therodimus Level 1 of the Dungeon (0, 0, D:1) a bat corpse (2, 5, D:1) a quokka corpse (skeletalised by now) (9, 8, D:1) a +0 club (14, 16, D:1) a +0 rapier (22, 19, D:1) a +1 antimagic dagger (24, -8, D:1) a +0 hand axe (26, -25, D:1) a +0 spear (26, -23, D:1) a hobgoblin corpse (skeletalised by now) (27, -11, D:1) a +0 whip a kobold corpse (skeletalised by now) (27, 13, D:1) a stone (38, -17, D:1) a +0 whip 5 stones (41, -8, D:1) a jackal corpse (skeletalised by now) (43, -5, D:1) a rat skeleton (45, -6, D:1) a bat skeleton (47, -19, D:1) a jackal corpse (skeletalised by now) (47, -17, D:1) a +0 dagger (47, -16, D:1) a jackal corpse (skeletalised by now) (47, -12, D:1) a quokka corpse (skeletalised by now) (48, 10, D:1) a ball python skeleton (49, -6, D:1) a bat skeleton (51, -23, D:1) 5 stones (54, 13, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a potion of curing (0, 1, D:2) a book of the Moon (1, 1, D:2) a book of Spatial Translocations (4, 0, D:2) a +0 vampiric dagger a hobgoblin corpse a kobold corpse an adder corpse (11, 5, D:2) 5 javelins