Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 17960549490344532723 81 therodimus the Conjurer (level 4, -14/33 HPs) Began as a Demonspawn Conjurer on Feb 13, 2025. Demolished by Terence ... wielding a +5 flail of protection (17 damage) ... on level 2 of the Dungeon. The game lasted 00:03:34 (1615 turns). therodimus the Conjurer (Demonspawn Conjurer) Turns: 1615, Time: 00:03:34 Health: -14/33 AC: 2 Str: 7 XL: 4 Next: 19% Magic: 7/8 EV: 11 Int: 20 God: Gold: 56 SH: 0 Dex: 12 Spells: 7/8 levels left rFire . . . d - +1 club rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: horns 1, foul stench 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Inventory: Hand Weapons d - a +1 club (weapon) Armour a - a +0 robe (worn) Scrolls f - a scroll of revelation h - 2 scrolls of blinking {unknown} Potions b - a potion of magic c - a potion of cancellation {unknown} i - 2 potions of lignification {unknown} Skills: + Level 2.1 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.8 Spellcasting + Level 4.6 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 42% 2d6 3% 2 Apportation Tloc 4% N/A 14% 1 Jinxbite Hex 4% N/A 22% 2 Lesser Beckoning Tloc 4% N/A 22% 2 Maxwell's Portable Pile Tloc 2% (3-9)d2 41% 3 Teleport Other Tloc 2% N/A 41% 3 Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Alistair's Intoxication Alch 1% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 exclusion: downstairs D:2 Terence Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. You may rarely emit foul miasma when damaged in melee. Message History There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Press: ? - help, v - describe, . - travel A stone staircase leading down. Placed new exclusion. Reduced exclusion size to a single square. You see here a +0 club. There is a stone staircase leading down here. You climb downwards. Level annotation: Terence There is a stone staircase leading up here. A goblin comes into view. It is wielding a +0 dagger. A goblin is nearby! The magic dart hits the goblin. You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. You see here a flux talisman. Terence is nearby! Terence is nearby! Terence shouts! The magic dart hits Terence. Terence is moderately wounded. Terence attacks as he pursues you! Terence hits you with a +5 flail of protection! Terence hits you with a +5 flail of protection! As you read the scroll labelled YHYATZ DEENEST, it crumbles to dust. It is a scroll of identify. f - a scroll of revelation Terence screams, "I hate armataurs! They have no honour!" Terence hits you with a +5 flail of protection! * * * LOW HITPOINT WARNING * * * As you read the scroll labelled QITIGO GAHEJY, it crumbles to dust. It is a scroll of enchant weapon. Your +0 club glows red for a moment. Terence hits you with a +5 flail of protection! Ouch! That really hurt! You die... Terence says, "Finally, peace and quiet." #......#.# #.# #.# ### #.####.#.# #@# #.# #.# #.#.# #.# #.# #.# #.#.# #.######.# #.# #.#.# #.@...##.# #.# #...# #####@##.# #.####..#########.##.# #.......@..<...##.##.# ######...@.........).# #..#########.#.## #..# #.#.# #..# ..#.# #..# ... #..# .## #..# #. ... You could see Terence. Vanquished Creatures A gnoll (D:1) 2 adders (D:2) 3 dart slugs 4 ball pythons 6 bats 4 endoplasms 3 giant cockroaches 3 goblins 2 hobgoblins (D:1) 5 jackals 5 kobolds 2 quokkas (D:1) 2 frilled lizards (D:1) A rat (D:2) 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | therodimus the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 276 | D:1 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 276 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 292 | D:1 | Reached skill level 1 in Fighting 649 | D:1 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 649 | D:1 | Reached XP level 3. HP: 26/26 MP: 0/6 1398 | D:2 | Reached XP level 4. HP: 33/33 MP: 4/8 1477 | D:2 | Noticed Terence 1615 | D:2 | Demolished by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxorama, layout_rooms D:2: layout_loops_ring, basic_altar, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.1 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.8 Conjurations | | 4.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 30 | || 30 Club | 4 | || 4 Headbutt | 1 | || 1 Cast: Magic Dart | 77 | 7 || 84 Use: Scroll | | 2 || 2 Armour: Robe | 18 | 4 || 22 Dodge: Dodged | 24 | || 24