Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 3695489370417199012 2 therodimus the Apothecary (level 1, 0/13 HPs) Began as a Merfolk Alchemist on Feb 11, 2025. Slain by an endoplasm (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:08 (55 turns). therodimus the Apothecary (Merfolk Alchemist) Turns: 55, Time: 00:00:09 Health: 0/13 AC: 2 Str: 8 XL: 1 Next: 40% Magic: 0/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: + Level 2.7 Dodging + Level 2.2 Stealth + Level 2.0 Spellcasting + Level 0.8 Conjurations + Level 4.0 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 32% 1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 14% N/A 16% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 36% 3 Olgreb's Toxic Radiance Alch 12% N/A 41% 4 Sticky Flame Fire/Alch 7% 2d4 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You are out of magic! You kill the endoplasm! The endoplasm hits you. You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. Unknown command. You completely miss the endoplasm. The endoplasm is lightly wounded. The endoplasm hits you but does no damage. You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm barely misses you. You hit the endoplasm but do no damage. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm closely misses you. You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. You barely miss the endoplasm. The endoplasm is heavily wounded. The endoplasm hits you. You die... ##### ## # ####.<.#### ..#(# #...ß.ß...# ..... #.........# .....# #.##.........##...# #.....@J..........#.. .......###..†..#...... .......##............. .................#.### ..............!..# # .................# ..........[.......... ..................... ###............... You could see an endoplasm. Vanquished Creatures An endoplasm (D:1) A bat (D:1) A rat (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | therodimus the Merfolk Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 55 | D:1 | Slain by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue, layout_rooms Action || total ---------------------------++------- Melee: Unarmed || 9 Cast: Sting || 5 Armour: Robe || 4 Dodge: Dodged || 4