 AC: 1 Str: 7 XL: 1 Next: 70% Magic: 0/3 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Potions a - a potion of magic b - a potion of attraction {unknown} Skills: + Level 0.2 Fighting + Level 2.1 Dodging - Level 2.6 Stealth + Level 2.0 Spellcasting + Level 1.1 Conjurations + Level 3.3 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 36% 1d5 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 14% N/A 14% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 30% 3 Olgreb's Toxic Radiance Alch 13% N/A 43% 4 Sticky Flame Fire/Alch 7% 2d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The goblin is severely wounded. The goblin shouts! You kill the goblin! A frilled lizard comes into view. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A frilled lizard is nearby! An endoplasm comes into view. The sting misses the frilled lizard. The frilled lizard hisses angrily. The endoplasm quivers. The sting hits the frilled lizard. The frilled lizard is poisoned. You kill the frilled lizard! You are out of magic! You are out of magic! You see here 9 gold pieces. You tentacle-slap the endoplasm. The endoplasm is lightly wounded. The endoplasm closely misses you. You barely miss the endoplasm. The endoplasm closely misses you. You tentacle-slap the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You completely miss the endoplasm. You squeeze the endoplasm, but do no damage. The endoplasm is moderately wounded. The endoplasm hits you. You tentacle-slap the endoplasm but do no damage. The endoplasm is moderately wounded. The endoplasm hits you. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (moderately wounded, 97% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You die... .........#.##...# .........#.##...# .........#......######## .........#......#....... .....#####..>..⌠#....... ##.#..# ########....... #.##.## ####...†....... # #..# #!.....J....... ##.# #......@....... #.# #......$....... #.###.............. ##..##.......##..### +.).........)...## #####.....$....... #............. ##.......#.#### #...>...#.# You could see an endoplasm. Vanquished Creatures An endoplasm (D:1) 2 goblins (D:1) A frilled lizard (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | therodimus the Octopode Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 96 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_flooded_fountain, layout_basic, serial_shops, shop Action || total ---------------------------++------- Melee: Unarmed || 6 Tentacles || 1 Cast: Sting || 8 Armour: Skin || 3 Dodge: Dodged || 2