therodimus Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (3, 24, D:1) a rat corpse (skeletalised by now) (15, 26, D:1) 6 poisoned darts (16, 25, D:1) a +0 club a goblin skeleton (17, 12, D:1) a +0 leather armour (17, 25, D:1) a quokka skeleton (21, -8, D:1) 6 stones (21, 30, D:1) a +0 whip (28, -13, D:1) a jackal skeleton a jackal skeleton (28, 11, D:1) a hobgoblin corpse (skeletalised by now) (29, 11, D:1) a +0 dagger a kobold corpse (skeletalised by now) (32, 9, D:1) 3 stones (34, 36, D:1) a +0 mace (35, -4, D:1) a bat skeleton (36, -6, D:1) a +0 rapier (36, 32, D:1) a +0 robe (37, -3, D:1) a rat skeleton a frilled lizard skeleton (39, 31, D:1) a +0 dagger (46, -14, D:1) 6 atropa-tipped darts (48, -17, D:1) a +0 leather armour (56, -11, D:1) a +1 dagger of speed a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a throwing net (6, -5, D:2) 6 gold pieces (6, -4, D:2) a scroll of identify 8 gold pieces (7, -3, D:2) a scroll of teleportation (10, 3, D:2) a scroll of brand weapon (17, -34, D:2) a ball python corpse