Dungeon Crawl Stone Soup version 0.33-a0-964-g555990002e (webtiles) character file. Game seed: 8855670653677397243 122 therodimus the Conjurer (level 4, -2/33 HPs) Began as a Draconian Conjurer on Feb 19, 2025. Killed by divine providence ... invoked by an orc priest (11 damage) ... on level 2 of the Dungeon. The game lasted 00:01:52 (1981 turns). therodimus the Conjurer (Draconian Conjurer) Turns: 1981, Time: 00:01:53 Health: -2/33 AC: 5 Str: 10 XL: 4 Next: 78% Magic: 0/9 EV: 11 Int: 20 God: Gold: 80 SH: 0 Dex: 9 Spells: 7/10 levels left rFire . . . h - +2 dagger (pain) rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn MPRegen 0.11/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded a: Convert to Beogh You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 80 gold pieces. Inventory: Hand Weapons h - a +2 dagger of pain (weapon) Scrolls d - 2 scrolls of identify {unknown} e - a scroll of enchant weapon {unknown} f - 2 scrolls of immolation {unknown} i - a scroll of teleportation {unknown} Potions a - a potion of magic b - a potion of invisibility {unknown} c - 3 potions of curing {unknown} g - a potion of moonshine {unknown} j - a potion of might {unknown} k - a potion of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.5 Spellcasting + Level 5.2 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 12% 1d3 14% 1 Soul Splinter Necr 12% N/A 14% 1 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club (severely wounded, 78% to hit) You focus your ray upon the orc. The searing ray hits something! Reactivating autopickup. You feel a bit more experienced. The searing ray hits the orc. You kill the orc! (Press . to maintain the ray.) You are too injured to fight recklessly! You barely miss the orc. You tail-slap the orc. The orc is moderately wounded. You stop channelling your searing ray. The orc hits you with a +0 mace. You hit the orc. You kill the orc! An orc priest comes into view. It is wielding a +0 dagger. The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make your choice!" (press Y on the ability menu to convert to Beogh) There is an open door here. You close the door. You open the door. An orc priest opens the door. There is an open door here. You close the door. An orc priest opens the door. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 dagger (79% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest! The orc priest is heavily wounded. (Press . to maintain the ray.) The searing ray hits the orc priest. The orc priest is severely wounded. The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make your choice!" The orc priest invokes the aid of Beogh against you. Beogh smites you! You die... #.......####.####.# ###..##...........# #......###.###### ##.##.####.# #..(......# ####.###### ###.# #...# #.#####.#@# ##### #........# ##...## ...#####...######.....# #..o...........# ? #.....####.....# .o #....## #.....# . # #...## #.###.# #. .# ###.# #.###.# .###. #.# #.....# You could see an orc priest. Vanquished Creatures An orc priest (D:2) Jessica (D:2) An orc wizard (D:2) 2 dart slugs (D:1) 2 orcs (D:2) 4 bats 3 endoplasms 2 giant cockroaches (D:1) 3 goblins 3 hobgoblins (D:1) 2 jackals (D:1) A quokka (D:1) 4 ball pythons 2 frilled lizards (D:1) 3 kobolds 4 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | therodimus the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 33 | D:1 | Got The Basics of the Words of Power 378 | D:1 | Reached XP level 2. HP: 17/20 MP: 0/5 741 | D:1 | Learned a level 2 spell: Searing Ray 1015 | D:1 | Found a faded altar of an unknown god. 1082 | D:1 | Found Jienist's Assorted Antiques. 1192 | D:1 | Reached XP level 3. HP: 26/26 MP: 4/7 1339 | D:2 | Noticed Jessica 1342 | D:2 | Killed Jessica 1924 | D:2 | Reached skill level 5 in Conjurations 1924 | D:2 | Reached XP level 4. HP: 33/33 MP: 1/9 1981 | D:2 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_3fold, layout_basic, serial_shops, nicolae_lakefront_shop, basic_ecumenical_altar D:2: layout_loops_corners, chequers_serial_rivers_micro_c, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.5 Conjurations | 5 | 5.2 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 43 | || 43 Tailslap | 5 | 1 || 6 Dagger | 8 | 17 || 25 Cast: Magic Dart | 68 | || 68 Searing Ray | | 3 || 3 Armour: Skin | 36 | 20 || 56 Dodge: Dodged | 47 | 2 || 49 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1980 | 1946 | 34 | 205 | 1453 | 2 | 990.0 | Dungeon | 1980 | 1946 | 34 | 205 | 1453 | 2 | 990.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1339 daAuts D:2: 641 daAuts