Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 15080831233749639113 20 therodimus the Magician (level 2, -5/26 HPs) Began as a Gnoll Wanderer on Aug 3, 2025. Slain by a gnoll ... wielding a +0 halberd (12 damage) ... on level 2 of the Dungeon. The game lasted 00:00:30 (416 turns). therodimus the Magician (Gnoll Wanderer) Turns: 416, Time: 00:00:31 Health: -5/26 AC: 3 Str: 10 XL: 2 Next: 79% Magic: 7/7 EV: 10 Int: 11 God: Gold: 29 SH: 0 Dex: 12 Spells: 10/10 levels left rFire . . . a - +0 falchion rCold . . . (no offhand) rNeg . . . d - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . b - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: attractive A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 29 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) Armour b - a +0 pair of boots (worn) d - a +0 robe (worn) Scrolls c - a scroll of blinking f - a scroll of enchant armour {unknown} Skills: + Level 4.5 Fighting + Level 0.5 Short Blades + Level 4.5 Long Blades + Level 0.5 Axes + Level 0.5 Maces & Flails + Level 0.5 Polearms + Level 0.5 Staves + Level 0.5 Ranged Weapons + Level 0.5 Throwing + Level 0.5 Armour + Level 0.5 Dodging + Level 4.1 Stealth + Level 0.5 Shields + Level 0.5 Unarmed Combat + Level 4.9 Spellcasting + Level 0.4 Conjurations + Level 0.4 Hexes + Level 0.4 Summonings + Level 0.4 Necromancy + Level 0.4 Translocations + Level 0.4 Forgecraft + Level 0.4 Fire Magic + Level 0.4 Ice Magic + Level 0.4 Air Magic + Level 0.4 Earth Magic + Level 0.4 Alchemy + Level 0.7 Invocations + Level 0.5 Evocations + Level 2.5 Shapeshifting You had 10 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 6% N/A 19% 1 Freeze Ice 12% 1d3 19% 1 Searing Ray Conj 6% 2d4 28% 2 Inner Flame Hex/Fire 3% N/A 50% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History You hit the gnoll. The gnoll is moderately wounded. The gnoll completely misses you. The gnoll closely misses you. You slash the gnoll! Your bite misses the gnoll. The gnoll is severely wounded. The gnoll shouts! The gnoll hits you from afar with a +0 spear. The gnoll hits you with a +0 spear. You hit the gnoll. You kill the gnoll! The gnoll barely misses you. The gnoll barely misses you. You see here a +0 spear. You slash the gnoll! The gnoll is heavily wounded. The gnoll hits you with a +0 spear. The gnoll hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. The gnoll barely misses you. It was a potion of attraction. You feel attractive to monsters. The gnoll is attracted toward you. The gnoll barely misses you. The gnoll is attracted toward you. You hit the gnoll. The gnoll is severely wounded. The gnoll closely misses you. The gnoll hits you from afar with a +0 halberd! You die... ########## #......... #.######## ###.#### #§j....# #)#j##.# #j#@##.# #j#.##.###### #.#.........# #+## #.####..###.##...## #.####..###.#.....## #......#.##........# ####..###.#......... #....#..).>....... ##................ You could see 2 gnolls. Vanquished Creatures 2 gnolls (D:2) A rat (D:2) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | therodimus the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | therodimus set off with the following items: a +0 falchion, | a +0 pair of boots, a scroll of blinking, a +0 robe; and | the following spells available to memorise: Apportation, | Freeze, Searing Ray, Inner Flame. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 6/6 7 | D:1 | Noticed a black bear 7 | D:1 | Noticed an anaconda 7 | D:1 | Noticed a hog 8 | D:1 | Noticed a brain worm 8 | D:1 | Noticed a snapping turtle 34 | D:1 | You fall into a shaft and drop 1 floor! 59 | D:2 | HP: 1/20 [gnoll/+0 spear (3)] 63 | D:2 | Reached XP level 2. HP: 3/26 MP: 7/7 416 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_zoo_common, layout_basic, minmay_vboxes D:2: minmay_skewed_foursquare, layout_loops_corners, kennysheep_cluttered_room, dk_vineyard_3, cheibrodos_gnoll_hut Action || total ---------------------------++------- Melee: Falchion || 14 Use: Potion || 1 Armour: Robe || 13 Dodge: Dodged || 13