therodimus Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (0, 22, D:1) a +0 short sword 2 stones (2, 13, D:1) 3 javelins (3, 21, D:1) a bat corpse (skeletalised by now) (10, 11, D:1) a +0 robe (11, 7, D:1) a +0 robe (18, -2, D:1) a +0 mace (24, -4, D:1) a +0 hand axe (29, 2, D:1) a +0 dagger a stone (30, 3, D:1) a quokka corpse (skeletalised by now) (41, 23, D:1) a +0 spear (42, 50, D:1) a +0 dagger (48, 46, D:1) 8 stones (49, 49, D:1) a +0 leather armour (52, 49, D:1) a +0 club a goblin skeleton (58, 42, D:1) 3 poisoned darts (62, 46, D:1) a +0 short sword a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, -7, D:2) a +0 sling (8, 21, D:2) 7 stones (25, 34, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (28, 28, D:2) a rat skeleton (30, 28, D:2) a ball python skeleton (33, 39, D:2) a flux talisman (46, 44, D:2) a +0 dagger a goblin corpse (skeletalised by now) (53, 23, D:2) a frilled lizard corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 rapier (2, 6, D:3) a +0 falchion Level 4 of the Dungeon (0, 0, D:4) 4 stones (5, 38, D:4) a +1 robe of cold resistance a +0 dagger (6, 38, D:4) a +0 short sword a +0 chain mail a +0 short sword the elf skeleton of Duvessa (7, 38, D:4) a +0 falchion a +0 whip a +0 leather armour a +0 club (8, 38, D:4) a +0 club (20, -2, D:4) a +0 short sword an orc corpse (skeletalised by now) (20, -1, D:4) a +0 dagger a +0 robe a +0 dagger a +0 flail a +0 leather armour a +0 dagger a +1 robe of positive energy a black bear corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (26, 8, D:4) a +0 club a goblin corpse (skeletalised by now) (42, -3, D:4) a +0 halberd (42, -2, D:4) a +0 robe a +0 whip (43, -2, D:4) a +0 spear a gnoll corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail a +0 club a boomerang (0, 1, D:5) a +0 dagger a +0 robe (1, 0, D:5) a +0 flail (2, 1, D:5) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (6, 22, D:5) a +0 giant club (8, 8, D:5) 4 stones (8, 31, D:5) a water moccasin corpse (skeletalised by now) (8, 37, D:5) the human corpse of Prince Ribbit (skeletalised by now) (13, 4, D:5) a +0 shortbow (33, -6, D:5) an adder corpse (skeletalised by now) (44, 17, D:5) a +1 falchion of flaming (53, 40, D:5) a +0 robe (57, 13, D:5) a hound corpse (skeletalised by now) Level 6 of the Dungeon (20, -4, D:6) a +0 spear Level 7 of the Dungeon (0, 0, D:7) 5 stones (16, 6, D:7) a +0 robe (44, 35, D:7) a -2 sling Level 8 of the Dungeon (0, 0, D:8) a +5 dagger of speed Level 9 of the Dungeon (0, 0, D:9) 17 gold pieces (0, 1, D:9) 14 gold pieces (0, 2, D:9) 16 gold pieces (1, 0, D:9) 13 gold pieces (1, 1, D:9) 13 gold pieces (1, 2, D:9) 10 gold pieces (2, 1, D:9) 23 gold pieces Level 10 of the Dungeon (5, -3, D:10) a +0 flail (5, -2, D:10) a +0 spear a +0 ring mail a +0 buckler (6, -3, D:10) a +0 club a +0 halberd a gnoll corpse (skeletalised by now) (16, -22, D:10) a +0 spear (17, -18, D:10) a +0 spear (34, -24, D:10) the +9 trident "Qattin" {pain, rF+ Dex+3} Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. (51, -34, D:10) a +0 shortbow a centaur corpse (skeletalised by now) (55, -32, D:10) a +0 robe a +0 club an ogre skeleton (56, -38, D:10) 8 stones Level 11 of the Dungeon (4, -9, D:11) a +0 ring mail (16, 14, D:11) a bullfrog skeleton (16, 15, D:11) a yak skeleton (17, 16, D:11) a yak skeleton (27, 4, D:11) a black bear corpse (28, 3, D:11) a black bear corpse (29, 0, D:11) a black bear corpse (29, 4, D:11) a black bear corpse (31, 0, D:11) a black bear corpse (31, 2, D:11) a black bear corpse (32, 1, D:11) a black bear corpse (34, 0, D:11) a black bear corpse (35, 4, D:11) a black bear corpse (43, 10, D:11) a +1 mace of protection (43, 34, D:11) a +0 dagger (44, 15, D:11) a +0 giant club a +0 giant club Level 12 of the Dungeon (0, 0, D:12) 5 large rocks (0, 8, D:12) a troll skeleton (11, 19, D:12) the +0 quarterstaff "Rontar" {holy, rN+} rN+: It protects you from negative energy. (44, 0, D:12) a +0 dire flail (45, 0, D:12) a +0 giant club Level 13 of the Dungeon [Shop] Duxokaxt's Jewellery Shop a granite talisman (840 gold) a ring of resist corrosion (280 gold) a dragon-blood talisman (840 gold) an amulet of the acrobat (420 gold) an amulet of magic regeneration (420 gold) a ring of ice (350 gold) a ring of ice (350 gold) a +4 ring of slaying (504 gold) a +5 ring of evasion (504 gold) a ring of willpower (350 gold) (0, 0, D:13) 6 stones (3, -12, D:13) a human corpse (skeletalised by now) (3, -11, D:13) a +0 arbalest a yaktaur corpse (skeletalised by now) (3, -10, D:13) a +0 