Dungeon Crawl Stone Soup version 0.33-a0-1026-g9f28e2c356 (webtiles) character file. Game seed: 16835756390596124612 5 therodimus the Tinkerer (level 1, -1/13 HPs) Began as a Barachi Forgewright on Mar 1, 2025. Slain by a gnoll ... wielding a +0 spear (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:48 (175 turns). therodimus the Tinkerer (Barachi Forgewright) Turns: 175, Time: 00:00:48 Health: -1/13 AC: 2 Str: 11 XL: 1 Next: 80% Magic: 1/3 EV: 11 Int: 15 God: Gold: 19 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . a - +0 hammer rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 19 gold pieces. Inventory: Hand Weapons a - a +0 hammer (weapon) Armour b - a +0 robe (worn) Scrolls d - a scroll of identify {unknown} Potions c - a potion of magic Skills: - Level 2.1 Dodging - Level 1.7 Stealth - Level 2.1 Spellcasting + Level 4.7 Forgecraft You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 60% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 30% 2d4 4% 2 Launch Clockwork Bee Frge 15% N/A 10% 3 Forge Blazeheart Golem Fire/Frge 8% N/A 63% 4 Forge Lightning Spire Air/Frge 8% 3d4 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (67% to hit) Your line of fire to the goblin is blocked by a plant. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword (67% to hit) The kinetic grapnel misses the kobold. The kinetic grapnel hits the plant. The plant is lightly damaged. You hit the kobold but do no damage. A nearby plant withers and dies. The kobold hits you with a +0 short sword. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword (67% to hit) The kinetic grapnel hits the kobold. The kobold is heavily wounded. The goblin hits the plant with a +0 dagger. The plant begins to die. The kobold closely misses you. The grapnel guides your strike. You hit the kobold. You kill the kobold! You hear a splash. You closely miss the goblin. The goblin splashes around in the water. Something bites the plant. You hit the goblin but do no damage. Something bites the plant. The goblin hits you with a +0 dagger. The gnoll closely misses you. Something bites the plant. The goblin hits you with a +0 dagger. You closely miss the goblin. You are ready to hop once more. A nearby plant withers and dies. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The goblin splashes around in the water. The gnoll hits you from afar with a +0 spear. You die... ### ..# #.# # #.# .....# #.# ......# #!# ........ #.#### ........ ##@...# ........ ##♣♣♣♣g♣##.# ........##~~~~gr~♣# ..... ♣♣P~PP~~~~~~# ..!.~~♣~~~≈~~≈~~P♣#.# ...♣~~~~~≈≈≈~~~~~~~.. ♣~~P~~~~~~~~~~~~~♣. #♣P~~~~P~~P♣~~.~.~. $##♣♣♣~~~~....~..~... You could see a gnoll, a quokka and a goblin. Vanquished Creatures A hobgoblin (D:1) 2 kobolds (D:1) 2 bats (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | therodimus the Barachi Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 175 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: ncdulo_watergridlock, layout_rooms, serial_bayou, serial_bayou_pond_d, serial_bayou_ford_a, serial_bayou_pond_d, serial_bayou_lake_a, minmay_pentomino_o2 Action || total ---------------------------++------- Melee: Mace || 7 Cast: Kinetic Grapnel || 10 Ability: Hop || 1 Armour: Robe || 9 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 196 | 196 | 0 | 0 | 143 | 1 | 196.0 | Dungeon | 196 | 196 | 0 | 0 | 143 | 1 | 196.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 196 daAuts