Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 7796236102169155420 136 therodimus the Conjurer (level 4, -8/37 HPs) Began as a Draconian Conjurer on Feb 5, 2025. Mangled by an ogre ... wielding a +0 giant club (19 damage) ... on level 3 of the Dungeon on Feb 6, 2025. The game lasted 00:02:02 (2497 turns). therodimus the Conjurer (Draconian Conjurer) Turns: 2497, Time: 00:02:02 Health: -8/37 AC: 9 Str: 9 XL: 4 Next: 98% Magic: 3/8 EV: 11 Int: 20 God: Gold: 81 SH: 0 Dex: 10 Spells: 6/9 levels left rFire . . . r - +0 dagger (venom) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ j - +4 ring of protection HPRegen 0.26/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 81 gold pieces. Inventory: Hand Weapons r - a +0 dagger of venom (weapon) Magical Staves l - a staff of fire Jewellery j - a +4 ring of protection (left hand) Scrolls b - 2 scrolls of noise {unknown} g - 2 scrolls of teleportation {unknown} h - a scroll of identify {unknown} i - a scroll of revelation {unknown} o - a scroll of amnesia {unknown} p - a scroll of immolation {unknown} Potions a - a potion of magic c - 2 potions of cancellation {unknown} d - a potion of degeneration {unknown} e - 2 potions of curing {unknown} f - a potion of mutation {unknown} k - a potion of enlightenment {unknown} m - a potion of lignification {unknown} n - 2 potions of attraction {unknown} q - a potion of invisibility {unknown} Skills: + Level 2.8 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.1 Spellcasting + Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 12% N/A 14% 1 Call Imp Summ 6% N/A 22% 2 Mephitic Cloud Conj/Alch/Air 9% N/A 22% 3 Call Canine Familiar Summ 3% N/A 38% 3 Frozen Ramparts Ice 6% 1d1 38% 3 Ozocubu's Armour Ice 3% N/A 38% 3 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Cigotuvi's Putrefaction Necr/Air 3% N/A 80% 4 Ignite Poison Fire/Alch 3% N/A 80% 4 Sticky Flame Fire/Alch 3% 2d4 80% 4 Summon Blazeheart Golem Fire/Summ 3% N/A 80% 4 Freezing Cloud Conj/Ice/Air 4% 6-21 90% 5 Hoarfrost Cannonade Ice/Alch 1% 3d6/3d12 98% 5 Metabolic Englaciation Hex/Ice 1% N/A 98% 5 Malign Gateway Summ/Tloc 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Cheibriados Gozag Okawaru Sif Muna Yredelemnul Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) f - a sedimented yellow potion Things that are here: a +0 whip of electrocution; 6 stones; a kobold corpse Found a stone staircase leading up. A frilled lizard comes into view. The frilled lizard hisses angrily. A frilled lizard is nearby! A frilled lizard is nearby! The magic dart hits the frilled lizard. You kill the frilled lizard! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a robe. You see here a +0 robe. An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! An ogre is nearby! An ogre is nearby! You see here a +0 robe. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (89% to hit) The searing ray hits the ogre. The ogre is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ogre! The ogre is heavily wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray hits the ogre. The ogre is severely wounded. The searing ray hits the ogre! The ogre is almost dead. You finish channelling your searing ray. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ..............## #.# ###...⌠........# #.# #...♣.♣.......# #.# ...........###.# .# ##.<.###...# #.# .# ##.# #...# #.# .# #. #######.# .# # ........####.# .........@O..# ############## You could see an ogre. Vanquished Creatures An orc priest (D:2) An adder (D:3) 4 gnolls (D:2) 3 dart slugs 4 orcs 4 ball pythons 2 endoplasms 2 giant cockroaches (D:2) 4 goblins 5 hobgoblins 4 jackals (D:1) 4 quokkas 2 bats (D:2) 6 frilled lizards 3 kobolds A rat (D:2) 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | therodimus the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 4 | D:1 | Got Laserch's Vellum of Altered Production 318 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/5 341 | D:1 | Reached skill level 1 in Fighting 1169 | D:2 | Reached XP level 3. HP: 29/29 MP: 0/6 1227 | D:1 | Learned a level 2 spell: Searing Ray 1616 | D:2 | Reached XP level 4. HP: 36/36 MP: 4/8 1865 | D:2 | Found a basalt altar of Yredelemnul. 2322 | D:3 | Found an opulent altar of Gozag. 2322 | D:3 | Found a snail-covered altar of Cheibriados. 2324 | D:3 | Found a shimmering blue altar of Sif Muna. 2401 | D:3 | Found an iron altar of Okawaru. 2491 | D:3 | Noticed an ogre 2497 | D:3 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: dreamdust_arrival_sigmund_warning, layout_basic D:2: layout_basic, basic_altar, chequers_serial_rivers_small_3 D:3: layout_loops_ring, nicolae_overflow_quartered_altars, hangedman_feature_mirror, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.8 Spellcasting | 3 | 3.1 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 30 | || 30 Tailslap | 1 | || 1 Dagger | | 3 || 3 Mace | | 1 || 1 Cast: Magic Dart | 49 | 32 || 81 Searing Ray | 1 | 3 || 4 Armour: Skin | 25 | 8 || 33 Dodge: Dodged | 27 | 11 || 38