lajatang (6, -29, D:13) a +0 dire flail a two-headed ogre skeleton (6, 2, D:13) a +0 giant spiked club (7, -29, D:13) a +0 giant spiked club (8, -35, D:13) a catoblepas corpse (skeletalised by now) (8, 4, D:13) a +0 giant club (22, -34, D:13) an orb of light (40, -44, D:13) a +0 heavy quarterstaff a +2 robe of willpower Level 14 of the Dungeon (0, 0, D:14) a +0 trident (27, -47, D:14) a +0 rapier (28, -44, D:14) a +0 halberd (29, -48, D:14) a +0 rapier a +0 leather armour an elf skeleton (41, -11, D:14) an ugly thing skeleton an ugly thing skeleton (41, -10, D:14) an ugly thing skeleton (41, -8, D:14) an ugly thing skeleton Level 15 of the Dungeon [Shop] Qiciuj's Antique Armour Shop a +0 plate armour (529 gold) a +3 leather armour of cold resistance (552 gold) a +4 plate armour of poison resistance (1081 gold) a +0 ring mail (92 gold) (0, 0, D:15) 4 stones (2, -24, D:15) a +0 mace (47, -16, D:15) the +0 plate armour of Inviolability {Fly Stlth+} Fly: It grants you flight. Stlth+: It makes you more stealthy. the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 dagger (18, 8, Lair:1) a +0 flail (18, 9, Lair:1) a +0 scale mail the human skeleton of Harold (31, 3, Lair:1) a komodo dragon corpse (skeletalised by now) (34, -33, Lair:1) a rat corpse (skeletalised by now) (49, -28, Lair:1) a hell rat skeleton (57, -47, Lair:1) a hell rat corpse (skeletalised by now) (62, 1, Lair:1) a yak corpse (skeletalised by now) (64, 0, Lair:1) a yak corpse (skeletalised by now) (64, 2, Lair:1) a yak corpse (skeletalised by now) Level 2 of the Lair of Beasts (0, 0, Lair:2) a stone (1, -3, Lair:2) a stone (2, -2, Lair:2) a yak corpse (skeletalised by now) (3, 2, Lair:2) a stone (6, -3, Lair:2) a stone (6, 20, Lair:2) a +0 robe (7, 14, Lair:2) a +0 glaive (10, 35, Lair:2) a black mamba skeleton (14, 7, Lair:2) a yak skeleton (15, 7, Lair:2) a yak skeleton (16, 27, Lair:2) a bullfrog skeleton (25, 13, Lair:2) a komodo dragon corpse (skeletalised by now) (30, 36, Lair:2) a komodo dragon corpse (skeletalised by now) (31, 6, Lair:2) a water moccasin skeleton (31, 35, Lair:2) a +0 longbow (32, 6, Lair:2) a cane toad skeleton (35, 23, Lair:2) a cane toad skeleton (36, 23, Lair:2) a rime drake skeleton (36, 25, Lair:2) a komodo dragon skeleton (38, 46, Lair:2) a +0 short sword (39, -10, Lair:2) 2 stones Level 3 of the Lair of Beasts (0, 0, Lair:3) a water moccasin corpse (skeletalised by now) (4, -9, Lair:3) a water moccasin corpse (skeletalised by now) (5, -10, Lair:3) a +0 hand axe (6, -10, Lair:3) a +0 long sword a +0 robe a naga corpse (skeletalised by now) (18, -18, Lair:3) a polar bear corpse (skeletalised by now) (46, -5, Lair:3) a hydra skeleton (48, 7, Lair:3) a dream sheep skeleton Level 4 of the Lair of Beasts (26, 31, Lair:4) a +3 triple sword of flaming the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} Valiant: It becomes more powerful as more dangerous foes come into view. SInv: It lets you see invisible. Fly: It grants you flight. ^Fragile: It will be destroyed if unequipped. the +8 falchion "Curicutz" {protect, Int+3} Int+3: It affects your intelligence (+3). a +0 tower shield a scroll of noise a scroll of vulnerability a potion of lignification a +2 dagger of venom a potion of degeneration a scroll of poison Level 5 of the Lair of Beasts (0, 0, Lair:5) a yak corpse (skeletalised by now) (5, -3, Lair:5) a +0 scale mail (16, -2, Lair:5) an elf skeleton (19, -7, Lair:5) an elephant corpse (skeletalised by now) (19, -6, Lair:5) an elephant corpse (skeletalised by now) (19, -5, Lair:5) an elephant corpse (skeletalised by now) (20, 2, Lair:5) an elf skeleton (22, -3, Lair:5) an orc skeleton (22, 3, Lair:5) an orc skeleton (24, 5, Lair:5) an orc skeleton (25, 3, Lair:5) a hydra corpse (skeletalised by now) (26, -6, Lair:5) an elf skeleton (27, -5, Lair:5) a human skeleton (27, 2, Lair:5) a dwarf skeleton (28, -6, Lair:5) a death yak corpse (skeletalised by now) (28, 1, Lair:5) an elf skeleton (28, 8, Lair:5) a wolf corpse (skeletalised by now) (29, -6, Lair:5) a catoblepas corpse (skeletalised by now) (30, 6, Lair:5) an orc skeleton Level 1 of the Swamp (0, 0, Swamp:1) a bunyip corpse (skeletalised by now) (49, -14, Swamp:1) a +0 robe a +0 quarterstaff a spriggan corpse (skeletalised by now) (52, -3, Swamp:1) a +0 war axe Level 2 of the Swamp (0, 0, Swamp:2) a +0 kite shield (8, 7, Swamp:2) a ghost crab corpse Level 2 of the Pits of Slime Level 4 of the Pits of Slime Level 5 of the Pits of Slime (0, 0, Slime:5) the +5 glaive of the Guard {elec, spectral}